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Dissolve blend mode creates a grainy stochastic transition by randomly sampling pixels from each layer based on opacity

Dissolve is a special case: rather than blending per-channel values mathematically, it samples randomly from each layer. At 100% top layer opacity, all pixels come from the top. At 0%, all from the bottom. Intermediate values produce random pixel-level sampling with no anti-aliasing, resulting in a characteristically grainy, harsh appearance. Photoshop implements this with a pseudorandom noise dither pattern generated on startup. Dissolve cannot produce smooth gradients; it is used deliberately for its harsh, textural quality.

Examples

A Dissolve blend at 50% opacity produces a 50/50 random scatter of pixels from each layer. Unlike a Multiply or Screen blend, there is no smooth tonal interpolation.

Assessment

Explain why Dissolve at 50% opacity looks different from a Normal blend at 50% opacity, even though both give equal weight to each layer. What is the structural difference?

“The dissolve mode takes random pixels from both layers. With top layer opacity greater than that of the bottom layer, most pixels are taken from the top layer”
corpus · blend-modes-wikipedia-the-compositing-math · chunk 1