Orienting in the audiovisual-performance field
Learning objectives
- learner can place a given AV work into the five-term field map and locate it on the four shared axes
- learner can trace the three historical waves of AV performance and their key precursors
- learner can define VJing and live cinema and articulate what distinguishes them
- learner can explain what real-time technology and prosumer-gear appropriation added to the practice
Capstone — one whole task that evidences the objectives
Curate a short annotated timeline-and-map zine that positions five real AV works (one club VJ set, one live-cinema piece, one expanded-cinema installation, one visual-music work, one media-facade) on the field map and axes, narrates the lineage from liquid light shows to the 2000s laptop VJ boom, and includes a technology sidebar naming the realtime capacities and prosumer-gear appropriations that made each era's practice possible.
Before you ever patch a synth to a shader, you need a map of the territory you are performing in. Whether you end up VJing behind a techno DJ in a club, live-coding visuals in a seated festival theatre, or feeding a media facade, curators, collaborators, and funders will describe your work using a handful of contested terms — and using them wrongly costs you gigs and grant money. This module builds toward one authentic act of orientation: curating an annotated zine that maps five real works onto the field, tells the lineage story from liquid light shows to the laptop VJ boom, and names the technologies that made each era possible.
The arc starts supported: with the five-term field map and the four shared axes in hand, classify one obviously club-based VJ set, checking your reasoning against the definitions of VJing and live cinema and the live-cinema-versus-VJing distinction. Then widen out — place a visual-music piece and an expanded-cinema installation, where the flat-screen break and the umbrella sense of “live AV performance” resolve the harder edge cases. In parallel, assemble the historical spine: the three waves, the liquid light shows, VJing’s pre-MTV club origins, and the realtime-technology and prosumer-gear appropriations that made the 2000s boom possible. By the capstone you should classify and narrate unaided.
Every required atom is gated by the zine: you cannot place five works without the map, axes, and genre definitions, nor narrate the lineage without the waves, precursors, and boom drivers — and the technology sidebar forces you to articulate, not merely imply, what realtime capacity and prosumer-gear appropriation added to the practice. The supporting atoms — intermedia and metamedium theory, synaesthesia, lumia, the Sandin Image Processor, aspect-ratio history — deepen your annotations and connect this orientation to the tool culture you will meet in later modules, but the capstone stands without them.
Atoms in this module
Required — these gate the capstone
Supporting — enrichment, not gating
Part of curricula
- Audio-Visual Performer — integrated, synced live AV — Pair sound and image (unsynced, side by side) required
- VJ — visual performance with projection, light & video — See, source & mix: your first clip set required
Unlocks — modules that require this one