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A replicator-plus-delay system distributes one visual engine across many screens by shifting the same signal in time per screen

When driving a large multi-screen or LED-tower installation with a single visual engine, creating per-output animations independently is impractical. Instead, generate one animation and feed it through a replicator that clones the output N times, each clone receiving an incremental time delay. The delay step controls whether motion appears to travel across the space (cascade), loop in columns, or produce a grid wave. The presenter used this for a 104-screen installation: delay per tower and delay across the grid as separate axes. The result is an expressive live parameter (delay step) rather than static content.

Examples

104 screens in an 8-tower installation: one organic animation delayed by one frame per tower creates a light-chase; a second delay axis sweeps the full grid for a wave effect. Adjusting delay live changes the apparent direction and speed of travel.

Assessment

Design the TD network structure for a 16-screen grid where a single noise-animation should ripple left-to-right. Name the operators involved and identify which parameter you would automate live.

“I created a a delay system. Um with the with fresh like a fresh delay system with a replicator system. So I created for one screen I created visual and then I uh delayed it either over tower or over all the grid”
corpus · touchdesigner-meetup-vj-tools-and-live-performance-rigs-free · chunk 1