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Projection mapping onto real surfaces

  • learner can choose a projection-mapping tool tier and set up an extended-display projector for a venue
  • learner can match projector throw to a surface and fit an image with corner-pin and mesh warping
  • learner can treat the projection surface as a compositional choice beyond the flat screen

Map a projected image onto a non-flat physical object in a real space: pick a tool tier, set the projector as an extended display with correct throw for the venue, and warp the image to the object with corner-pin then mesh distortion — documenting surface choice and final alignment.

This module builds toward the signature move of live visuals outside the club-standard LED wall: making light belong to a real object. Whether you are dressing a stage prop for an audiovisual set, wrapping a column in a gallery, or animating a corner of a warehouse at a DIY show, the craft is the same — understand what projection mapping actually is, pick a tool tier that matches your budget and appetite for code, physically fit a projector to the room, then bend the image until it sits on the surface’s geometry.

The arc starts supported and flat. First, get the projector recognised as an extended (not mirrored) display so the interface and output live on separate screens — a step that silently breaks everything when skipped. Then land a rectangle of light squarely on a wall using corner-pin’s four draggable handles, checking that the projector’s throw actually fits the room’s depth and target size. Only then move to the unsupported capstone: a non-flat object, where corner-pin gets you close and the mesh editor’s grid of control points wraps the image around the curve. The atom on surfaces beyond the flat screen — bodies, smoke, water, architecture — reframes the final documentation step: your choice of object is compositional, not incidental.

Every required atom gates the capstone directly: the definition sets the alignment standard, tool tiers and display setup make the rig run, throw and the two warping techniques produce the fit, and the surface-as-composition concept drives the documented surface choice. The supporting atoms enrich rather than gate — expanded cinema gives the historical lineage of breaking the frame, and media facades show the neighbouring lane where LEDs, not projectors, turn architecture into the display.

Atoms in this module

Required — these gate the capstone

Projection mapping turns physical objects into display surfaces for video
Concept L0 Orientation I
Projection mapping tools trade ease-of-use against programmability across three tiers
Concept L0 Orientation I
A projector must be an extended (not mirrored) display before launching projection software
Procedure L2 First instrument I
Projector throw distance must match the venue's depth and target size
Concept L2 First instrument I
Corner-pin mapping fits a projected image to a surface by dragging four independent corner handles
Procedure L2 First instrument I
The mesh editor extends corner-pin mapping to a grid of draggable points for curved surfaces
Concept L3 Craft I
Projection surface is a compositional choice: bodies, smoke, water, transparent screens, and architecture reshape the spatial experience
Concept L2 First instrument I

Supporting — enrichment, not gating

Expanded cinema artists broke the flat rectangular screen to create spatial, immersive, and multi-sensory projection experiences
Concept L1 Foundations IO
Media facades use building-scale LED or light matrices, not projectors, as a reactive audiovisual output surface
Concept L2 First instrument I