A replicator-plus-delay system distributes one visual engine across many screens by shifting the same signal in time per screen
When driving a large multi-screen or LED-tower installation with a single visual engine, creating per-output animations independently is impractical. Instead, generate one animation and feed it through a replicator that clones the output N times, each clone receiving an incremental time delay. The delay step controls whether motion appears to travel across the space (cascade), loop in columns, or produce a grid wave. The presenter used this for a 104-screen installation: delay per tower and delay across the grid as separate axes. The result is an expressive live parameter (delay step) rather than static content.
Examples
104 screens in an 8-tower installation: one organic animation delayed by one frame per tower creates a light-chase; a second delay axis sweeps the full grid for a wave effect. Adjusting delay live changes the apparent direction and speed of travel.
Assessment
Design the TD network structure for a 16-screen grid where a single noise-animation should ripple left-to-right. Name the operators involved and identify which parameter you would automate live.