home/ browse/ domain I

I · VJing, projection mapping, LED/DMX & video

232 atoms · 14 modules primarily in this domain.

Modules

Advanced QLC+ show control, effects and remote operation
L3 Craft I 6h 18 atoms
Building a generative TouchDesigner VJ rig
L3 Craft I 8h 18 atoms
Composing a non-narrative live-cinema set
L3 Craft I 5h 20 atoms
Compositing visuals with blend modes
L2 First instrument I 4h 17 atoms
Driving addressable LEDs with WLED, Art-Net and audio
L2 First instrument I 5h 18 atoms
Mapping and sequencing a show in VPT
L3 Craft I 6h 26 atoms
Mixing a beat-synced clip set in Resolume
L2 First instrument I 4h 11 atoms
Orienting in the audiovisual-performance field
L0 Orientation I 3h 21 atoms
Performing live AV under pressure
L4 Performance I 6h 15 atoms
Preparing and routing the VJ video signal chain
L2 First instrument I 3h 10 atoms
Programming a lighting show in QLC+
L2 First instrument I 5h 22 atoms
Projection mapping onto real surfaces
L2 First instrument I 4h 9 atoms
Scaling TouchDesigner for large multi-machine shows
L4 Performance I 8h 10 atoms
Taking a critical position in live-cinema discourse
L3 Craft I 4h 14 atoms

Atoms by level

1960s liquid light shows established live music-synchronized visuals before video existed
Fact L0 Orientation IO
Affordable laptops, cheap projectors, and growing rave/club culture drove the 2000s VJ boom
Fact L0 Orientation IO
AV performance history has three waves: 1900s synaesthesia, 1960s expanded arts, and 1990s digitalization
Concept L0 Orientation IO
Five terms — visual music, expanded cinema, live cinema, VJing, and live AV performance — divide the audiovisual-performance field
Concept L0 Orientation IJ
Live cinema is the simultaneous real-time creation of sound and image by sonic and visual artists on equal terms
Concept L0 Orientation IJ
Live cinema's lineage runs from shadow theatre through magic lanterns, colour music, expanded cinema, and video art
Concept L0 Orientation IO
OBS composits a scene from stackable sources such as display, window, and webcam capture
Concept L0 Orientation NIM
Projection mapping tools trade ease-of-use against programmability across three tiers
Concept L0 Orientation I
Projection mapping turns physical objects into display surfaces for video
Concept L0 Orientation I
The 1971 Sandin Image Processor pioneered an open, roll-your-own philosophy prefiguring open-source tool culture
Fact L0 Orientation IO
TouchDesigner is a node-based visual platform for real-time interactive multimedia
Fact L0 Orientation IH
VJing is real-time selection and manipulation of visuals, the visual counterpart of DJing
Concept L0 Orientation IF
VJing originated in 1970s New York club culture, predating MTV's adoption of the term
Fact L0 Orientation IO
A blend mode is a per-pixel formula that determines how two image layers combine into a composite result
Concept L1 Foundations IGH
Additive (Linear Dodge) blend mode sums pixel values, producing glowing brightness that clips to white on overflow
Concept L1 Foundations IGHJ
Any live cinema performance can be analysed through five tool-independent essential elements
Concept L1 Foundations IJ
Art-Net transports DMX512 and RDM lighting data over an Ethernet network
Concept L1 Foundations I
Audio-reactive synthesis generates visuals from sound data rather than triggering pre-recorded clips
Concept L1 Foundations IJ
Cinema communicates through a pre-verbal language of movement, sensation, and image that operates below conscious verbal processing
Concept L1 Foundations ILO
Dick Higgins' 'intermedia' names a new entity that emerges from merging two art forms rather than merely adding them
Concept L1 Foundations IJ
DMX defines 512 channels per universe, each with a 0–255 value range
Fact L1 Foundations I
Expanded cinema artists broke the flat rectangular screen to create spatial, immersive, and multi-sensory projection experiences
Concept L1 Foundations IO
Goa trance parties have a definitive visual identity using fluorescent paint, psychedelic tapestries, and spiritual iconography
Fact L1 Foundations OI
Live audiovisual performance is both an umbrella generic term and a specific category for work that fits none of the other four labels
Concept L1 Foundations IJ
Live cinema distinguishes itself from VJing through artistic autonomy, venue, and rejection of secondary-collaborator status
Concept L1 Foundations I
Liveness in AV performance means the bodily co-presence of performer and audience, not merely that something is happening in real time
Concept L1 Foundations IJM
Liveness, intermediality, performativity, and cinematicity are the four axes shared across all AV performance practices
Concept L1 Foundations IJ
Lumia are dynamic, improvisable, real-time visual works analogous to music pieces
Concept L1 Foundations ILO
Moving from broadcast NTSC/PAL to computer displays freed VJs from fixed 4:3 resolutions
Fact L1 Foundations I
Multiply blend mode darkens by multiplying per-channel values, giving white transparency and black full darkening
Concept L1 Foundations IGH
Non-narrative cinema uses visual rhythm and montage structure rather than story to create meaning
Concept L1 Foundations IJO
One E1.31 universe carries 512 DMX channels, controlling up to 170 RGB LEDs at 3 channels each
Fact L1 Foundations IJ
QLC+ Blackout forces all HTP channels to zero regardless of running functions
Fact L1 Foundations I
Realtime technology is what makes live AV performance possible by enabling simultaneous capture and manipulation of sound and image
Concept L1 Foundations IJB
Screen blend mode lightens by inverting, multiplying, and inverting again — giving black transparency and white full brightening
Concept L1 Foundations IGH
Synaesthesia — the neurological crossover of senses — underpins the historical colour music and visual music traditions
Concept L1 Foundations ILO
The Simple Desk provides direct 512-channel manual control per universe plus a cue-stack playback system
Concept L1 Foundations I
Visual music is defined by the quality of its audiovisual combination, not by any single medium, context, or presentation form
Concept L1 Foundations IJ
VJ hardware falls into five functional roles: Source, Playback, Mixing, Effects, and Output
Concept L1 Foundations I
VJ software spans content-creation tools, live-performance platforms, and custom programming environments
Concept L1 Foundations I
VJs adopted prosumer video mixers as performance instruments, mirroring DJs' Technics 1200 appropriation
Concept L1 Foundations IO
VJs keep a hardware video mixer alongside software as insurance against computer crashes
Concept L1 Foundations I
'Liveness' adds instant audience-performer feedback, shared risk, improvisation, and ephemeral uniqueness that playback cannot replicate
Concept L2 First instrument IM
A Chaser steps through a sequence of functions with configurable timing, direction, and loop mode
Concept L2 First instrument I
A Collection runs multiple QLC+ functions simultaneously as a single triggerable unit
Fact L2 First instrument I
A fixture definition encodes a lighting device's channel layout and capabilities so QLC+ can control it intelligently
Concept L2 First instrument I
A Fixture Group defines the physical grid arrangement of heads that an RGB Matrix uses as pixels
Concept L2 First instrument I
A fixture Head groups channels belonging to one light output device within a multi-output fixture
Fact L2 First instrument I
A layer mask is drawn as a polygon in VPT's mask editor and saved as a black-and-white PNG
Procedure L2 First instrument I
A live cinema performer operates across multiple simultaneous space types, not just the projection
Concept L2 First instrument IM
A live performance patch should prioritise the most-used controls as always-visible with less-used controls accessible but hidden
Principle L2 First instrument IN
A projector must be an extended (not mirrored) display before launching projection software
Procedure L2 First instrument I
A Resolume composition is the top-level container for one whole performance setup
Concept L2 First instrument I
A Scene captures a snapshot of selected channel values and fades to them on playback
Concept L2 First instrument I
A Sequence is a Chaser bound to a single Scene whose steps share the same channel set
Concept L2 First instrument I
A solid source's resolution sets mask edge quality: higher resolution gives smoother edges
Principle L2 First instrument I
A Solo Frame in QLC+ enforces mutual exclusion so only one button is active at a time
Concept L2 First instrument I
A source assigned to a layer becomes that layer's texture, so one source can feed many layers independently
Concept L2 First instrument I
A Speed Dial widget adjusts multiple functions' fade and duration speeds in real time with tap tempo
Concept L2 First instrument I
A VC Slider in Playback mode combines function start/stop and intensity control in one fader
Concept L2 First instrument I
A VC Submaster Slider scales the intensity of all other widgets in the same frame
Concept L2 First instrument I
A VPT playlist auto-crossfades through a clip sequence, requiring each clip to outlast twice the crossfade
Concept L2 First instrument I
A VPT preset stores the whole live state of layers and sources, not a rendered image
Concept L2 First instrument I
Adding a layer forces you to re-save older presets, since they have no data for the new layer
Principle L2 First instrument I
An Input Profile maps external controller channels to named parameters for hardware-agnostic VC assignments
Concept L2 First instrument I
Art-Net and sACN are the two competing Ethernet-based DMX transport protocols
Concept L2 First instrument I
Choosing a HAP variant trades alpha support and colour fidelity against data-rate
Concept L2 First instrument I
Click And Go provides a visual one-click interface for selecting colors and gobos on fixture channels
Fact L2 First instrument I
Corner-pin mapping fits a projected image to a surface by dragging four independent corner handles
Procedure L2 First instrument I
Darken Only and Lighten Only take the per-channel min and max of the two layers
Concept L2 First instrument IGH
Difference blend mode subtracts layers and takes the absolute value, making matching areas black and differing areas bright
Concept L2 First instrument IGH
Dissolve blend mode creates a grainy stochastic transition by randomly sampling pixels from each layer based on opacity
Concept L2 First instrument IH
Divide blend mode divides the base by the top layer, so a darker top brightens the base and any colour over black becomes white
Concept L2 First instrument IGH
DMX Dump captures a live DMX snapshot into a new or existing Scene for immediate reuse
Procedure L2 First instrument I
Dodge modes lighten and burn modes darken as mirror images: dodging equals burning the negative
Principle L2 First instrument IGH
E1.31 (sACN) sends DMX over multicast UDP, with universe numbers matching QLC+ numbers directly
Fact L2 First instrument IJ
Each Resolume layer has separate A, V, and M sliders fading audio, video, and both
Procedure L2 First instrument I
Editing film to music's rhythm — including the body's biorhythm — produces a profound physiological impact on viewers
Concept L2 First instrument IJO
EEVEE and Cycles share the same shader-node material system, so a scene's materials preview and render across both engines unchanged
Concept L2 First instrument IG
EEVEE uses rasterization to estimate lighting in real time, trading physical accuracy for interactive speed
Concept L2 First instrument IG
Every Resolume video effect has an Opacity slider that blends the processed output with the original
Concept L2 First instrument I
Fixture channel type determines HTP or LTP priority: Intensity types follow HTP, all others follow LTP
Principle L2 First instrument I
Fixture Modes let one fixture definition cover multiple channel-count configurations
Fact L2 First instrument I
Getting media onto a VPT layer takes two steps: activate a source, then select it in the layer's source menu
Procedure L2 First instrument I
HAP trades low CPU usage for high storage bandwidth, so full-quality playback needs a fast drive (SSD)
Concept L2 First instrument I
Hard Light and Overlay are commuted versions of the same formula: Hard Light treats the blend layer as Overlay treats the base layer
Concept L2 First instrument IGH
HTP (Highest Takes Precedence) sends the highest channel value when multiple sources compete
Concept L2 First instrument I
Hue/Saturation/Color/Luminosity blend modes swap perceptual dimensions between layers rather than mixing channel values
Concept L2 First instrument IGH
In an open-architecture patch, objects are wired with cords carrying the video signal, and any break stops the output
Concept L2 First instrument IHN
In live visual composition, the element with greatest activity, novelty, or visual weight automatically claims the foreground of attention
Principle L2 First instrument IL
In TouchDesigner any CHOP channel can drive any operator parameter, so audio, MIDI and beat inputs are interchangeable
Concept L2 First instrument JI
Layer blend modes are non-destructive and dynamic; painting tool blend modes permanently alter pixels
Concept L2 First instrument IH
LedFx auto-discovers WLED devices on the local network, enabling plug-and-play LED strip control without manual configuration
Procedure L2 First instrument I
LedFx processes audio input in real time and pushes light effects to networked LED devices over Wi-Fi
Concept L2 First instrument IJ
Live cinema replaces film's narrative structure with a musical arch of tension, rhythm, and colour
Concept L2 First instrument IJ
LTP (Latest Takes Precedence) sends the most recently set value for non-intensity channels
Concept L2 First instrument I
Media facades use building-scale LED or light matrices, not projectors, as a reactive audiovisual output surface
Concept L2 First instrument I
Montage creates meaning by juxtaposition: image A cut with image B produces meaning C that neither image alone contains
Concept L2 First instrument IO
NoDerivatives (ND) licenses forbid syncing a track to video, because sync counts as making a derivative work
Concept L2 First instrument PI
OSC targets parameters with a left-to-right hierarchical address path plus a value
Concept L2 First instrument IJ
Overlay blends Multiply and Screen conditionally on the base layer: darks get darker, lights get lighter, midtones are unaffected
Concept L2 First instrument IGH
Projection surface is a compositional choice: bodies, smoke, water, transparent screens, and architecture reshape the spatial experience
Concept L2 First instrument I
Projector throw distance must match the venue's depth and target size
Concept L2 First instrument I
QLC+ transmits DMX over Ethernet using Art-Net UDP with universe-numbering offset by 1
Fact L2 First instrument IJ
QLC+ uses OSC over UDP with auto-assigned ports derived from universe numbers
Fact L2 First instrument IJ
Real-time in live cinema has multiple levels: mixing pre-recorded clips, generating visuals algorithmically, and processing live camera feed
Concept L2 First instrument IJ
Recording performed gestures as animation data creates more natural motion than keyframing
Concept L2 First instrument HI
Resolume clips launch on the next bar boundary when BPM sync is active
Concept L2 First instrument I
Resolume effects chain sequentially so each effect processes the output of the previous one
Concept L2 First instrument I
Resolume layers each play one clip and composite together into the output
Concept L2 First instrument I
Round-robin sound sampling prevents perceptible repetition by rotating through a pool of similar samples rather than replaying one sound identically
Procedure L2 First instrument IB
Soft Light is a gentler Overlay where pure black or white inputs do not produce pure black or white outputs
Concept L2 First instrument IGH
Spatial montage presents multiple images simultaneously rather than sequentially, enabling parallel narratives and immersive environments
Concept L2 First instrument IJ
Spout (Windows) and Syphon (macOS) share live video between applications on one machine
Fact L2 First instrument IH
Syphon (Mac) and Spout (Windows) share live video streams between apps as VPT sources or outputs
Concept L2 First instrument IH
The Grand Master slider is the final intensity master before values reach DMX hardware
Concept L2 First instrument I
The HAP codec decompresses on the GPU to enable many simultaneous high-resolution video streams
Concept L2 First instrument I
The laptop performer's hidden physical actions create an audience perception problem: is this live or playback?
Concept L2 First instrument IM
The live visual performer must simultaneously monitor two spaces: the desktop interface and the projection output
Concept L2 First instrument IM
The metamedium reframes intermedia for the digital era as an active mix of media, not a mere addition
Concept L2 First instrument IJ
The RGB Panel Wizard creates a fixture group for a pixel-mapped LED strip panel with configurable orientation
Procedure L2 First instrument I
The video loop is the fundamental unit of live visual performance, replacing the single-shot timeline of cinema
Concept L2 First instrument IJ
The Virtual Console is a blank canvas for building a custom lighting desk from buttons, sliders, and pads
Concept L2 First instrument I
Tile and zoom crop and reposition a layer's texture without altering the source or the layer shape
Concept L2 First instrument I
To make software react to music playing on a computer you must route system audio back in as an input via a platform-specific loopback device
Procedure L2 First instrument JI
TouchDesigner organises every node into six operator families named by data type: TOPs, CHOPs, SOPs, MATs, DATs, COMPs
Concept L2 First instrument IH
Use -1 in a WLED ledmap to mark absent pixels in non-rectangular shapes
Fact L2 First instrument I
Using more than 3 E1.31 universes in WLED degrades frame rate below 40fps
Principle L2 First instrument IJ
Video feedback — pointing a camera at its own monitor output — generates complex self-similar dynamic imagery that responds to small parameter changes
Concept L2 First instrument IB
Video must be compressed to appropriate codecs before a live performance to enable real-time processing
Procedure L2 First instrument IN
Visual effects in live cinema carry culturally established meanings and should be used with intention rather than decoration
Concept L2 First instrument IL
VJing is embodied: it requires physical gesture and controller movement and cannot occur without an improvising performer
Concept L2 First instrument IF
VJing is structurally collaborative because it always visualizes something else — most often a DJ or live music act
Concept L2 First instrument IJ
VJs release clip libraries under Creative Commons and Public Domain so others can reuse them in mixes
Fact L2 First instrument IO
VPT 8 uses an FFmpeg video engine so it plays virtually any codec without transcoding
Concept L2 First instrument I
VPT splits into interface, preview and output windows, and only the output goes on the projector
Concept L2 First instrument I
VPT's live inputs bring a connected camera in as a source and can record it into a source folder
Procedure L2 First instrument I
VPT's prefs.txt text file sets startup behaviour: framerate, screens, source bank and autostart
Fact L2 First instrument I
WLED Effect DMX mode allows remote control of built-in effects via 15 DMX channels without per-pixel data
Concept L2 First instrument IJ
WLED offers multiple DMX channel modes ranging from single-color control to per-pixel RGB addressing
Concept L2 First instrument IJ
WLED Pixel Grouping treats N consecutive physical pixels as one DMX channel to stretch limited universes
Concept L2 First instrument IJ
WLED supports Art-Net and DDP as E1.31 alternatives, but DDP always uses Multi RGB regardless of DMX mode
Fact L2 First instrument IJ
WLED's ledmap.json remaps physical LED order to any logical layout
Procedure L2 First instrument I
A 'last-touched' link system maps any MIDI or OSC input to any UI parameter without pre-assignment
Concept L3 Craft I
A Cue List steps through a Chaser's scenes one cue at a time for theatrical operation
Concept L3 Craft I
A LedFx virtual is a device-independent effect surface that can be spanned or copied across multiple physical LED strips
Concept L3 Craft I
A replicator-plus-delay system distributes one visual engine across many screens by shifting the same signal in time per screen
Procedure L3 Craft I
A screen region or webcam feed can be the continuous image source for real-time img2img diffusion
Concept L3 Craft KI
A standard TOX container convention (out1 TOP + thumb TOP) makes VJ mixer cells interchangeable across projects
Principle L3 Craft I
A universal TouchDesigner project template with pre-wired input/output buses reduces per-project configuration and enables flexible device swapping
Procedure L3 Craft I
Ableton Link lets visual software lock video clips and generative patches to a shared musical clock
Concept L3 Craft JI
Abstract AV visuals create a utopian space by giving entities behaviors that defy physics — metamorphosis, merging, spawning
Concept L3 Craft IH
Abstract visuals resist narrative analysis but can be composed and critiqued using the perceptual principles of music
Principle L3 Craft IJL
Abstraction in live AV defeats the audience's conditioned expectation to read images as narrative
Principle L3 Craft IJ
An EFX function generates mathematical movement paths on pan/tilt or RGB channels for automated fixture motion
Concept L3 Craft I
An RGB Matrix function projects patterns and text onto a grid of RGB fixture heads, scriptable in JavaScript
Concept L3 Craft IH
Analysing sound features (frequency, tempo, gesture) as inputs to probabilistic rules generates visuals that respond to music without one-to-one mapping
Principle L3 Craft JI
Audience participation in live cinema spans a spectrum from passive watching to active co-creation of the visual environment
Concept L3 Craft IM
AV improvisation between visualist and musician requires real dialogue; in practice the visual artist often follows rather than co-creates
Concept L3 Craft IMJ
Buchla's 1966 system included light and projector modules to control visuals from the same patch
Fact L3 Craft EI
Centralising all sensor inputs through a single OSC/WebSocket bridge (MAMI pattern) lets TouchDesigner focus on interaction design rather than device plumbing
Procedure L3 Craft IJ
Channel Modifier curves remap DMX output values non-linearly, enabling LED linearisation and channel parking
Concept L3 Craft I
CineCer0 live-codes video, image, and text as composable function chains in the browser
Concept L3 Craft HI
CineCer0's ramp function linearly interpolates a style parameter over a given number of cycles
Concept L3 Craft HI
Compressing inactive TOP networks to one-eighth resolution recovers GPU memory headroom in multi-scene VJ rigs
Procedure L3 Craft I
Digital physics simulations (rigid body, fluid, cloth) are effective for interactive installations because humans are calibrated to physics-based motion
Principle L3 Craft IH
Effective live visual sets balance continuity (flow) and surprise (break): too little novelty is boring, too much destroys coherence
Principle L3 Craft IM
Fixture Remapping reassigns an existing project's channels to different fixtures in minutes
Procedure L3 Craft I
Gestural interfaces require a visible, immediate correspondence between the performer's movements and the audiovisual output
Principle L3 Craft IMJ
In live cinema, software is used as a real-time instrument for expression, not as a tool to produce a finished product
Concept L3 Craft IHG
Inverting a mask on a black solid top layer turns it into a cutout window onto lower layers
Procedure L3 Craft I
Linear Light combines Linear Dodge and Linear Burn and simplifies to base + 2·top − 1, decreasing contrast
Concept L3 Craft IGH
Live cinema is a hybrid of opera's theatrical gesture, painting's intimate craft, and the concert hall's performative presence
Concept L3 Craft IJ
Live cinema is disputed between an abstract-poetic model (Makela) and a narrative-storytelling model (Harris)
Concept L3 Craft I
Mapping a per-track OSC envelope to visual parameters turns a music sequencer into a precise visual accent machine
Procedure L3 Craft IJ
NDI and Spout outputs let a TouchDesigner rig feed any downstream software without a physical video signal
Concept L3 Craft I
Node-and-wire diagrams are not just tools but a diagrammatic aesthetic that restructures how an artist perceives and generates form
Concept L3 Craft IH
Paracinema identifies cinematic properties realized in non-filmic media, without the standard film apparatus
Concept L3 Craft I
Parameterising phase offset across objects produces overlapping-action animation generatively without per-object keyframing
Procedure L3 Craft IH
QLC+ exposes a web interface for headless remote control of the Virtual Console and Simple Desk over HTTP
Fact L3 Craft I
QLC+ kiosk mode locks the UI to Virtual Console only, preventing editing during live operation
Fact L3 Craft I
QLC+ maps MIDI beat clock start/stop and beat signals to special channels 530–531 for BPM-sync
Fact L3 Craft IJ
QLC+ RGB Scripts are self-executing JavaScript objects implementing rgbMapStepCount and rgbMap functions
Procedure L3 Craft IH
Restarting several clips together in VPT needs per-source trigger buttons or a shared router controller
Procedure L3 Craft I
Source presets store media state separately from VPT presets, so mapping and content recall independently
Concept L3 Craft I
Splitting incoming audio into named bands lets a VJ hook each band to a different visual parameter
Procedure L3 Craft JI
Stage visibility allows audiences to distinguish live VJ performance from pre-recorded playback and validates the VJ as a performer
Concept L3 Craft IM
StreamDiffusion can process offline video frame-by-frame with img2img to produce a stylised output video
Procedure L3 Craft KI
Stretching a video clip to bar length couples visual rhythm directly to musical tempo
Procedure L3 Craft JI
Structuring a TouchDesigner performance rig as Control, World, Core, and UI containers separates concerns and speeds iteration
Principle L3 Craft I
Synaesthesia motivates early visual music but is no longer its defining criterion
Concept L3 Craft I
TDAbleton enables bidirectional MIDI and audio-feature communication between TouchDesigner and Ableton Live, allowing visuals to drive audio and audio to drive visuals
Procedure L3 Craft IJ
The 'visual wallpaper' problem arises when VJs compete for attention rather than complementing the music and space
Concept L3 Craft IM
The Audio Trigger widget maps audio spectrum bands and volume to DMX channels, functions, or VC widgets
Concept L3 Craft IJ
The club context demands atmosphere over narrative; the gallery or theater sustains focused attention — context determines appropriate AV strategies
Principle L3 Craft IM
The Loopback plugin routes QLC+ DMX output back as input, enabling Scenes to control Virtual Console sliders
Concept L3 Craft I
The mesh editor extends corner-pin mapping to a grid of draggable points for curved surfaces
Concept L3 Craft I
The QLC+ Script function automates sequences of function start/stop and DMX channel commands with wait times
Procedure L3 Craft I
The Show Manager places QLC+ functions on a multitrack timeline for time-driven light shows
Concept L3 Craft I
The StreamDiffusionTD operator wraps StreamDiffusion as a TouchDesigner node for diffusion-based real-time visuals inside a TD network
Procedure L3 Craft KI
The surprise a performer feels discovering a visual effect in real time is not automatically shared by the audience
Principle L3 Craft IM
The XY Pad widget controls moving head pan/tilt with mouse, keyboard, or external controller and supports presets
Concept L3 Craft I
TouchDesigner can host real-time AI/ML pipelines for generation, tracking, and stylisation in a live AV rig
Concept L3 Craft KI
Turning off cooking for invisible TOPs eliminates wasted GPU time in multi-layer VJ rigs
Principle L3 Craft I
Universe Passthrough forwards external DMX input directly to output, enabling protocol conversion and data merging
Concept L3 Craft I
Vision and hearing process time and density differently — AV artists must account for these asymmetries to achieve coherence
Concept L3 Craft JI
Visually uncompromising music videos can define how a genre's audience understands and remembers its music
Principle L3 Craft OI
Vivid Light combines Color Dodge and Color Burn around middle grey, increasing perceived contrast
Concept L3 Craft IGH
VJ skills transfer beyond nightclubs into installation art and immersive architectural performance
Concept L3 Craft IO
VPT emits OSC loopreport and cliptime events so external tools can sync to video progress
Fact L3 Craft IJ
VPT exchanges sensor and actuator data with Arduino over serial using an id-plus-value format
Procedure L3 Craft I
VPT exposes its full parameter set as typed OSC commands across sources, layers, presets and control
Fact L3 Craft I
VPT's built-in LFOs automate any routed parameter with sine, ramp, triangle or square waves
Concept L3 Craft IJ
VPT's cuelist is a text script of one-letter commands that sequences presets and parameters
Concept L3 Craft IM
VPT's mix module composites two sources with a blend mode before the result feeds a layer
Concept L3 Craft I
VPT's router maps a numbered controller to any parameter via rows keyed by controller number
Concept L3 Craft IJ
VPT's SoundTrigger app maps left/right audio channels to VPT controllers for audio-reactive visuals
Fact L3 Craft IJ
VPT's Video Trigger detects motion in camera zones by background subtraction to fire events
Concept L3 Craft IJ
WLED supports multiple named ledmaps selectable per preset
Fact L3 Craft I
Youngblood defines expanded cinema as expanded consciousness, not a specific set of film technologies
Concept L3 Craft I
A live AV performer must hold both an inward view (technical control) and an outward view (overall flow and impact) at once
Principle L4 Performance IM
Bridging a genetic-algorithm simulator to TouchDesigner via Python enables real-time visualisation of evolutionary computation
Procedure L4 Performance IK
Drawing a projection-mapping mesh by hand in software removes the dependency on an accurate 3D model
Procedure L4 Performance I
GLSL shaders can calculate and output 40k+ DMX channels in real time, enabling large-scale kinetic and LED installations from a single TD network
Procedure L4 Performance I
In abstract AV art, audiences engage through resonance with personal experience and self-reference, not object recognition
Concept L4 Performance IJ
Live AV systems range from fully autonomous algorithmic performance to semi-autonomous systems guided from a higher level
Concept L4 Performance IHK
OpenCV's calibrateCamera function enables automatic intrinsic and extrinsic calibration of projector-camera systems within TouchDesigner
Procedure L4 Performance I
Separating TouchDesigner authoring UI from a JSON-defined playback engine enables decentralised multi-process show control with load balancing
Principle L4 Performance I
The physical presence of the author in the performance space redefines the audience's experience of audiovisual work as live
Concept L4 Performance IM
TouchDesigner can act as a media-server control system across a LAN, with a master sending cues to multiple client machines that each handle their own media playback
Procedure L4 Performance I
TouchDesigner can serve as a real-time rendering and previz layer in a Houdini production pipeline, handling high-resolution output with shorter turnaround than offline rendering
Procedure L4 Performance I
VJing occupies an unresolved position between artistic practice and entertainment service, shaped by economic and institutional context
Concept L4 Performance IP