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F · Live coding: music

1,133 atoms · 40 modules primarily in this domain.

Modules

AV coherence and sync strategies: making sound and image agree
L2 First instrument JHF 4h 10 atoms
ChucK debugging and live recovery: from silent failures to panic patches
L5 Voice F 6h 25 atoms
Composing systems, not pieces
L3 Craft F 6h 31 atoms
Debugging and panic recovery in SuperCollider
L2 First instrument F 4h 29 atoms
Debugging and recovery in Strudel
L1 Foundations F 4h 26 atoms
Developing a personal live-coding voice
L5 Voice F 8h 30 atoms
Evaluating live-coded AV quality without a perception bridge
L3 Craft FH 3h 12 atoms
Exploring the live-coding language landscape
L3 Craft F 6h 45 atoms
First sounds and the live-coding ethos
L0 Orientation F 3h 29 atoms
Glicol: diagnosing errors and keeping audio alive under pressure
L1 Foundations F 4h 27 atoms
Live coding as a performance practice
L1 Foundations F 4h 29 atoms
Live-coded set arc: pacing, edit cadence, and energy design
L3 Craft F 5h 16 atoms
Live-coded transitions: audio, visual, and paired downbeat moves
L3 Craft FHJ 6h 18 atoms
Livecoding ethos and agent operating policy
L3 Craft F 4h 17 atoms
Mini-notation rhythm construction
L2 First instrument F 5h 38 atoms
Networked and collaborative ensemble performance
L4 Performance F 5h 19 atoms
Pattern thinking and rhythmic idioms
L1 Foundations F 3h 10 atoms
Performing live-coded music under pressure
L4 Performance F 6h 25 atoms
Punctual: diagnosing silent failures and recovering live
L5 Voice HF 4h 22 atoms
Python live coding with Renardo
L3 Craft F 6h 34 atoms
Sonic Pi: concurrent live_loops and sync
L3 Craft F 5h 21 atoms
Sonic Pi: debugging common errors and recovering under pressure
L2 First instrument F 5h 22 atoms
Sonic Pi: first loops and timing
L1 Foundations F 4h 20 atoms
Sonic Pi: samples, FX and generative texture
L3 Craft F 6h 27 atoms
Strudel → Hydra AV feature mapping: wiring the 4-bin FFT bridge
L2 First instrument JHF 5h 19 atoms
Strudel: browser groove starter
L1 Foundations F 4h 17 atoms
Strudel: effects, signals and pattern internals
L3 Craft F 6h 42 atoms
SuperCollider: I/O, analysis and integration
L3 Craft F 6h 23 atoms
SuperCollider: JITLib live coding
L4 Performance F 7h 24 atoms
SuperCollider: language and server basics
L1 Foundations F 5h 19 atoms
SuperCollider: patterns and event sequencing
L3 Craft F 7h 31 atoms
SuperCollider: UGens, SynthDefs and synthesis
L2 First instrument F 7h 36 atoms
Tidal in a Strudel rig: porting patterns and debugging failures
L1 Foundations F 6h 26 atoms
Tidal: advanced pattern algebra and set transitions
L4 Performance F 6h 20 atoms
Tidal: boolean structure and step sequencing
L3 Craft F 5h 13 atoms
Tidal: pattern transformations and combinators
L3 Craft F 6h 37 atoms
Tidal: randomness and probabilistic variation
L3 Craft F 5h 25 atoms
Tidal: sample slicing and granular texture
L3 Craft F 5h 20 atoms
Tidal: sounds, control patterns and tempo
L2 First instrument F 5h 25 atoms
Visual dataflow and audiovisual live coding
L2 First instrument F 5h 12 atoms

Atoms by level

A browser music sandbox lets first-contact learners hear a concept before any install or account
Concept L0 Orientation AF
A live coding audience need not understand the code to appreciate the performance, just as guitar audiences need not know how to play
Principle L0 Orientation FP
A programming language can become a musical instrument performed live in front of an audience
Concept L0 Orientation FO
A regional Spanish-language live-coding collective sustains itself by bridging into TOPLAP's global infrastructure
Fact L0 Orientation PF
Algorave and live coding are a genuinely global, internationally distributed practice, not a local scene
Fact L0 Orientation PF
Algorave is a global movement, born in 2011, of live-coded electronic dance music with the code projected
Fact L0 Orientation FPMO
Algorave musicians are live improvisers writing code, not DJs mixing recorded music
Misconception L0 Orientation OF
Algorave reframes live coding as a rave: bodies dancing to visibly-generated algorithms in a club
Concept L0 Orientation FPOM
Algorithmic music is defined by the urge to explore musical thinking through formalized abstractions
Concept L0 Orientation FO
An algorave is a dance event whose music is composed live as algorithms, with the code shown to the audience
Concept L0 Orientation FPO
An artist-programmer uses computer language as the medium of the artwork itself, not merely as a tool
Concept L0 Orientation FO
Estuary runs a subset of Tidal (Mini-Tidal) in the browser with no installation
Fact L0 Orientation FN
Estuary's entire interface, tutorials and help texts are translated into multiple natural languages
Fact L0 Orientation FP
Glicol is designed for zero-knowledge beginners but scales to expert live-coding
Principle L0 Orientation F
Hydra is a browser-based, JavaScript live-coding language for networked video-synth visuals
Fact L0 Orientation HFJ
In algorave, musicians take responsibility for the music — not the software
Principle L0 Orientation OF
In live coding an error is material to work with, not a failure to hide
Principle L0 Orientation FPM
In live coding, programs are instruments that can change themselves — making the code itself a dynamic, performable medium
Concept L0 Orientation FP
Live coding frames computer programming itself as a creative cultural activity
Concept L0 Orientation OF
Live coding is improvisatory real-time composition where the writing of code itself is performed as a live event for an audience
Concept L0 Orientation FPM
Live coding is improvised real-time music-making, not DJing and not software engineering
Misconception L0 Orientation OF
Live coding performance projects the running code so the audience witnesses how the music is made
Concept L0 Orientation OFM
Live coding strips away GUIs to reveal the language underneath, treating the laptop as a language machine
Concept L0 Orientation OF
Live coding treats algorithms as expressions of thought, not as tools — distinguishing it from tool-centric approaches to music technology
Principle L0 Orientation FP
Live coding's defining conviction is that code is written and projected in front of the audience in real time
Concept L0 Orientation FPO
Music is made by mixing and matching small musical ideas, then changing those combinations over time
Concept L0 Orientation AF
Projecting live code on screen provides an alternative perceptual channel for deaf audiences
Concept L0 Orientation PF
Pure Data is a real-time visual dataflow language where connected boxes replace text code
Concept L0 Orientation FN
Real-time computer control of sound synthesis dates to Max Mathews' GROOVE system (1968)
Fact L0 Orientation OF
Removing cost, installation, and first-step difficulty is what makes a creative-coding tool usable by beginners
Principle L0 Orientation FPO
Renardo is the actively maintained successor to FoxDot for Python live coding over SuperCollider
Fact L0 Orientation F
Sonic Pi uses music to solve the engagement problem in teaching programming, not a technical one
Principle L0 Orientation FO
Sonic Pi was built to teach programming to school children through music-making
Fact L0 Orientation FPO
Strudel is a browser-based JavaScript port of the TidalCycles pattern language
Fact L0 Orientation F
Strudel runs entirely in the browser at strudel.cc, requiring no install to start making sound
Fact L0 Orientation F
Strudel's MiniREPL is an inline interactive editor for running and editing code samples in the docs
Fact L0 Orientation F
The algorave moved live coding from experimental venues into clubs with dancefloors, first held in London in 2012
Fact L0 Orientation FO
The Hacking Choreography manifesto applies live-coding transparency values to dance: code is visible on stage, and dancers can subvert the program
Concept L0 Orientation FP
The laptop's portability and price point make it a more accessible instrument than a piano, democratising music production
Fact L0 Orientation FP
The live-coding community values human struggle and failure over AI-generated output
Concept L0 Orientation KF
The TOPLAP manifesto demands code visibility, algorithmic insight, and rejects obscurantism — and was always intended as a draft
Fact L0 Orientation PF
The TOPLAP manifesto demands transparency — 'show us your screens' and 'obscurantism is dangerous'
Fact L0 Orientation FPO
There is no universal language or method for live coding — the practice is inherently pluriversal and resists easy classification
Principle L0 Orientation FP
TidalCycles is split across two repos: the Tidal pattern language (Codeberg) and SuperDirt sound engine (GitHub)
Fact L0 Orientation FP
TidalCycles learners use Tidal Club (forum), Discord, and the Codeberg repository as distinct support layers
Fact L0 Orientation FP
TOPLAP is the international live coding arts organisation, founded in 2004, with local nodes and shared community channels
Fact L0 Orientation FP
TOPLAP was founded at the 2004 Changing Grammars symposium in Hamburg, giving live coding a name and community
Fact L0 Orientation PF
TOPLAP's core demand is screen transparency: the audience must see the code being written, not just hear its output
Principle L0 Orientation FP
VJing is real-time selection and manipulation of visuals, the visual counterpart of DJing
Concept L0 Orientation IF
Writing custom software enables artistic expression that commercial tools structurally prevent
Principle L0 Orientation HFO
Writing your own tools in free software reframes music-making as refusal of proprietary control
Concept L0 Orientation PF
2-step garage removes kicks from a four-on-the-floor pattern to create a skipping, syncopated groove
Concept L1 Foundations AOF
A 4/4 bar divided into 16 sixteenth-notes is the working canvas for drum programming in most electronic genres
Concept L1 Foundations AF
A 7th chord adds the 7th scale degree to a triad — major7 chords include the natural 7th, minor7 chords include the flattened 7th
Concept L1 Foundations AF
A ChucK UGen only produces audio if it is chucked transitively to `dac`
Principle L1 Foundations F
A comma inside a mini-notation string stacks two voices simultaneously; it is not a rest
Misconception L1 Foundations FA
A drum kit's four functional slots each have a default placement: kick=pulse, snare=backbeat, hi-hat=subdivision, percussion=fill
Concept L1 Foundations AF
A Glicol feedback bus with gain ≥ 1 explodes — keep loop gain below 1
Principle L1 Foundations F
A live coder is like an improvising composer: code is the score and the computer performs it while the audience watches it being written
Concept L1 Foundations FA
A pattern is where we perceive the structure of its making in the structure of its outcome
Concept L1 Foundations FO
A pitch class is one of the 12 chromatic notes named independently of octave
Fact L1 Foundations AF
A quantizer snaps an incoming control voltage to the nearest note of a chosen scale, turning free-running CV into melody
Concept L1 Foundations EF
A signal can be reconstructed only if sampled above twice its highest frequency
Principle L1 Foundations BJF
A Sonic Pi live_loop with no sleep and no sync throws a 'did not sleep' error and stops
Fact L1 Foundations F
A SuperCollider Array is a collection whose messages return transformed copies and whose arithmetic broadcasts element-wise
Concept L1 Foundations FN
A SuperCollider pattern's degree defaults to C major unless a scale, root, and octave are given
Misconception L1 Foundations FA
A SuperDirt sample name must match a dirt-samples folder; sound "kick" is silent because the folder is bd
Fact L1 Foundations F
A tilde or hyphen in mini-notation inserts a silent step that preserves the grid
Fact L1 Foundations F
A trailing tilde marks Pd signal objects, distinguishing the audio level from the control level
Concept L1 Foundations FB
A triad stacks root, third, and fifth of a scale degree; its quality is set by the semitone intervals
Concept L1 Foundations AF
A Unit Generator (UGen) is an object that generates or processes signals entirely in the server
Concept L1 Foundations FB
Additive synthesis builds complex timbres by summing many sine partials with individual amplitude envelopes
Concept L1 Foundations BEF
Algorave embraces alien, futuristic aesthetics as a deliberate departure from mainstream dance music
Concept L1 Foundations OF
Algorave is a named live-coded dance music genre and social format that expanded live coding's audience beyond specialist contexts
Concept L1 Foundations PF
Algorave is tool-agnostic: multiple live coding systems produce its music and visuals
Fact L1 Foundations OFH
All of Western music can be expressed with two Sonic Pi commands: play (pitch) and sleep (timing)
Fact L1 Foundations F
All Strudel voices default to orbit(0), so their reverb and delay sends share one bus — split voices with .orbit(n) for independent wet levels
Concept L1 Foundations F
An isochronous rhythm places its onsets at perfectly regular intervals — the trivial case where k divides n
Concept L1 Foundations AF
Angle brackets in mini-notation advance one element per cycle, not per step
Concept L1 Foundations FA
Angle brackets in mini-notation pick one value per cycle, rotating through the list
Concept L1 Foundations F
Asterisk in mini-notation speeds up a step, fitting n repetitions into its allotted time slot
Concept L1 Foundations F
bank() repoints a pattern's drum abbreviations at a named drum-machine sample set
Procedure L1 Foundations F
Calling .asStream.next consumes a SuperCollider pattern's stream, which cannot be rewound
Concept L1 Foundations F
Changing a sample's playback rate simultaneously shifts its pitch and duration
Principle L1 Foundations FB
chord() and scale() return rings of MIDI notes, making music-theory patterns directly executable
Procedure L1 Foundations FA
ChucK has no hot-reload path in this rig and runs as a separate process
Fact L1 Foundations FN
ChucK STK instruments stay silent until `.noteOn()`, and an ADSR stays closed until `keyOn()`
Misconception L1 Foundations F
ChucK sums every UGen chucked to `dac` with no master limiter, so stacked voices clip
Principle L1 Foundations FD
ChucK UGen class names are CamelCase-exact and must be verified against `names/ugens.txt`
Fact L1 Foundations F
ChucK's `=>` operator means patch, control, or assign depending on the operand types
Concept L1 Foundations F
ChucK's `signal()` wakes one waiting shred while `broadcast()` wakes all
Fact L1 Foundations F
Comma in mini-notation stacks patterns to play simultaneously in parallel
Concept L1 Foundations F
Computer music programs route audio by connecting unit generators in a signal processing graph
Concept L1 Foundations BF
Contemporary live coding sits in a continuous lineage of live-electronics performance practice
Concept L1 Foundations OF
Creators need an immediate connection to what they are creating — any delay hides ideas
Principle L1 Foundations HF
Different live-coding tools front different first skills, so tool choice sets your first learning curve
Concept L1 Foundations FB
Doubling a frequency raises the pitch by exactly one octave
Fact L1 Foundations AF
Editing a SynthDef without re-running .add spawns the old definition on the server silently
Misconception L1 Foundations F
Electronic genres cluster around characteristic tempo ranges
Fact L1 Foundations AF
Eulerroom is the live streaming platform and video archive for Algorave and live coding performances
Fact L1 Foundations FP
Every Punctual audio or video statement must end with an output operator or its result goes nowhere
Principle L1 Foundations HF
Feeding a control-rate .kr signal where audio-rate .ar is required errors or aliases audibly
Concept L1 Foundations FB
Forward slash in mini-notation stretches a sequence over n cycles
Concept L1 Foundations F
Four-on-the-floor places a kick drum on every beat of a 4/4 bar
Fact L1 Foundations AF
Fourier's theorem decomposes any periodic sound into sinusoidal partials, and their amplitudes fix its timbre
Concept L1 Foundations BF
Generative art emphasises autonomous process and distance from the author; software art embeds the human in the code
Concept L1 Foundations FO
Glicol BPM is set at launch with `-b` and cannot be changed in-file during a session
Fact L1 Foundations F
Glicol CLI has no embedded sample bank; samples must be placed in the `samples/` folder
Fact L1 Foundations FN
Glicol CLI keeps the previous graph running on a parse error, reporting it in the TUI console
Fact L1 Foundations F
Glicol has no built-in limiter, so summed lines and high gains clip hard
Principle L1 Foundations FD
Glicol has no mini-notation, Euclidean syntax, or per-step probability operators
Fact L1 Foundations F
Glicol has no note names, scales, or chord primitives — pitches are hand-coded as MIDI integers
Fact L1 Foundations F
Glicol parameters are safest written with a decimal point, as the grammar's float rule wants a `.`
Fact L1 Foundations F
Glicol synth and drum nodes are silent without an upstream trigger (`imp`, `seq`, or `speed`)
Misconception L1 Foundations F
Glicol.org documents nodes that the CLI version 0.13.5 cannot parse
Misconception L1 Foundations F
Glicol's `seq` outputs a pitch ratio, not a frequency — feeding it straight to `sin` gives ~1 Hz
Misconception L1 Foundations F
Granular synthesis builds textures from clouds of short enveloped sound grains
Concept L1 Foundations BF
Hardware cost and internet access are the first barrier to live coding, unevenly by region and income
Concept L1 Foundations PF
In ChucK `dur`/`time` are typed and cannot mix with bare numbers — units need the `::` operator
Concept L1 Foundations F
In ChucK a raw MIDI integer sent to `.freq` plays that many Hz — use `Std.mtof` to convert
Misconception L1 Foundations F
In ChucK, a loop with no `=> now` computes in zero logical time and emits no sound
Misconception L1 Foundations F
In ChucK, dividing two integer literals gives integer division, truncating toward zero
Misconception L1 Foundations F
In Glicol `seq`, top-level spaces divide the bar while adjacent digits subdivide a step
Fact L1 Foundations F
In Glicol a `~name` bus is silent until another chain references it
Fact L1 Foundations F
In Glicol, every line whose name lacks `~` is sent to the speakers and summed
Misconception L1 Foundations F
In live coding the human is the unambiguous creative agent; in generative art authorship is shared with the autonomous process
Concept L1 Foundations FO
In live coding, each code change affects the running output immediately
Principle L1 Foundations F
In minimalist process music the gradually unfolding, audible process itself is the music
Concept L1 Foundations EF
In Punctual 0.5 osc is the sine oscillator and sin is the math sine function of its argument; old sin-as-oscillator code is wrong
Misconception L1 Foundations HF
In Sonic Pi, .tick mutates the ring counter while .look only reads it — calling .tick twice in one pass advances twice
Fact L1 Foundations F
In SuperCollider everything is an object, and behaviour is triggered by sending messages to receivers
Concept L1 Foundations FN
In SuperDirt, reverb and delay are shared across all voices on the same orbit
Concept L1 Foundations F
In Tidal/Strudel mini-notation, * subdivides hits into one step while ! replicates a step across positions
Concept L1 Foundations FA
Jazz swing is a musician's real-time feel convention while electronic swing is a fixed repeating timing offset
Misconception L1 Foundations AF
Larry Tesler's modelessness principle — no person should be trapped in a mode — led to cut/copy/paste
Concept L1 Foundations FH
Live coding and modular synthesis share the same motivation: working with systems as musical material from the inside
Concept L1 Foundations FE
Live coding elevates programming to a central performance act by modifying algorithms in real time in front of an audience
Concept L1 Foundations FM
Live coding emerged from computer music history that begins with MUSIC-N and flows through Max, SuperCollider, and real-time audio in the 1990s
Fact L1 Foundations FB
Live coding emerged from hacker culture and could not have developed in a commercial music industry context
Fact L1 Foundations FP
Live coding is a community construction — performance implies an audience; the practice developed through communal venues and networks, not isolated invention
Principle L1 Foundations PF
Live coding is improvisation with a map that generates the territory: you cannot read the code until you run it
Concept L1 Foundations FO
Live coding is process-first: you start with something and follow where it leads rather than executing a fully-formed idea
Principle L1 Foundations FM
Live coding languages are classified by target medium, host platform, and implementation language
Concept L1 Foundations FH
Live coding makes private intellectual activity publicly visible, which can function as a political act
Concept L1 Foundations FP
Live coding's hacker-derived 'what you do, not who you are' ethos supports an inclusive community
Fact L1 Foundations FP
Live coding's legitimacy depends on building music from a blank slate in real time — not from pre-prepared patches or stems
Concept L1 Foundations FM
Live hot-swap — replacing a running pattern or voice definition live without stopping audio — is the single most portable concept in the registry
Principle L1 Foundations FA
LMMS composes repeating rhythms in the Beat+Bassline Editor and non-repeating lines in the Song Editor
Concept L1 Foundations NF
Lofi hip hop is a 2010s downtempo derivative that became a major YouTube streaming genre
Fact L1 Foundations OF
loop do ... end in Sonic Pi runs forever and prevents any code after it from executing
Concept L1 Foundations F
McLean's lens frames musical pattern as repetition, symmetry, interference, and deviation
Concept L1 Foundations OAF
MIDI is a 7-bit serial protocol sending note and control events on up to 16 channels, not audio
Concept L1 Foundations BNEF
Mini-notation polymeter requires the {…}%n form; without %n it uses the first group's length
Procedure L1 Foundations FA
Mini-notation specifies patterns tersely inside a string, with events spaced evenly across one fixed-length cycle
Concept L1 Foundations F
Music code is a language, so its free/shareable nature is what gives it shared meaning
Concept L1 Foundations FO
Musical patterns exist both as sonic sequences and as embodied physical actions in motor memory
Concept L1 Foundations FA
N.times do ... end repeats a code block exactly N times then continues execution
Procedure L1 Foundations F
Nesting passes the result of inner expressions as arguments to outer ones; indentation makes levels readable
Concept L1 Foundations FN
Note-based music organizes discrete pitched events; sound-based music foregrounds spectral content with less pitch hierarchy
Concept L1 Foundations FOA
note() sets pitch as a MIDI number or a letter name with optional octave and accidental
Procedure L1 Foundations F
Octaves, 5ths, and 4ths are stable consonances; 2nds, 7ths, and tritones are tense dissonances that want to move
Concept L1 Foundations AF
Patterns recur at every level of live coding — from software architecture to music and visuals
Concept L1 Foundations FO
Pd has object, message, and number boxes, with inlets always on top and outlets on bottom
Concept L1 Foundations FN
play and sleep are the two primitives for pitch and timing in Sonic Pi
Procedure L1 Foundations F
Pseq without an explicit repeats argument plays the list once then stops, silencing the voice
Misconception L1 Foundations F
Punctual edits quantize to the next cycle boundary with a short crossfade by default, so a change can take up to one cycle to land
Concept L1 Foundations HF
Punctual is not wired into this livecoding rig — no file hot-reload, no 4-bin a.fft shim; run it at its own URL or in Estuary
Fact L1 Foundations HF
Punctual's [...] list is combinatorial (channel-count product) while {...} is pairwise; using [...] where {...} is intended silently multiplies channels
Concept L1 Foundations HF
Punctual's $ makes everything to its right the final argument while & is reverse application; confusing them silently reorders the graph
Concept L1 Foundations HF
Punctual's cps is fixed at 0.5 when run standalone; it only reflects the ensemble tempo inside Estuary
Fact L1 Foundations HF
Punctual's three arrow operators have distinct roles: >> routes to output, <> sets crossfade duration, and << is assignment (synonym for =)
Fact L1 Foundations HF
Pure Data patches run in realtime, so editing the patch changes the sound immediately
Concept L1 Foundations NF
Re-evaluating an Ndef with a syntax error keeps the old graph running with no audible indication
Misconception L1 Foundations F
Re-running a Sonic Pi buffer does not restart the piece; it swaps each live_loop body in at its next boundary and loops keep their .tick counters
Concept L1 Foundations F
Receiver notation (a.msg(b)) and functional notation (msg(a,b)) are interchangeable in SuperCollider
Concept L1 Foundations FN
Renardo 1.0 replaces the legacy Tkinter editor with a browser-based Svelte web client as its default interface
Fact L1 Foundations FN
Rings in Sonic Pi wrap around on any index access, enabling infinite cycling of sequences
Concept L1 Foundations F
s.freeAll (Cmd-.) frees every running node but leaves the server booted and SynthDefs loaded
Fact L1 Foundations F
SC uses four enclosure types with distinct purposes: parentheses, brackets, braces, and quotes
Concept L1 Foundations FN
Secondary notation — whitespace, naming, colour — carries meaning for human programmers that the interpreter discards
Concept L1 Foundations FN
Self-playing musical automata have a history of over a millennium, predating computers as models of algorithmic composition
Fact L1 Foundations OF
setcpm() sets global tempo in cycles per minute; the default 30 cpm equals 2-second cycles
Fact L1 Foundations F
Several Tidal functions like rot, whenmod, and layer throw undefined in installed Strudel 1.2.6
Fact L1 Foundations F
Sonic Pi cannot feed the rig's 4-bin FFT bridge for audio-reactive visuals — it runs in its own IDE with a bundled SuperCollider server
Fact L1 Foundations FJ
Sonic Pi idiomatically uses symbols not strings for samples and notes — play :e3 or play 52 work but play "e3" does not
Fact L1 Foundations F
Sonic Pi is designed for school children to learn programming through live coding music, with pedagogical materials built in from the start
Fact L1 Foundations NFP
Sonic Pi synth opts (amp:, pan:) control per-note volume and stereo position
Concept L1 Foundations F
Sonic Pi synth, sample, and fx names must exist in the bundled set; names like :kick, :bass, :verb are errors — the real names are :bd_haus, :tb303, :reverb
Fact L1 Foundations F
Sonic Pi's (range 0, 8) excludes the end value (0..7) while (line 0, 8, steps: 9) includes it — a common off-by-one source
Misconception L1 Foundations F
Sonic Pi's random functions are deterministic: the same run always produces the same sequence
Concept L1 Foundations F
Sonic Pi's sync waits for the next cue from that point, so a loop with sync at the top delays its first pass by up to one cue period
Concept L1 Foundations F
Sonic Pi's use_bpm is thread-local; setting it in one live_loop does not change the tempo in another
Fact L1 Foundations F
Sonic Pi's with_fx wraps a code block, not a voice; only play/sample calls inside the do…end block are processed through the effect
Principle L1 Foundations F
Sound waves are pressure variations in air that the cochlea decodes as electrical signals
Concept L1 Foundations BFN
Source waveform sets harmonic complexity in a ladder from sine (pure) to noise (harsh)
Fact L1 Foundations BF
Sporked ChucK shreds die when their parent shred ends
Fact L1 Foundations F
Square brackets in mini-notation subdivide one step into a nested sub-sequence
Concept L1 Foundations F
Standard two-letter abbreviations map to drum kit sounds in Strudel's default sample set
Fact L1 Foundations F
Strudel audio effects are chainable methods that accept patterned values
Concept L1 Foundations F
Strudel gain stacks multiplicatively and clips — several loud voices distort, so keep per-voice gain well under 1
Concept L1 Foundations F
Strudel is a browser-native port of TidalCycles that requires no installation and runs on any device with a web browser
Concept L1 Foundations FN
Strudel is a browser-native, Tidal-style pattern language that shares TidalCycles' syntax
Fact L1 Foundations F
Strudel mini-notation * speeds hits into one step's time while ! replicates across steps — mixing them changes the rhythm
Concept L1 Foundations F
Strudel mini-notation squishes a space-separated sequence of sounds into one cycle
Concept L1 Foundations F
Strudel mininotation is a mini-language inside pattern strings that expresses rhythmic structure
Concept L1 Foundations F
Strudel note values can be MIDI numbers or letter names with octave and accidental notation
Concept L1 Foundations FA
Strudel patterns must include .analyze('hydra') for visuals to receive FFT data — an untagged pattern plays audio but the visuals see a.fft = 0
Fact L1 Foundations FJ
Strudel polymeter with {…} requires the %n step-count suffix; without it the first group's length sets the step count for all groups
Concept L1 Foundations F
Strudel produces no sound until the first user click unlocks the browser AudioContext — silence at startup is autoplay policy, not a bug
Fact L1 Foundations F
Strudel re-evaluates on save without cutting audio — a syntax error keeps the previous pattern playing while the edit is not applied
Fact L1 Foundations F
Strudel sample names must match folders in the loaded bank — s("kick"), s("clap"), s("snare") are silent because the real folder names are bd, cp, sd
Fact L1 Foundations F
Strudel spaces every element of a pattern evenly within one fixed-length cycle
Concept L1 Foundations F
Strudel takes patterns/signals as arguments (not thunks like Hydra) — .lpf(sine.range(200,2000)) is correct; .lpf(() => ...) is a cross-DSL mistake
Misconception L1 Foundations F
Strudel's crush takes a bit-depth (1–16), not a 0–1 knob — crush(4) is heavy, crush(16) is nearly clean
Fact L1 Foundations F
Strudel's setcpm is cycles-per-minute not BPM — setcpm(120) is very fast; use setcpm(BPM/4) for the standard 4-beats-per-cycle feel
Fact L1 Foundations F
SuperCollider 2's proxy system enabled true live coding by making it possible to rewrite any component of a running program at runtime
Fact L1 Foundations FB
SuperCollider audio-analysis UGens are not wired to this rig's AV bridge and cannot drive its visuals
Fact L1 Foundations FJ
SuperCollider class names are capitalized and methods lowercase; misspelling a UGen name fails outright
Misconception L1 Foundations F
SuperCollider conditionals use if(cond, {true}, {false}) and case tests condition/action pairs in order
Concept L1 Foundations FN
SuperCollider distinguishes local variables (var), single-letter globals (a-z), and environment variables (~name)
Concept L1 Foundations BF
SuperCollider evaluates binary operators strictly left-to-right, ignoring conventional arithmetic precedence
Concept L1 Foundations FN
SuperCollider exists as two separate networked programs: sclang and scsynth
Concept L1 Foundations BF
SuperCollider functions are curly-brace blocks that run only when sent .value and return their last expression
Concept L1 Foundations FN
SuperCollider has no global output limiter, so summed voices and feedback can clip or blow up
Principle L1 Foundations FB
SuperCollider is two separate processes: a language client and a sound server
Concept L1 Foundations FBN
SuperCollider patterns started without .play(quant:) begin immediately and drift out of phase
Procedure L1 Foundations F
SuperCollider produces no sound until the audio server is explicitly booted with s.boot
Fact L1 Foundations F
SuperCollider records the server's live audio output to a sound file with record and stopRecording
Procedure L1 Foundations FN
SuperCollider scopes variables three ways: local (var) vanish with their block; single-letter and environment (~) names persist across the session
Concept L1 Foundations FN
SuperCollider serves both as a standalone live-coding environment and as the audio back-end for many front-end languages
Fact L1 Foundations FB
SuperCollider UGens run at audio rate (ar), control rate (kr), or initialization rate (ir)
Concept L1 Foundations BF
SuperCollider's 2002 release as free software made it the foundational audio engine for live coding
Fact L1 Foundations FO
Swing delays every other 16th note by a set proportion, with 50% meaning straight timing
Concept L1 Foundations AFNE
Teaching algorithms through music engages students in computational thinking — describing, designing, and executing step-by-step processes — in a naturally motivating context
Concept L1 Foundations PFN
The $: prefix declares an independent pattern that plays simultaneously with other $: patterns
Procedure L1 Foundations F
The 16-step drum machine grid represents two bars of 4/4 time as sixteen eighth notes
Concept L1 Foundations AF
The ars combinatoria tradition treats music composition as combinatorial permutation of formal elements, predating computers by centuries
Concept L1 Foundations OF
The crash is a celebrated moment in live coding performance — silence followed by sound returning always earns a cheer
Concept L1 Foundations FP
The first generation of live coders came from art schools where tutors taught them code as creative material — not from computer science departments
Fact L1 Foundations PF
The four basic filter types are defined by which frequency region they pass or attenuate
Concept L1 Foundations BEF
The pentatonic scale omits the 4th and 7th degrees of the major scale, creating a five-note, dissonance-free set
Concept L1 Foundations AF
The Post window is SuperCollider's primary feedback channel for results, warnings, and errors
Concept L1 Foundations FN
The sound() function plays a named sample and accepts colon notation to select sample variants
Procedure L1 Foundations F
The TOPLAP Manifesto and 'Live Coding: A User's Manual' are the canonical texts for the field
Fact L1 Foundations FP
The tresillo is a one-bar 3+3+2 rhythm that loops the first half of son clave and recurs across many genres
Concept L1 Foundations AF
Tidal * and / operators speed up or slow down pattern steps multiplicatively
Concept L1 Foundations F
Tidal # keeps the left structure and takes the right value; |+| combines both structures and does arithmetic
Concept L1 Foundations F
Tidal combines patterns with operators; Strudel chains methods, so pasting Tidal operator syntax into Strudel throws
Misconception L1 Foundations F
Tidal d1-d9, hush, solo, and mute manage multiple simultaneous patterns live
Procedure L1 Foundations FM
Tidal does not run in this rig; every Tidal pattern must be compiled to Strudel to be heard
Fact L1 Foundations F
Tidal evaluates a block on the editor's eval keystroke, not on file-save like the rig hot-reload
Fact L1 Foundations F
Tidal names a scale with a space-separated root — scale "c minor" — not Strudel's colon form
Fact L1 Foundations FA
Tidal run and .. generate sequential integer patterns compactly
Concept L1 Foundations F
Tidal sets tempo with setcps (cycles per second); passing a raw BPM to setcps is absurdly fast
Misconception L1 Foundations F
Tidal slow, fast, and hurry change pattern duration relative to the cycle
Concept L1 Foundations F
Tidal uses (k,n) notation inside a pattern to generate Euclidean rhythms — evenly distributing k onsets over n steps
Concept L1 Foundations FA
Tidal writes chords with the apostrophe form n "c'min7" and has no separate .voicing() step
Fact L1 Foundations FA
Tidal's d1..d16 channels and p come from BootTidal.hs and have no Strudel equivalent
Fact L1 Foundations F
Tidal's fundamental time unit is the cycle, not the beat, so adding events packs them tighter rather than lengthening the bar
Concept L1 Foundations F
TidalCycles emerged from the need to make live music without minutes of dead air — Perl was too slow for real-time performance
Fact L1 Foundations FP
TidalCycles is a live coding environment designed for exploring musical pattern
Fact L1 Foundations FO
TidalCycles is a pattern language that makes no sound; it delegates audio to a separate engine (SuperDirt/SuperCollider)
Concept L1 Foundations FN
TidalCycles was designed to be immediate, so a code change is audible within a few seconds
Concept L1 Foundations F
To learn a live-coding language faster, imagine the sound before pressing Run, then diagnose the difference
Principle L1 Foundations FN
To modulate a running Sonic Pi effect or synth you must capture its block-argument handle and call control on it
Procedure L1 Foundations F
Two Sonic Pi live_loops with the same name are not independent — the second replaces the first
Misconception L1 Foundations F
UGen .range and .exprange map a -1 to 1 signal to a custom output range (linear or exponential)
Procedure L1 Foundations BF
UGens are either unipolar (0 to 1) or bipolar (-1 to +1); knowing which is essential before routing their output
Concept L1 Foundations FB
UGens run at audio rate (.ar) or control rate (.kr), trading CPU for update resolution; only .ar signals reach the speakers
Concept L1 Foundations FB
use_bpm sets the tempo so sleep, envelopes, and FX phases all scale accordingly
Procedure L1 Foundations F
Using an audio-only function in a visual context (or vice versa) in Punctual silently returns 0 rather than an error
Misconception L1 Foundations HF
Visual dataflow patching (Max/Pd) builds instruments by wiring boxes, distinct from text-based live coding
Concept L1 Foundations FNO
Web Audio API, WebMIDI, and Tone.js are the browser-native stack for interactive music apps
Fact L1 Foundations FA
WebChucK runs ChucK in the browser via WebAssembly and the Web Audio AudioWorklet
Fact L1 Foundations FB
Wrapping SuperCollider lines in outer parentheses makes a code block that evaluates as one unit on a single keypress
Procedure L1 Foundations FN
! in mini-notation replicates a step n times at equal duration
Concept L2 First instrument F
@ in mini-notation elongates a step proportionally, weighting its duration relative to neighbours
Concept L2 First instrument F
7th extensions are the most useful chord color in electronic music; minor-7 and major-9 define the deep-house/dub-techno pad sound
Fact L2 First instrument AF
A chord-stab sounds all tones together with a tight envelope; an arpeggio plays them sequentially, turning harmony into rhythm
Concept L2 First instrument AF
A counter-melody moves against the main line, filling space via call-and-response without adding density
Concept L2 First instrument AF
A mix is a finite budget — spectrum, stereo width, and headroom shared between all voices
Concept L2 First instrument DAF
A Pd object only fires from its leftmost (hot) inlet; other inlets are cold and merely store
Principle L2 First instrument FN
A pedal-tone holds one pitch while chords change above it, anchoring ambiguous harmony and adding tension
Concept L2 First instrument AF
A random-walk melody uses small steps through scale degrees so stepwise motion reads as a tune
Principle L2 First instrument AF
A ratchet-retrigger subdivides a single step into a fast burst while a drum roll retriggers across multiple steps
Concept L2 First instrument AF
A rhythm necklace is an equivalence class of cyclic rhythms that disregards the starting point
Concept L2 First instrument AF
A rhythmic motive is a short, identifiable rhythmic cell that can be repeated and varied to drive a groove
Concept L2 First instrument AF
A rising audio energy arc can be mapped to rising visual motion rate or scale so that both domains accelerate together during a build
Procedure L2 First instrument JHF
A semi-looping random CV source (Turing-Machine style) balances a repeating loop against occasional new random values
Concept L2 First instrument EF
A sequential voltage source steps through programmed voltages, driving pitch, amplitude and duration at once
Concept L2 First instrument EF
A shift-register sequencer like the Turing Machine generates evolving CV by looping a window of random bits, steered rather than programmed
Concept L2 First instrument EF
A Strudel voice must be tagged `.analyze('hydra')` to contribute to the FFT — an untagged voice is inaudible to the visuals even if loud in the speakers
Fact L2 First instrument JFH
A swing setting of 60–65% produces the rolling feel characteristic of UK garage
Fact L2 First instrument AF
A SynthDef is a reusable named synth recipe; a Synth is a running instance of it
Concept L2 First instrument FBN
A SynthDef is a reusable recipe for sound; a Synth is one execution of that recipe
Concept L2 First instrument BF
A Tidal pattern is a function from a time arc to a list of events, not a stored sequence
Concept L2 First instrument FNA
A TidalCycles pattern is built in two layers: a mini-notation sequence as source material, then transformations applied to it
Concept L2 First instrument F
A tool's affordances and omissions silently shape the musical ideas a performer can conceive
Principle L2 First instrument FBM
A walking bass outlines the harmony by passing through chord tones and chromatic approach notes between roots
Concept L2 First instrument AF
add() transposes pattern notes by a numeric amount, treating letter names as numbers
Concept L2 First instrument F
Additive rhythm builds unusual time signatures by combining groups of 2 and 3 eighth-note cells
Concept L2 First instrument AF
Additive synthesis builds complex timbres by summing sine waves at chosen frequencies and amplitudes
Concept L2 First instrument FB
Additive synthesis in SuperCollider stacks SinOsc UGens with harmonic ratios and independent amplitude envelopes
Concept L2 First instrument BF
ADSR envelope in Strudel shapes each note's amplitude over four stages: attack, decay, sustain, release
Concept L2 First instrument FB
ADSR envelopes in Sonic Pi shape both amplitude and duration of each triggered note
Concept L2 First instrument FB
ADSR envelopes require a gate argument; trigger arguments cause immediate release on ADSR
Concept L2 First instrument BF
Algorithmic pattern transformations (transposition, reversal, rotation, phase offset, etc.) are the compositional vocabulary of live coding
Concept L2 First instrument FA
Almost any timbral intent reduces to five axes: spectral tilt, harmonic complexity, amplitude envelope, modulation movement, and space/width
Concept L2 First instrument BF
Alternating phrases between two voices fills space and creates dialogue without adding density
Principle L2 First instrument AF
Ambient melody, if present, is a sparse motif or scale-constrained random walk drifting high above the pad
Concept L2 First instrument AF
Ambient music prioritizes timbre, space, and evolution over rhythm and progression
Principle L2 First instrument AF
An algorithm's affordances are the musical actions it suggests or enables to its user
Concept L2 First instrument FN
An arrangement is organized into named sections, each carrying a density/energy target and a structural function
Concept L2 First instrument AF
Angle brackets in Tidal mini-notation select one element per cycle, creating slow-cycling pattern variation
Procedure L2 First instrument F
Applying a transform only every nth cycle keeps a steady section alive without changing sections
Principle L2 First instrument AF
Arpeggiation breaks chord notes into a melodic sequence, creating motion within a static harmonic field
Concept L2 First instrument AF
Automating filter cutoff over time is the fundamental build and breakdown gesture across electronic genres
Principle L2 First instrument BF
Baroque fugue applies deterministic transformations (stretto, inversion, augmentation, diminution, retrograde) that map directly onto code operations
Concept L2 First instrument AF
beat_stretch: maps a sample to a specified beat count at the current BPM
Procedure L2 First instrument F
Bitcrushing reduces bit depth or sample rate for digital lo-fi grit, distinct from analog saturation
Concept L2 First instrument BF
Bjorklund's pulse-distribution algorithm has the same structure as the Euclidean algorithm
Concept L2 First instrument AF
Buildup, breakdown, and drop create formal structure in electronic music through textural density rather than sectional contrast
Concept L2 First instrument AF
Calling .play on a Pbind returns an EventStreamPlayer, and only that stored player can be stopped or resumed
Concept L2 First instrument FN
cat plays patterns one per cycle, seq crams them into one cycle, stack plays them together
Concept L2 First instrument F
Cellular automata generate emergent global patterns from cells that update on local neighbour rules
Concept L2 First instrument HF
Choose the scale, chord, and grid first, then let chance fill them; never randomize constraints and content at once
Principle L2 First instrument AF
Choosing a scale is the single highest-leverage harmonic decision — it sets mood before any chord is played
Principle L2 First instrument AF
Chopping and re-sequencing a sample turns any audio into a rhythmic-melodic instrument — timbre and rhythm at once
Concept L2 First instrument BF
Chords in a Pbind are written as nested lists inside the pitch key
Concept L2 First instrument FN
Chosen subdivision sets a genre's speed feel independently of tempo
Principle L2 First instrument AF
ChucK is strongly-timed: advancing 'now' drives synthesis with sample-accurate control
Concept L2 First instrument FB
ChucK wires Unit Generators into a signal chain with the ChucK operator =>
Procedure L2 First instrument FB
chunk applies a transformation to a different Nth of the cycle each cycle, rotating the window
Concept L2 First instrument F
chunk divides a pattern into n parts and transforms a different part each cycle
Concept L2 First instrument F
Close voicings (within one octave) are dense and mid-heavy; open voicings (spread across octaves) are spacious with a cleaner low end
Concept L2 First instrument AF
Collaborative live coding platforms let multiple performers share a live code environment in real time
Concept L2 First instrument FP
Comma-separated note values in Strudel produce chords; interval notation builds chord types
Concept L2 First instrument FA
Comma-separated patterns inside square brackets create polyrhythms in Tidal
Procedure L2 First instrument F
Control buses route modulation signals between synths so one modulator can drive many
Concept L2 First instrument FBN
Convolution applies an impulse response to a signal, enabling realistic room reverb simulation
Concept L2 First instrument BDF
cue broadcasts a named event and sync blocks until the next occurrence of that event
Procedure L2 First instrument F
Curly-brace patterns in Strudel combine sequences of different step counts polymetrically
Concept L2 First instrument F
cut stops the current sample as soon as the next event in its group is triggered
Concept L2 First instrument F
Deep house and tech-house are opposite ends of a harmonic-density spectrum within house
Concept L2 First instrument AF
define :name do ... end creates reusable code blocks that persist and can be redefined between runs
Procedure L2 First instrument F
degrade and degradeBy randomly drop events from a pattern with a given probability
Concept L2 First instrument F
degradeBy removes events by probability; sometimesBy applies a function by probability
Concept L2 First instrument F
Delay and comb UGens allocate memory dynamically; increase s.options.memSize to avoid allocation failures
Procedure L2 First instrument BF
delay() adds echo repeats, with optional arguments for echo time and feedback
Concept L2 First instrument FB
DnB creates a two-speed illusion: fast drums at ~174 BPM over a half-time-feel bass at ~87 BPM
Concept L2 First instrument AF
doneAction: 2 tells a UGen to free its enclosing synth node when it finishes, preventing silent zombie synths
Concept L2 First instrument FBN
Dropping or adding a full layer on a bar line is an instant, effective transition natural to live coding
Principle L2 First instrument AFM
Each frequency band of an electronic mix has designated owners; the low-mid 250-500 Hz 'mud zone' is easiest to overfill
Fact L2 First instrument DAF
Each timbre intent adjective maps to a specific direction on the synthesis parameters, and combined tags stack additively
Concept L2 First instrument BF
Effective generative music constrains the output space first so every random result is musically acceptable
Principle L2 First instrument AF
Electronic music leans on a handful of workhorse chord progressions, each with a genre home
Fact L2 First instrument AF
Encoding structure as an algorithm lets a whole arrangement be produced and restructured in one move
Concept L2 First instrument FO
Env.new specifies an envelope as arrays of levels, times, and per-segment curvatures
Procedure L2 First instrument BF
EnvGen's doneAction argument controls what happens when a finite envelope finishes
Concept L2 First instrument BF
Euclidean rhythm notation is a first-class idiom in TidalCycles/Strudel, compressing a groove to two integers
Concept L2 First instrument FA
Event-driven sync lets a concurrent voice block on a named cue and be woken by a broadcast — distinct from time-grid quantization
Concept L2 First instrument FA
every applies a transformation to a pattern on every nth cycle, leaving other cycles unchanged
Procedure L2 First instrument F
Every Pd message is a selector plus arguments, built from float, symbol, and pointer atoms
Concept L2 First instrument FN
Every running synth is a node in the server's Node Tree; .free removes one node, ctrl+. frees them all
Concept L2 First instrument FBN
Every Strudel mini-notation pattern has an equivalent JS function form, but mini-notation has only a handful of modifiers
Concept L2 First instrument F
every turns a static pattern into an evolving one by transforming it on every Nth cycle
Concept L2 First instrument F
fast(n) and slow(n) scale a whole pattern's tempo, the function forms of * and / in mini-notation
Concept L2 First instrument F
Filter automation controls perceived energy without adding notes: opening a lowpass raises energy, closing thins for a breakdown
Principle L2 First instrument AF
Flashing each pattern element as it becomes active gives a live coder direct visual feedback on timing
Concept L2 First instrument FN
Flok enables multiple live coders to share and edit a single browser interface in real time
Concept L2 First instrument FKP
FM synthesis builds complex spectra by using one oscillator's frequency to modulate another's
Concept L2 First instrument BF
FM synthesis with integer modulator-to-carrier ratios produces harmonic tones; non-integer ratios produce inharmonic metallic tones
Concept L2 First instrument BF
fork schedules time-ordered Pbind launches using .wait calls inside a Routine running on a TempoClock
Procedure L2 First instrument F
FoxDot and its fork Renardo live-code music in Python using SuperCollider as the audio engine
Concept L2 First instrument FN
Freesound API enforces per-minute and per-day rate limits that are stricter for write operations
Fact L2 First instrument CF
Frequency modulation drives a carrier oscillator's frequency with a modulator, generating sidebands at C±kM
Concept L2 First instrument FB
From-scratch live coding starts with a blank file; prepared-set coding edits pre-written code — each suits different contexts
Concept L2 First instrument F
gain() controls amplitude and can be patterned to create dynamic accent patterns within a rhythm
Concept L2 First instrument FD
Generative music apps (Bloom, Scape) blur composer and listener; reactive apps use sensors (GPS, microphone) to make music responsive to physical context
Concept L2 First instrument OFN
Generative mutation drifts a pattern imperceptibly moment-to-moment but completely over minutes
Concept L2 First instrument AF
Ghost notes are very quiet unaccented hits that add groove without changing the overt pattern
Concept L2 First instrument AFNC
Glicol builds sound by chaining named audio nodes in a directed graph
Concept L2 First instrument FB
Glicol compiles to WebAssembly for garbage-collection-free real-time audio in the browser
Fact L2 First instrument FB
Glicol suits ambient drones because its modular graph natively sustains and slowly modulates signals
Fact L2 First instrument FB
Glicol's seq node divides a bar by spaces and sub-divides each beat with concatenated MIDI numbers
Procedure L2 First instrument F
Hard-coding the kick/bass/backbeat while making ornaments probabilistic gives a pattern both stability and life
Principle L2 First instrument AF
Hardware modules like Stoicheia make Euclidean rhythm distribution tangible and patchable as a form of live coding
Concept L2 First instrument EF
House is the most harmonic four-on-the-floor genre, with 7th/9th chord-stabs as its hook
Concept L2 First instrument AF
Hydra is a browser-based live coding environment for visual synthesis, enabling collaborative networked visual performance
Fact L2 First instrument FHJ
In a Tidal # combination, the left-hand pattern determines the rhythmic structure
Principle L2 First instrument F
In ambient, generative mutation replaces arrangement: parameters drift over minutes, not bars
Principle L2 First instrument AF
In DnB the backbeat snare on 2 and 4 anchors the half-time feel against busy hats and ghost notes
Principle L2 First instrument AF
In imperative engines, clock-quantized launch must be explicitly coded; Strudel/Tidal get it implicitly from the global cycle clock
Concept L2 First instrument FA
In live coding the arrangement is enacted as a real-time sequence of code edits, not planned on a timeline
Principle L2 First instrument AFM
In loop-based rigs the tension arc is a staircase of discrete section states, not a continuous automation curve
Principle L2 First instrument AF
In Strudel the tempo is set as cps (cycles per second), where bpm = cps × 60 × beats per cycle
Fact L2 First instrument FA
In SuperCollider, always plot an unfamiliar UGen before playing it to avoid dangerous amplitude spikes
Principle L2 First instrument BF
In SuperCollider's audio server, Synths are processed head-to-tail, so effects must appear after sources
Concept L2 First instrument BF
In the imperative sequencing paradigm time only advances when you explicitly move it forward — nothing sounds until you advance time
Concept L2 First instrument FA
In this rig frequency-budgeting and masking-avoidance are predictive — no framework surfaces a wired metering or perception bridge
Fact L2 First instrument DF
In Tidal mini-notation, [] stacks subsequences into one cycle (polyrhythm) while {} aligns them step-for-step (polymetre)
Concept L2 First instrument FA
In Tidal, $ is a low-priority function application operator that avoids wrapping the final argument in parentheses
Concept L2 First instrument F
in_thread do ... end launches a concurrent execution path while the main thread continues
Procedure L2 First instrument F
Integer.do inside a SynthDef creates that many UGen instances and accumulates them into a sum
Concept L2 First instrument BF
Isolating and looping a track's most compelling section creates a hypnotic transporting effect
Concept L2 First instrument AF
iter n rotates a pattern's starting point forward by one subdivision each cycle
Concept L2 First instrument F
Jitter adds controlled timing randomness to a clock, from subtle humanization to complete chaos
Concept L2 First instrument EF
Jungle producers built a new genre by slicing the Amen break into individual hits and rearranging them at high speed
Concept L2 First instrument CF
jux applies a transformation to only one stereo channel, splitting a mono pattern into a hard stereo image
Concept L2 First instrument F
Karplus-Strong synthesizes a plucked string by recirculating a noise burst through a delay line and a lowpass averaging filter
Concept L2 First instrument BFE
Keep the sub-bass mono and singular — one bass note at a time, because chords in the sub range turn to mud
Principle L2 First instrument AFD
Keeping code and output permanently synchronized eliminates the mental model gap that causes creative blindness
Concept L2 First instrument FH
Klank implements a bank of resonant filters excited by an impulse to model acoustic resonators in SuperCollider
Concept L2 First instrument BF
knit creates a ring by repeating each value a specified number of times
Procedure L2 First instrument F
Language-side random functions in a SynthDef choose values at compile time, not at Synth creation
Concept L2 First instrument BF
lastOf and firstOf apply a transform on one specific cycle out of every n
Concept L2 First instrument F
Layering multiple simultaneous entropy sources yields mush; add one knob of chaos at a time
Principle L2 First instrument AF
line generates a ring that linearly interpolates from start to finish across N steps
Procedure L2 First instrument F
Live coding aligns with open-source, hacker ethics of sharing, transparency, and DIY access — especially enabling participation in communities with fewer resources
Concept L2 First instrument POF
Live coding feels like an instrument rather than a DAW because evaluation is immediate and the feedback loop closes in milliseconds
Concept L2 First instrument FM
Live coding is a feedback loop of writing code, running it, perceiving the result, and letting that drive the next change
Principle L2 First instrument FM
Live coding is simultaneously notation and execution — the code notates and performs the work at the same time
Concept L2 First instrument FA
Live coding makes the process of thinking visible — including errors, trial and error, and self-reflexive annotation — as part of the performance
Principle L2 First instrument FP
Live performance involves three feedback loops: code/programmer, sound/programmer, and audience/programmer
Concept L2 First instrument F
Loading custom sample packs into SuperDirt requires adding a loadSoundFiles path to the SuperCollider startup file
Procedure L2 First instrument F
Locking the bass to the current chord's root (or root/5th) is the safe default that ties harmony and rhythm together
Principle L2 First instrument AF
Logging every keystroke with a timestamp lets a live-coded performance be regenerated exactly from text
Concept L2 First instrument FN
Logic/MPC and FL Studio/Cubase use opposite swing scales — 0% in FL Studio equals 50% in Logic
Misconception L2 First instrument FN
loopAt syncs a long audio sample to a given number of Strudel cycles
Procedure L2 First instrument F
lpf() applies a low-pass filter; lower cutoff values muffle sound, higher values let high frequencies through
Concept L2 First instrument FB
Mapping time to space allows designers of time-based systems to see their entire history at once
Concept L2 First instrument FH
Masking is fixed in priority order: arrange apart in time first, then EQ carve, then pan, then change register
Procedure L2 First instrument DAF
Melodic contour (the shape of rising and falling) is what a listener remembers more than the exact notes
Concept L2 First instrument AF
Melodies are built from motives (short rhythmic/melodic cells) grouped into phrases
Concept L2 First instrument AF
Microtiming — small per-hit push/pull offsets of a few milliseconds — is what separates a sampled break from a programmed one
Concept L2 First instrument AF
Mid-to-late 1990s software democratised music production and enabled laptop performance and live coding as new techno practices
Fact L2 First instrument FN
Mix collapses an array of signals to mono; Splay spreads them across stereo
Concept L2 First instrument BF
Mix folds a multichannel array to mono; Splay spreads it evenly across a stereo field
Procedure L2 First instrument FB
Mixolydian mode is a major scale with a flattened 7th degree, giving it a folk-rock character and removing the leading-tone tension
Concept L2 First instrument AF
Motif development turns one short idea into a whole track's melody via transpose, invert, retrograde, augment, and fragment
Procedure L2 First instrument AF
MouseX and MouseY turn cursor position into live control signals, making a synth playable in real time
Concept L2 First instrument FN
Moving chord tones across octaves (octave displacement) improves voice leading and creates stepwise melodies from otherwise static chords
Concept L2 First instrument AF
Musical patterns gain complexity from interference between simple layers — not from the complexity of individual layers
Principle L2 First instrument FA
Musical structure operates across multiple nested timescales from microsound through the perceptual present to formal sections
Concept L2 First instrument AF
Muted-kit and rhythmic variations drive a track's build-ups and breakdowns
Principle L2 First instrument AF
Named threads in Sonic Pi prevent duplicate instances when Run is pressed multiple times
Concept L2 First instrument F
Nested SC expressions evaluate inside-out; proper indentation makes nesting depth visually explicit
Principle L2 First instrument F
octs generates a ring of the same note across multiple consecutive octaves
Procedure L2 First instrument F
off delays a transformed copy of a pattern by a fraction of a cycle and layers it over the original
Concept L2 First instrument F
Offsetting loop lengths in polymeter yields minutes of non-repeating combination from short loops with zero randomness
Principle L2 First instrument AF
Onset/voice density over time is the most reliable lever for controlling perceived energy in an arrangement
Principle L2 First instrument AF
Orbital used MMT-8 hardware sequencers in a loop-switching live setup that performed music by swapping patterns rather than triggering samples
Procedure L2 First instrument OFE
Orca encodes values 0–35 in base-36 using digits 0–9 and letters A–Z
Concept L2 First instrument F
Orca is a 2D grid where every alphabet letter is a live operator
Concept L2 First instrument FP
ORCA is a grid-based live-coding environment where single-letter instructions form music machines by spatial adjacency
Concept L2 First instrument FN
Orca variables store and retrieve single characters via V, enabling cross-grid wiring
Concept L2 First instrument F
Orca's C clock outputs a counting value while D delay emits a bang on the modulo
Concept L2 First instrument F
Orca's colon operator sends MIDI notes with channel, octave, and note arguments
Procedure L2 First instrument F
Orca's R operator outputs a random value between min and max each frame
Fact L2 First instrument F
Orca's T (track) operator sequences melody by indexing into a character string
Procedure L2 First instrument F
OSC (Open Sound Control) is a network-based messaging protocol for real-time musical control, designed to supersede MIDI's limitations
Concept L2 First instrument FJE
OSCdef registers a named function to respond to incoming OSC messages by address
Concept L2 First instrument BF
pan() positions each event in the stereo field, from full left at 0 to full right at 1
Concept L2 First instrument FD
Pan2 places a mono signal in a stereo field; its pos argument ranges from -1 (left) to +1 (right)
Procedure L2 First instrument FB
Pan2 places a mono signal in the stereo field: -1 hard left, 0 center, +1 hard right
Concept L2 First instrument BF
Passing an array to a UGen argument duplicates the whole signal graph, one copy per array element
Concept L2 First instrument FBN
Patcher languages like Max and Pure Data are visually rich but their primary syntax ignores spatial position
Concept L2 First instrument FN
Pbind can drive any custom SynthDef by naming it with \instrument; SynthDef argument names become Pbind keys
Procedure L2 First instrument FB
Pbind durations are in beats; a TempoClock sets BPM, defaulting to 60 BPM if none is provided
Concept L2 First instrument F
Pbind has a built-in pitch hierarchy: midinote, note, degree all resolve to freq if the SynthDef uses 'freq'
Concept L2 First instrument BF
Pbind maps keyword-value pairs into a timed stream of playable musical events
Concept L2 First instrument FNB
Pbind maps symbol-value pairs to a SynthDef's arguments, creating a timed stream of Synths
Concept L2 First instrument BF
Pbind plays named SynthDefs via \instrument; SynthDef args become Pbind keys; freq and gate must be spelled exactly
Concept L2 First instrument FN
Pbind rests are written as Rest(duration) and can appear in any parameter stream
Concept L2 First instrument FN
Pbind specifies pitch four mutually exclusive ways: \degree, ote, \midinote, and req
Concept L2 First instrument FN
Pbind supports named scales via \scale and chords via nested lists in pitch keywords
Procedure L2 First instrument F
Pbind's stretch key converts rhythmic fractions to absolute seconds; quant locks changes to a grid
Concept L2 First instrument F
Pbrown implements a bounded random walk that moves musical parameters in small steps
Concept L2 First instrument FA
Pd's trigger object splits one input into typed outputs fired right to left
Procedure L2 First instrument FN
Per-step firing probabilities create a living sequence with a fixed skeleton and flickering ornaments
Concept L2 First instrument AF
PGroups in Renardo trigger multiple notes simultaneously on a single beat as a chord
Concept L2 First instrument FA
Pinning a free-running audio tremolo and a visual brightness-pulse to the same rate value makes them move in lockstep without a shared transport
Procedure L2 First instrument JHF
Placing individual hits off the grid by hand creates groove that uniform swing quantize cannot
Procedure L2 First instrument ADF
PlayBuf plays a Buffer at a controllable rate, with optional looping and a trigger to jump to startPos
Concept L2 First instrument BF
PlayBuf.ar loads an audio buffer and plays it back with variable speed, direction, and looping
Procedure L2 First instrument FBC
PlayBuf.ar plays back audio files loaded into server buffers; rate controls speed and direction
Concept L2 First instrument FN
Playing the same melody an octave higher reads as brighter and more intense — register is an arrangement lever
Principle L2 First instrument AF
ply(n) speeds up each individual event n times within its own time slot, adding rhythmic density
Concept L2 First instrument F
Polymeter and every-n-transform generate long-form evolution in techno without changing the core pulse
Principle L2 First instrument AF
Polymeter is the cheapest way to make a loop evolve without writing more notes
Principle L2 First instrument AF
Polymeter, polyrhythm, and counter-melody are realized in imperative engines as genuinely separate concurrent timelines that can drift
Concept L2 First instrument FA
Polyrhythm sounds two conflicting subdivisions at once, creating a rolling tension that resolves periodically
Concept L2 First instrument AF
Post-war composition split between total pre-determination and deliberate abdication of control
Concept L2 First instrument OF
Prand picks a random item from a list on each event, constrained to list members
Concept L2 First instrument F
Pre-gramming is the preparatory language and code design a live coder does before performing, which merges composition with language design
Concept L2 First instrument F
Pressing Run in Sonic Pi adds a new concurrent thread without stopping existing threads
Concept L2 First instrument F
Probabilistic variation at low amounts humanizes a pattern; at high amounts it thins or breaks it up
Concept L2 First instrument AF
Probabilistically ratcheting a step into a 2/3/4-hit burst adds unpredictable rolls and stutters
Concept L2 First instrument AF
Programmers use both discrete linguistic symbols and analogue mental imagery simultaneously when reading and writing code
Concept L2 First instrument FO
Pseq plays items from a list in order for a given number of repetitions
Concept L2 First instrument F
Pseq, Prand, and Pwhite are three core Pattern generators with distinct selection behaviors
Concept L2 First instrument FN
Punctual uses a normalised -1 to 1 coordinate space with (0,0) at the centre of the screen
Fact L2 First instrument HF
Punctual uses the same signal notation for audio and visuals, routed by the >> target
Concept L2 First instrument FH
Pwhite generates uniformly-distributed random numbers across a continuous range
Concept L2 First instrument F
Reason in scale degrees and resolve to pitch class late so an arrangement transposes by changing one number
Principle L2 First instrument AF
Reich's phasing runs two identical loops at slightly different speeds to generate emergent shifting patterns
Concept L2 First instrument AF
Relative keys share notes with a different tonic; parallel keys share a tonic with different notes, and swapping between parallels is modal interchange
Concept L2 First instrument AF
Renardo Patterns are cyclic sequences that support arithmetic, slicing, and algorithmic manipulation
Concept L2 First instrument F
Renardo player attributes (`dur`, `amp`, `pan`, `sus`, `oct`) control timing and expression per note
Concept L2 First instrument F
Renardo players receive SynthDef instructions via the `>>` operator and play patterns continuously
Procedure L2 First instrument F
Renardo pre-defines Roman numeral chord constants I–VII as PGroups for quick chord progressions
Fact L2 First instrument FA
Renardo requires SuperCollider installed and bootable separately before it can produce sound
Procedure L2 First instrument FN
Renardo ships a large built-in scale library covering modes, bebop, world, and symmetric scales
Fact L2 First instrument FA
Renardo startup files run automatically on launch to pre-configure the session environment
Procedure L2 First instrument F
Renardo supports SuperCollider, REAPER, Ableton Live, and MIDI as swappable audio backends
Fact L2 First instrument FN
Renardo uses scale degree integers (not MIDI notes) as pitch values, converted via `Scale.default`
Concept L2 First instrument FA
Renardo's `.fadein(n)` method ramps amplitude from 0 to full over n beats
Fact L2 First instrument F
Renardo's `lpf` and `hpf` attributes apply per-note low-pass and high-pass filters directly on players
Procedure L2 First instrument FB
Renardo's `play()` instrument uses a string of characters to define a rhythmic sample pattern
Procedure L2 First instrument F
Renardo's gatherer module enables downloading sample packs and instrument chains from a community server
Fact L2 First instrument FN
rev() reverses the time direction of a pattern's events within each cycle
Concept L2 First instrument F
Reverb and delay create front-to-back depth — the mix's third dimension beyond frequency and stereo
Concept L2 First instrument DAF
Riley's In C structures a piece as ordered phrase cells each performer repeats and advances at will, blending determinism with indeterminacy
Concept L2 First instrument AF
room() adds reverberation to a pattern, from dry at 0 to increasingly wet at higher values
Concept L2 First instrument FB
Rotating the tonic of the pentatonic scale produces 5 distinct modes, each with a different emotional character
Concept L2 First instrument AF
rpitch: shifts a sample's pitch by semitones without manually calculating the equivalent rate
Procedure L2 First instrument F
Sample envelopes auto-set sustain to remaining sample length unless overridden
Concept L2 First instrument F
Sardine Players (Pa–PZ) are the core scheduling unit: each holds a looping pattern that runs against the global clock
Concept L2 First instrument F
Sardine turns Python into a time-aware live coding instrument by making function evaluation immediate and hot-reloadable
Concept L2 First instrument F
Sardine's live coding relies on a REPL: evaluate-and-update any code while the scheduler keeps running
Procedure L2 First instrument F
SC server executes synth nodes top-to-bottom in the Node Tree; source synths must precede effect synths or no audio flows
Concept L2 First instrument FBN
scale() interprets n() numbers as degrees within a named musical scale
Concept L2 First instrument FA
Sending set to a Group broadcasts the message to all contained Synths simultaneously
Concept L2 First instrument BF
Separating s (sample folder) and n (index) in Tidal enables independent patterning of name and index
Procedure L2 First instrument F
Session View enables nonlinear clip-based performance by launching clips in any order
Concept L2 First instrument NF
Set the kick as the loudest reference and build every level relative to it, leaving master headroom, before reaching for EQ/compression
Procedure L2 First instrument DAF
Setting an arpeggiator's gate low turns held notes into a short-gated step-sequenced bassline
Procedure L2 First instrument BF
Setting doneAction:2 in an envelope automatically frees a Synth when the envelope finishes
Principle L2 First instrument FB
Sharing mutable variables across Sonic Pi threads causes non-deterministic race conditions
Misconception L2 First instrument F
Showing concrete runtime values alongside abstract code eliminates the need to mentally simulate execution
Principle L2 First instrument FH
Shuffle rhythm replaces straight eighth pairs with the first and third of a triplet, creating a swinging feel
Concept L2 First instrument AF
Sidechain-pump has two roles: functional masking-avoidance between kick and bass, and aesthetic pump as a genre signature
Concept L2 First instrument DAF
Sidechaining a sustained sound to a muted kick creates rhythmic pumping without an audible drum
Concept L2 First instrument DF
Slightly off-grid drum timing creates human groove that fully quantized patterns lack
Principle L2 First instrument AF
slow and fast scale a Tidal pattern's time by a factor, changing its speed without altering its structure
Procedure L2 First instrument F
sometimes/often/every apply transformations probabilistically or periodically in Strudel
Concept L2 First instrument F
Sonic Pi is a strongly-timed language where sleep controls when events occur rather than pausing execution
Concept L2 First instrument F
Sonic Pi plays external audio files by passing a file path string to sample
Procedure L2 First instrument F
Sonic Pi ring chain methods transform rings immutably, returning a new ring without modifying the original
Concept L2 First instrument F
Sonic Pi, SuperCollider, Strudel, and Tidal are theory-native for harmony; Glicol, ChucK, and Punctual require hand-spelling frequencies
Fact L2 First instrument AF
Sonic Pi's live_loop runs each named loop as a concurrent thread you can edit while it plays
Concept L2 First instrument FN
Sonic Pi's onset: option indexes a sample's drum hits like a list, so you can play individual hits by number
Procedure L2 First instrument FN
Sonic Pi's start: and finish: opts play arbitrary sub-sections of a sample
Procedure L2 First instrument F
Sonification maps data to sound to convey scientific meaning; music creates self-contained meaning in form — the same audio can be both
Concept L2 First instrument OF
Sound reaches Hydra through exactly one path: a 4-element FFT array filled from Strudel's Web-Audio analyser — no MIDI, OSC, or per-instrument bus exists
Fact L2 First instrument JHF
SoundIn reads from hardware audio input buses; use headphones to prevent feedback
Concept L2 First instrument BF
SoundIn.ar reads from the sound card's input buses; use headphones to prevent feedback
Concept L2 First instrument FN
Spectral tilt (filter cutoff) is the single most expressive timbral move and the primary brightness control
Principle L2 First instrument BF
speed() changes sample playback rate; negative values reverse the audio waveform
Fact L2 First instrument FB
Spiegel's 1981 taxonomy of twelve pattern-transformation classes underpins algorithmic pattern libraries
Concept L2 First instrument FA
splice time-stretches each chopped segment to its event duration; chop does not
Concept L2 First instrument F
spread() generates a Euclidean boolean ring for rhythmic hit placement in Sonic Pi
Procedure L2 First instrument FA
Square brackets in Tidal mini-notation create sub-patterns that fit multiple events into a single step
Procedure L2 First instrument F
stack() layers multiple independent patterns into one simultaneous polyphonic output
Concept L2 First instrument F
Stepwise melodic motion sounds smooth while leaps sound dramatic and should resolve back by step
Concept L2 First instrument AF
Strudel and Hydra have no shared clock — Hydra's bpm and Strudel's transport are independent and will drift
Fact L2 First instrument JFH
Strudel samples may not sound on the first play until you stop and restart
Procedure L2 First instrument F
Strudel signals are continuous time functions that drive parameters smoothly between values
Concept L2 First instrument F
Strudel's built-in signals (sine, saw, square, rand, perlin) continuously modulate effect parameters
Concept L2 First instrument F
Subtractive synthesis sculpts a complex source by filtering away unwanted frequencies
Concept L2 First instrument FB
SuperCollider has four enclosure types: () for argument lists and code blocks, [] for arrays, {} for functions, and "" for strings
Fact L2 First instrument F
SuperCollider IDE workflow requires Shift-Cmd-B to select a code block and Shift-Enter to evaluate it
Procedure L2 First instrument BF
SuperCollider Patterns are lazy descriptions of streams; asStream materialises them one value at a time
Concept L2 First instrument F
SuperCollider Pbind's pitch hierarchy supports alternative tunings via stepsPerOctave and scale
Concept L2 First instrument AF
SuperCollider responds to incoming MIDI by registering callback functions on MIDI message types
Concept L2 First instrument FN
SuperCollider routes audio between synths on numbered buses; Out.ar writes, In.ar reads, and Bus.audio allocates free buses
Concept L2 First instrument FBN
SuperCollider Routines and Tasks are coroutines that yield time to the clock between musical events
Concept L2 First instrument F
SuperCollider sends and receives OSC messages over UDP, enabling integration with other software and hardware
Concept L2 First instrument FN
SuperCollider sounds are built from networks of Unit Generators (UGens) wired by nesting
Concept L2 First instrument FB
SuperCollider's cross-platform GUI builds windows, sliders, and views by composing View objects in layout managers
Concept L2 First instrument FN
SuperCollider's Env class defines a breakpoint envelope that EnvGen (or the .kr shortcut) plays back as a control signal
Concept L2 First instrument FB
SuperCollider's Event system dispatches sound by type, making note, rest, group, and bus events uniform
Concept L2 First instrument F
SuperCollider’s GUI redirect system returns the active kit’s class when you request a generic Window
Concept L2 First instrument F
SuperCollider's Out UGen writes a signal to a numbered audio bus, not directly to hardware
Concept L2 First instrument BF
SuperCollider's PMOsc implements phase modulation synthesis, producing FM-like timbres with modulator-as-ratio control
Concept L2 First instrument BF
Sustained (ADSR/ASR) envelopes require a gate argument: gate=1 opens the envelope, gate=0 triggers release
Concept L2 First instrument FB
Sweeping a high-resonance (high-Q) filter is the acid-line's whole sonic identity
Concept L2 First instrument BF
Swing is only audible when notes land on the delayed off-beat steps — a pattern with only on-beat hits is unaffected
Principle L2 First instrument AF
SynthDef names and stores a reusable synth recipe in the server; Synth instantiates it with specific argument values
Procedure L2 First instrument FB
t_gate arguments in SuperCollider automatically reset to zero after one control cycle, enabling clean re-triggering
Concept L2 First instrument BF
Techno composition is loop-based: overdub successive layers over a repeating sequence, then shape structure by adding and removing elements
Procedure L2 First instrument BF
Techno's aesthetic is harmonic stasis: one chord, drone, or none for the whole track, never a progression
Principle L2 First instrument AF
Techno's near-zero swing and mechanical straight grid are an intentional aesthetic, not a production failure
Concept L2 First instrument AF
TempoClock schedules functions in beats, re-running them whenever they return a number
Concept L2 First instrument F
The .range(lo, hi) method rescales any UGen's output to a desired numeric range; mul/add provide equivalent lower-level control
Procedure L2 First instrument FB
The .set message changes a running synth's arguments in real time while the synth continues playing
Procedure L2 First instrument FBN
The * and / operators in Tidal mini-notation speed up or slow down individual events and groups
Procedure L2 First instrument F
The $ operator in Tidal applies a function to everything to its right, replacing wrapping parentheses
Concept L2 First instrument F
The 2nd, 4th, 6th, and 7th scale degrees pull toward chord tones — landing on one creates suspense, resolving releases it
Concept L2 First instrument AF
The 4-bin layout is the shared surface between music frequency-budgeting and visual spectral-band-split: a well-budgeted mix yields a legible band-split visual for free
Principle L2 First instrument JHF
The 7 diatonic modes are rotations of the major scale, each with a unique interval structure and characteristic mood
Concept L2 First instrument AF
The 808's 8-bar pattern constraint pushed producers to think in repeating loops rather than linear song structures
Concept L2 First instrument FA
The cut effect assigns samples to choke groups so a new hit stops previous overlapping hits from the same group
Procedure L2 First instrument FB
The Freesound APIv2 exposes the CC-licensed sound library over HTTP for programmatic search and retrieval
Concept L2 First instrument CNF
The Gaussian (normal) distribution provides a symmetric bell-curve probability shape useful for generating clustered musical choices
Concept L2 First instrument FA
The house bass sits between the kicks as a syncopated offbeat line locked to the chord roots
Concept L2 First instrument AF
The Lag UGen smooths abrupt parameter changes by creating a linear ramp over a specified duration
Concept L2 First instrument FB
The most powerful drop is a beat or half-bar of near-silence immediately before everything hits on the downbeat
Principle L2 First instrument AF
The recommended path into SuperCollider + synthesis is: SC environment tutorial → synthesis cookbook → custom projects
Procedure L2 First instrument BF
The run function generates sequential integer patterns for automatically stepping through sample indices or pitch values
Procedure L2 First instrument F
The SC Pattern library includes Pser, Pxrand, Pshuf, Pslide, Pseries, Pgeom, and Pn for diverse sequence generation
Concept L2 First instrument FN
The seed mapping uses bass for brightness, high-mid for rotation speed, and low-mid for warp depth — three of four bands are assigned, highs are unused
Fact L2 First instrument JHF
The speed control in Tidal changes sample playback rate and thus pitch; negative values reverse the sample
Procedure L2 First instrument F
The STFT slides a Fourier analysis window along a signal to create a time-frequency spectrogram
Concept L2 First instrument BF
The techno kick is harder and often longer or more distorted than a house kick
Fact L2 First instrument AF
The TR-808 introduced full-song percussion programming via a step sequencer — not just preset patterns
Concept L2 First instrument EF
tick advances a beat counter per live_loop and returns the current ring element; look reads without advancing
Procedure L2 First instrument F
Tidal chop, striate, cut, and loopAt turn long samples into granular and looping textures
Procedure L2 First instrument FC
Tidal controls global tempo with setcps, and individual pattern speed with fast and slow functions
Concept L2 First instrument F
Tidal Cycles treats music as infinite cycles of patterns in a terse mini-notation manipulated live
Concept L2 First instrument F
Tidal effect parameters are control patterns, combined with sound patterns using the # operator
Concept L2 First instrument F
Tidal filters cutoff, hcutoff, and djf shape a sound's frequency content
Procedure L2 First instrument FB
Tidal functions can be partially applied (curried) to produce new functions that accept remaining arguments
Concept L2 First instrument F
Tidal mini-notation uses *, /, !, and <> to speed up, slow down, repeat, and rotate steps within a cycle
Concept L2 First instrument F
Tidal mini-notation uses | to randomly pick between subsequences, and ? to randomly drop events
Concept L2 First instrument F
Tidal oscillators with range modulate parameters as LFOs, smoothed via control busses
Procedure L2 First instrument FB
Tidal sometimes, degradeBy, irand, and rand add controlled randomness to patterns
Concept L2 First instrument F
Tidal transformations chain with the . operator to combine into one function
Concept L2 First instrument F
Tidal users without functional programming background can make music with it, showing DSL usability decouples from host language difficulty
Fact L2 First instrument F
Tidal's ? and degrade functions randomly remove pattern events to introduce controlled probabilistic variation
Procedure L2 First instrument F
Tidal's continuous oscillator patterns (sine, saw, tri, square) modulate control values smoothly over time
Procedure L2 First instrument F
Tidal's mini-notation parses polymetric rhythms from strings using square and curly bracket operators
Procedure L2 First instrument F
Tidal's n selects a sample by index while note pitches a sample up or down
Concept L2 First instrument F
Tidal's rand emits a continuous stream of random floats 0-1 and irand n emits random integers 0 to n-1, both deterministic in time
Concept L2 First instrument F
Tidal's randomness is seeded by cycle count, so resetCycles restarts the same random sequence
Concept L2 First instrument F
Tidal's tempo is set in cycles per second (cps), not BPM; converting requires choosing beats per cycle
Procedure L2 First instrument F
TidalCycles `chop N` divides each sample event into N equal, individually addressable slices
Concept L2 First instrument FC
TidalCycles `while` applies a function only when a binary pattern is true, gating transformations per cycle
Concept L2 First instrument F
TidalCycles can pick one of several patterns at random each cycle to add variation
Concept L2 First instrument F
TidalCycles euclid k n places k onsets Euclideanly across n steps, the function form of the (k,n) mini-notation
Procedure L2 First instrument FA
TidalCycles is designed exclusively for live coding algorithmic patterns, with a mini-notation for rhythms and an extensive combinator library for pattern manipulation
Fact L2 First instrument F
TidalCycles is oriented around cycles rather than beats, so mixing fractional steps yields cross-rhythms easily
Principle L2 First instrument FA
TidalCycles parenthesis notation (k,n) generates Euclidean rhythms directly in mini-notation
Procedure L2 First instrument FA
TidalCycles step builds a pattern from a step-sequencer string, mapping x to a hit and digits to sample indices
Procedure L2 First instrument F
TidalCycles' pattern model originates from Indian tabla rhythm analysis via Bernard Bel's Bol Processor syntax
Fact L2 First instrument FA
Timbre is a multi-dimensional percept that requires a feature list rather than a single number to describe
Concept L2 First instrument BF
Transient-shaping boosts a sound's attack for punch or softens it to sit back in the mix
Concept L2 First instrument BF
True voice-leading (guaranteed minimal motion) requires explicit note lists; Strudel's voicing() is only a heuristic
Misconception L2 First instrument AF
Two infinite loops written in sequence can never both run, because the first loops forever and the second is never reached
Concept L2 First instrument FN
UGen output is scaled to useful ranges using .range, mul/add arguments, or linlin/linexp methods
Concept L2 First instrument FB
Unit generators are the building blocks of digital synthesis: generators and modifiers wired into a patch
Concept L2 First instrument BF
Uplifting trance pushes arpeggios to the background during breakdowns while harmonic wash effects (synth strings/choir) move to the fore
Concept L2 First instrument AF
Use Bus.audio to allocate private buses safely, avoiding conflicts with hardware I/O buses
Concept L2 First instrument BF
use_random_seed resets Sonic Pi's random stream so a live_loop produces a repeatable random pattern
Procedure L2 First instrument F
use_synth switches the active synthesiser for subsequent play calls in the current thread
Procedure L2 First instrument F
Using .plot() before .play() lets you see a waveform before committing to audio output
Procedure L2 First instrument BF
Using one_in(N) in a live_loop creates probabilistic drum patterns with adjustable density
Procedure L2 First instrument F
Varying the k parameter of a euclidean rhythm live smoothly morphs the groove without changing the step count
Procedure L2 First instrument AF
Varying velocity per hit is what turns a flat, robotic drum pattern into a human-feeling groove
Principle L2 First instrument AFE
VJing is embodied: it requires physical gesture and controller movement and cannot occur without an improvising performer
Concept L2 First instrument IF
vowel() applies a formant filter that colours a sound with a spoken-vowel timbre
Concept L2 First instrument FB
Weighted random choice picks among options by probability so the common case dominates and surprises stay rare
Concept L2 First instrument AF
with_fx wraps code in an audio effect that processes all sounds generated inside the block
Procedure L2 First instrument F
Wrapping array indexes with wrapAt lets SC sequences cycle through parameter arrays of different lengths
Concept L2 First instrument F
A 3- or 5-step hat loop against a 16-step pattern creates an evolving polyrhythmic feel
Procedure L3 Craft AF
A breakdown must drop energy to a genuine low so the following build has real contrast
Principle L3 Craft FM
A browser Sonic Pi can drive collaborative jamming by streaming server events to each client's Web Audio synth
Concept L3 Craft FN
A build must keep at least one voice in reserve to subtract at the drop
Principle L3 Craft FM
A descriptive score documents what was heard; a prescriptive score directs a performer
Concept L3 Craft OF
A drop is one cycle of near-silence followed immediately by the full groove returning
Procedure L3 Craft FM
A fill applied only on the turnaround cycle is self-clearing and requires no follow-up save
Procedure L3 Craft FM
A first-order Ambisonic B-format signal carries full-sphere spatial information in four channels: W, X, Y, Z
Concept L3 Craft BF
A groove must be stated for a full phrase before it is developed
Principle L3 Craft FM
A GrooveTransformer ML model can predict a full drum pattern from a sparse hit/velocity/offset input vector
Concept L3 Craft KF
A high-pass sweep removes low-end weight from the full stack without removing the pattern
Procedure L3 Craft FM
A highly constrained live coding language reduces cognitive load and enables musical output within seconds, at the cost of expressive range
Principle L3 Craft F
A Hydra sketch with no .out() is guaranteed blank, so .out() presence is the [NOW] proxy for a black-frame check
Principle L3 Craft HF
A Hydra sketch with no time or reactive term is static by construction, the [NOW] proxy for a frozen-frame check
Principle L3 Craft HF
A JITLib proxy is a placeholder defined by its valid sources, its contexts of use, and a default source
Concept L3 Craft F
A live-coding community's code of conduct names domain-specific failure modes beyond generic anti-harassment rules
Concept L3 Craft PF
A live-coding setup file pre-loads server memory, sample dictionaries, SynthDefs, a clock and a safety limiter before the set
Procedure L3 Craft FN
A live-coding SynthDef names its frequency arg 'freq', exposes an 'out' arg, and self-frees via doneAction
Procedure L3 Craft FN
A livecoding agent must not claim to hear or see its output when no perception bridge exists
Principle L3 Craft F
A low-pass cutoff ramped upward over a phrase opens the groove without adding voices
Procedure L3 Craft FM
A pattern must be tagged .analyze('hydra') to be visible to the audio-visual bridge
Fact L3 Craft FJ
A sample-and-hold random voltage source injects controlled randomness into pitch, amplitude or timing
Concept L3 Craft EF
A satisfying live set has an energy arc of contrast over time, not sustained maximum
Principle L3 Craft FMA
A Strudel Hap has an onset when its whole timespan begins at the same time as its part timespan
Concept L3 Craft F
A SuperCollider pattern is a factory for a stream, with Pseq and Prand giving ordered and random values
Concept L3 Craft F
A wholesale section rewrite is only warranted when at a section boundary, the target shares few voices, and a patch would cost more edits
Principle L3 Craft F
Adding a feedback delay on a voice's final cycle lets its echo tail carry the transition
Procedure L3 Craft FM
Additive synthesis in Sonic Pi layers multiple synth voices at different pitches and amplitudes to create new timbres
Procedure L3 Craft FB
Adopting free/open-source tools is framed as feminist praxis against gatekeeping in music tech
Principle L3 Craft PF
Algorithmic composition creates rule systems that generate musical output rather than specifying individual notes directly
Concept L3 Craft FA
Algorithmic composition strategies range from pure randomness to Markov chains and constrained search
Concept L3 Craft F
Algorithmic notation turns score-writing from description of intent into a process of live exploration
Principle L3 Craft F
Algorithmic spatialization places sounds in virtual acoustic space using channel-based diffusion, object-based rendering (VBAP/Ambisonics/WFS), or binaural techniques
Concept L3 Craft FN
Algorithms extend compositional cognition by executing implications the composer cannot fully predict
Principle L3 Craft FO
An agent without the L3 perception bridge must not claim to have evaluated perceived audio or visual output
Principle L3 Craft FMH
An autonomous live edit should carry exactly one concept-id and never bundle two ideas into one save
Principle L3 Craft FM
An edit is only sonically effective if its diff touched a sound-producing token, not just a comment or whitespace
Principle L3 Craft FM
Applying rhythmic tools to wrong materials or at wrong settings produces useful unexpected results
Principle L3 Craft AF
ATK decoders output channels in counter-clockwise order starting from front-center; call .directions to verify routing
Fact L3 Craft BF
Audible generative processes should change gradually so listeners can track the transformation
Principle L3 Craft EFA
Autonomous livecoding agents must apply stricter cadence discipline than copilot mode, defaulting one tier smaller
Principle L3 Craft F
Autonomous livecoding mode uses a priority-ordered if-then table where the first matching row fires
Principle L3 Craft FM
Autonomous mode risks over-acting while copilot mode risks displacing the human performer
Concept L3 Craft FM
Breaking things and recovering fast is core livecoding practice, not a failure to hide
Principle L3 Craft F
Bricolage programming is a creative feedback loop of making a code change, perceiving the output, and reacting — without forward planning
Concept L3 Craft FO
BufRd reads a Buffer at any frame index, enabling sinusoidal, noise-driven, and custom playback paths
Concept L3 Craft BF
Chaining single-change mutations creates descendants that diverge progressively from an ancestor idea
Procedure L3 Craft AF
chop and striate slice a sample into n pieces; striate interleaves slices from multiple samples where chop plays each sample's slices sequentially
Concept L3 Craft FC
Chopping a sample into equal slices and playing them in random order creates beat-slicing effects
Procedure L3 Craft FC
ChucK shreds are sample-synchronous concurrent processes spawned with spork ~
Concept L3 Craft FB
ChucK Unit Analyzers extract audio features from a signal for real-time analysis
Concept L3 Craft FJ
CLiC models a live-coding collective as horizontal and adhocratic — no owners, directors, or teachers
Concept L3 Craft PF
Combining X-write with a movement operator animates a self-propelled operator across the grid
Procedure L3 Craft F
Commenting a voice out or in is the most legible and reversible layer transition
Procedure L3 Craft FM
Concatenative synthesis drives resynthesis by selecting and joining database sound segments whose features best match a target
Concept L3 Craft BF
const replaces the entire playing pattern with another one
Procedure L3 Craft F
Continuous random patterns must be sampled by a discrete structure to produce events
Principle L3 Craft F
Copilot mode follows a propose-explain-wait loop and never saves without human acceptance
Procedure L3 Craft FM
Creating many one-change variants of a seed idea generates a sibling pool of musically related material
Procedure L3 Craft AF
CTK objects populate a Score-like structure that plays in both real-time and non-real-time synthesis
Concept L3 Craft FN
Curly brace syntax in Tidal creates polymeter patterns where sequences of different lengths share the same pulse
Procedure L3 Craft FA
Data sonification requires inference-preserving mappings: conclusions drawable from the sound must correspond to conclusions about the source data
Concept L3 Craft OF
Designing a live-performance interface is instrument building — the mapping shapes what music is possible
Principle L3 Craft FNE
Different live coding systems model time differently: metric cycles (Tidal), coroutines with explicit waits (ChucK), and temporal recursion (Extempore)
Concept L3 Craft FN
Dilla time layers multiple simultaneous rhythmic feels — straight, swung, and displaced — within one track
Concept L3 Craft AF
Divisive rhythm subdivides a fixed cycle; additive rhythm builds sequences by adding or removing beats
Concept L3 Craft AF
Driving percussion above 0 dB into StageLimiter compresses the whole mix on each hit for a sidechain-style pump
Procedure L3 Craft FN
Each arc should reserve its single highest-energy move for one boundary it has built toward
Principle L3 Craft FM
Each livecoding edit should introduce or retire exactly one concept-id so the diff is legible and attributable
Principle L3 Craft F
Estuary terminal commands add custom sample banks to an ensemble session
Procedure L3 Craft FC
Estuary's Metre widget visualises cycle subdivisions and Euclidean/Bjorklund patterns against the live tempo
Concept L3 Craft FA
Euclidean rhythms are exactly the maximally even rhythms — those maximizing pairwise inter-onset distance on the circle of time
Principle L3 Craft AF
Every evaluation heuristic is either a static [NOW] check or a [L3] check blocked on a perception bridge that does not yet exist
Concept L3 Craft FMH
Exotic scales (Neapolitan, Middle Eastern, Hungarian, whole tone) extend the palette beyond major/minor
Concept L3 Craft AF
Exposing a WebSockets and OSC interface lets any UI — web page, hardware controller, script — control an audio plugin at runtime
Concept L3 Craft NF
fastcat and cat concatenate patterns in series, differing only in whether they compress to one cycle
Procedure L3 Craft F
Feeding the previous frame back with an FFT-driven amount makes visual trails grow with the audio build
Procedure L3 Craft HFJ
filterHaps tests the whole Hap (with timing) while filterValues tests only the value
Procedure L3 Craft F
FOA transformations warp the whole B-format soundfield and are not commutative
Concept L3 Craft BF
FoaPanB encodes a mono signal to FOA B-format with a dynamically modulatable azimuth and elevation
Procedure L3 Craft BF
Footwork producers typically build a track by cutting up samples first and working the beat around them, at very high output rates
Procedure L3 Craft OF
For time-based arts, the most useful definition of 'declarative' is closeness of mapping between notation and target domain
Principle L3 Craft FO
Freesound's API supports content-based search filtering by automatically extracted audio descriptors
Concept L3 Craft CF
From-scratch live coding starts from an empty editor and builds the whole piece live before an audience
Concept L3 Craft FM
Generative composition means defining a rule-system and running it, not fixing every note
Principle L3 Craft FA
Glicol uses the LCS algorithm to update only changed nodes when code is re-evaluated
Concept L3 Craft F
glicol_synth is a standalone graph-based Rust audio DSP library usable outside Glicol
Fact L3 Craft FB
Glicol's JavaScript API embeds the audio engine in any browser app via CDN or NPM
Procedure L3 Craft F
Glicol's meta node allows inline Rust DSP code inside a live session
Concept L3 Craft FB
Grains shorter than about 50 ms transition from perceived pitch to timbre or click as duration decreases
Concept L3 Craft BF
Granular synthesis constructs sounds from thousands of short grains (10–100 ms) with independent parameters
Concept L3 Craft FB
Granular time-pitch changing in SuperCollider decouples playback speed from pitch by varying grain rate and position
Concept L3 Craft BF
High-level abstractions reduce cognitive load in live coding but may constrain musical affordances; some practitioners prefer lower-level control
Principle L3 Craft FN
Hocket distributes a single melodic line across two or more instruments to create timbral variety and rhythmic texture
Concept L3 Craft AF
House uses long DJ-friendly phrase forms: filtered intros, additive builds, chord/vocal breakdowns, kick+bass drops
Principle L3 Craft AF
Imperative engines can express tension arcs as continuous automation; cyclic engines can only produce section-quantized staircases
Principle L3 Craft FA
In ixi lang musical phrases are named agents you manipulate by name with verb-noun-adjective actions
Concept L3 Craft F
In SuperCollider, effects buses require correct node ordering so the effect Synth reads the source Synth's output
Principle L3 Craft FB
In techno a lowpass filter opening over 32 bars is itself the arrangement, replacing chord changes
Principle L3 Craft AF
In this livecoding rig a file save is the performance action: Strudel hot-swaps gaplessly and Hydra re-evals on the same GL context
Fact L3 Craft FH
In Tidal each sound parameter is patterned independently, so timbre aspects can carry their own polyrhythms
Concept L3 Craft F
Interactive music systems react to performer input in real time, ranging from deterministic score-following to autonomous improvising agents
Concept L3 Craft FJ
Interference patterns in live coding produce outcomes that exceed the coder's prior imagination
Principle L3 Craft FO
ixi lang encodes rhythm as monospaced text agents where horizontal position of characters marks timing
Concept L3 Craft F
ixi lang operates as a 'parasite' on SuperCollider — adding a constrained high-level syntax that coexists with full SC access in the same document
Concept L3 Craft F
ixi lang organises musical notation into three real-time-synchronised modes — melodic, percussive, and concrète — each with its own bracket syntax
Fact L3 Craft F
ixi lang represents music as agents performing scores that rewrite themselves in real time when transformed by code
Concept L3 Craft FN
ixi lang rewrites an agent's score in the editor when it is transformed, keeping the code a live view of current state
Concept L3 Craft F
ixi lang's 'coder' mode removes the latency between typing and sound by mapping keystrokes directly to audio in real time
Concept L3 Craft F
JITLib can crossfade a proxy's source when it is redefined instead of cutting abruptly
Concept L3 Craft F
JITLib treats a running SuperCollider program as an ongoing construction rather than a compile-then-run tool
Concept L3 Craft F
Key modulation is a section-level event; treat a key change as structural, not a bar-to-bar move
Principle L3 Craft AF
Laptop music inherits acousmatic listening without solving the agency-perception problem that acousmatic music raised
Concept L3 Craft FO
Layering material at half and double the track tempo creates rhythmic complexity within a single key
Concept L3 Craft AF
Linear drumming — no two drums play simultaneously — creates melodic-sounding beats and forces democratic instrument weighting
Concept L3 Craft AF
Live coders find ensemble performance easier because performers can cover each other's gaps, reducing the solo exposure problem
Concept L3 Craft FM
Live coders work at least one level of abstraction above individual sound events, manipulating compositional structure rather than note-by-note detail
Principle L3 Craft FM
Live coding deautomatizes algorithmic processes for audiences by making the generating code visible
Concept L3 Craft OF
Live coding exists on a spectrum from fully improvised to largely pre-composed, and performers position themselves on it
Concept L3 Craft FP
Live coding intervenes in an ongoing process by modifying its laws (the program text), not its immediate state
Principle L3 Craft FO
Live coding makes software strange (defamiliarization), letting us see beyond routine practices and assumptions of computational culture
Concept L3 Craft FP
Live coding produces multiple overlapping kinds of liveness — machine liveness, embodied human liveness, and relational audience liveness — not one single kind
Concept L3 Craft FP
Live coding systems achieve progressive evaluation through external grounding, internal grounding, temporal recursion, or hybrid state management
Concept L3 Craft FN
Live coding's real-time loop between coder and machine is itself a creative method, not just a format
Principle L3 Craft FH
live_audio creates a persistent named audio input stream that can be moved between FX contexts dynamically
Procedure L3 Craft F
live_loops auto-generate cue events that other live_loops can sync on for phase alignment
Procedure L3 Craft F
Live-coding pattern languages are composable: any two transformations combine into a new one without extending the language
Principle L3 Craft F
Livecoding edit cadence should be anchored to the musical grid, not wall-clock time
Principle L3 Craft F
Livecoding edits span a four-tier diff-size ladder from micro param changes (1 line) to section rewrites (whole file)
Concept L3 Craft F
Livecoding requires changes to happen live in the running file, not staged offline and dumped in as a batch
Principle L3 Craft F
Locking a TidalCycles delay sets its time in cycles so echoes stay in phase with the tempo
Procedure L3 Craft FD
Markov chains model context-dependent musical choices by making each event depend probabilistically on prior states
Concept L3 Craft FA
Melody on chord tones sounds resolved; on tensions it pulls — good lines put tension on weak beats and resolution on strong beats
Principle L3 Craft AF
MIDIOut sends MIDI from SuperCollider to a DAW via the macOS IAC Driver virtual MIDI bus
Concept L3 Craft F
Minimal techno layers 'rhythms inside rhythms' so sustained listening reveals hidden structure
Concept L3 Craft AF
MiniTidal's continuous signals (sine, saw, tri, square, rand) can modulate any control parameter
Concept L3 Craft FB
Minor ninth chords (m9) add a major ninth above a minor-seventh chord, producing a beautiful mellow sound used in deep house and ambient
Concept L3 Craft AF
MIR uses content-based audio feature extraction and machine learning to automate musical analysis and similarity search
Concept L3 Craft JF
Mirror neurons fire both when performing and when observing an action, enabling embodied perception of musical effort
Concept L3 Craft OF
Multichannel reverb mix modulated by source-to-speaker distance models sound spatialization in SuperCollider
Concept L3 Craft BF
Music-centred design extends user-centred design to privilege the needs of performers, audiences, and musical flow — not just usability metrics
Concept L3 Craft NF
Naming a pattern-transformation function adds it to a system's compositional vocabulary and shapes what music is possible
Principle L3 Craft FN
Network latency above 20-30 ms disrupts tight rhythmic ensemble playing but can be worked around with free improvisation or asynchronous structures
Concept L3 Craft FMJ
Network music performance has latency thresholds: below 10ms is unnoticed; 10-40ms requires tempo negotiation; above 40ms demands independent tempi
Fact L3 Craft FNM
NodeProxy and Ndef are SuperCollider's server-side placeholders whose synthesis source can be swapped while playing
Concept L3 Craft F
NodeProxy.map connects a running control proxy to a synth argument without stopping synthesis
Concept L3 Craft F
Note FX process MIDI note data before the instrument, so a fixed clip can vary at performance time without editing it
Concept L3 Craft NF
On a broken or silent output the agent must recover to a known-good state before adding new ideas
Principle L3 Craft FM
One borrowed chord from a parallel mode in an otherwise diatonic loop is a cheap, strong hook
Principle L3 Craft AF
One-time events — sounds, gestures, or processing applied exactly once — prevent loop-based music from feeling predictable
Concept L3 Craft AF
Only MIT/BSD/Apache/CC0/CC-BY non-NC code may be emitted verbatim into committed jam files; gray-licensed snippets are local-reference only
Principle L3 Craft F
onset: pick in Sonic Pi selects a random transient event from a sample for instant hit variation
Procedure L3 Craft FC
Orca's O and X operators read and write cells at an (x,y) offset from themselves
Concept L3 Craft F
OSC lets SuperCollider send and receive timestamped musical messages over a network
Concept L3 Craft F
Overlaying a structural pattern and a material (colour) pattern produces an interference result you cannot read off the code
Concept L3 Craft FO
Parallel harmony transposes a fixed voicing by the same interval for each chord, producing the signature sound of house and electronic music
Concept L3 Craft AF
Partial quantization, selective instrument quantization, and manual velocity editing create human feel in programmed drums
Procedure L3 Craft AF
Pbindef modifies individual keys of a running Pbind without restarting the stream
Concept L3 Craft F
Pbjorklund2(k,n) emits Euclidean duration patterns that can be modulated by nesting other pattern classes
Procedure L3 Craft FN
Pchain and Ppar compose event patterns by layering key sources or running multiple patterns in parallel
Concept L3 Craft F
Pdef and Tdef are SuperCollider's client-side proxies for live-replacing running patterns and scheduled tasks
Concept L3 Craft F
Pdefn holds a named pattern value that can be derived and reused across multiple running streams in SuperCollider
Concept L3 Craft F
Perceived loudness comes from arrangement space and saturation — a mix with gaps sounds louder than a full, crushed one
Principle L3 Craft DAF
Performing live coding requires accepting public errors and resisting the pressure to meet conventional definitions of music
Principle L3 Craft FM
perlin produces smooth cycle-to-cycle random modulation unlike the per-event jitter of rand
Concept L3 Craft F
Pfunc generates pattern values by calling a function, and Pkey cross-references values from an earlier key
Concept L3 Craft F
Physical modelling synthesis uses an excitation signal driving a resonant body model
Principle L3 Craft FB
Pink (1/f) noise has equal energy per octave and models the long-range correlations found in many natural signals including music
Concept L3 Craft AFJ
Placing with_fx inside a loop creates one FX instance per iteration, wasting CPU
Principle L3 Craft F
play, synth, and sample return a SynthNode reference that enables post-trigger parameter changes
Concept L3 Craft F
ply n repeats each event in a pattern n times within the event's original time slot
Concept L3 Craft F
ply subdivides each event into n repeats; segment resamples the whole pattern at n events per cycle
Concept L3 Craft F
polymeter aligns patterns by step so patterns of different lengths phase against each other
Concept L3 Craft F
Polyphonic MIDI in SuperCollider uses an array of 128 Synths indexed by note number
Concept L3 Craft BF
ProxySpace NodeProxies let you rewrite a running synthesis graph mid-performance with an automatic crossfade
Concept L3 Craft FN
ProxySpace turns the SuperCollider environment into a namespace of live-redefinable audio proxies
Concept L3 Craft F
Pure algorithmic generation tends toward uniformity unless counteracted by entropy variation, interactivity, or inherent structure
Principle L3 Craft FO
pure() lifts a value into a pattern that emits it once per cycle
Concept L3 Craft F
Quarks extend SC's language with community-contributed classes; UGen plugins extend the audio server with new signal processors
Fact L3 Craft FN
Raising degradeBy over successive cycles thins a voice while preserving its timing grid
Procedure L3 Craft FM
Ramping brightness down and blending toward a solid empties the canvas gracefully instead of a hard hush cut
Procedure L3 Craft HF
randcat plays patterns from a list in random order; wrandcat adds probability weights to the selection
Concept L3 Craft F
Randomisation tools require active curation — the producer remains responsible for every moment of the output
Principle L3 Craft AF
randrun emits a shuffled run of the integers below n, one distinct value per step
Concept L3 Craft F
Redefining a named function while a named thread loops is the foundational Sonic Pi live-coding pattern
Procedure L3 Craft F
Renardo defines audio effects as SC SynthDefs in Python using an `effect_manager` DSL, then exposes them as player attributes
Concept L3 Craft FB
Renardo supports just intonation as an alternative tuning system via `Tuning.just` on any scale
Fact L3 Craft FAB
Renardo supports microtonal pitches as floating-point scale degrees interpolated between semitones
Fact L3 Craft FB
Renardo's `.eclipse(dur, every, offset)` periodically silences a player for automatic arrangement breaks
Fact L3 Craft F
Renardo's `linvar()` interpolates values linearly across its duration, unlike the step-wise `var()`
Concept L3 Craft F
Renardo's `Pvar` makes entire Patterns switch over time, enabling structural variation between cycles
Concept L3 Craft F
Renardo's `Ring` cycles through its elements indefinitely when called, unlike a one-shot list
Concept L3 Craft F
Renardo's `var()` creates a time-varying value that switches between states at bar-aligned boundaries
Concept L3 Craft F
Renardo's Ableton backend can automate parameters with TimeVar at up to 300Hz via AbletonOSC
Fact L3 Craft FN
Renardo's PRand, PChoice and PWhite generate stochastic values that re-roll each cycle
Concept L3 Craft F
Renardo's REAPER backend controls instruments via OSC, enabling DAW-quality effects without SuperCollider
Concept L3 Craft FN
Renardo's TempoClock pre-queues events 0.25 seconds early to compensate for processing latency
Concept L3 Craft F
Renardo's VRender extension converts note sequences and lyrics into a vocal WAV via sinsy.jp singing synthesis
Fact L3 Craft F
Repeating a progressively shorter sub-loop of closing material creates a sense of acceleration that drives a track to a convincing end
Procedure L3 Craft AF
Reusing drum pattern MIDI as pitched material and vice versa creates rhythmically related harmonic and melodic parts
Procedure L3 Craft AF
Sardine embeds three distinct pattern mini-languages (Sardine PL, Ziffers, Vortex) selectable per player
Concept L3 Craft F
SC Groups organize synth nodes into named sections that can be targeted for routing and order-of-execution control
Concept L3 Craft FN
SC receives MIDI via MIDIIn.connectAll and MIDIdef callbacks; ADSR gate management requires per-note synth node tracking
Procedure L3 Craft FB
SC receives MIDI via MIDIIn.connectAll and MIDIdef, and tracks note on/off pairs using arrays indexed by MIDI note number
Concept L3 Craft FN
ServerBoot and ServerTree callbacks ensure SynthDefs and resources load in the correct order after server boot
Concept L3 Craft F
Short looped fragments of any audio reveal implied rhythms through pattern-finding perception
Concept L3 Craft AF
Silence and restraint in a well-grooved set are active arrangement choices, not absence of ideas
Principle L3 Craft FM
Simultaneously triggering an instrument with loops of different lengths creates a self-evolving composite pattern
Concept L3 Craft AF
Slight pitch offset between two identical synth voices creates beating and perceptual thickness
Concept L3 Craft FB
Slow coding is a live coding variant where extended periods of silence or stasis are made compositionally meaningful through visible anticipation
Concept L3 Craft FA
Some quality checks are permanently not-possible on this rig because the 4-bin FFT cannot supply the required feature
Fact L3 Craft FMJ
Sonic Pi _slide: opts cause synth parameters to glide smoothly between values over time
Procedure L3 Craft F
Sonic Pi auto-inserts incoming MIDI events into Time State, enabling sync and get on them
Procedure L3 Craft F
Sonic Pi filters sample packs by substring, regex, or symbol before selecting by index
Procedure L3 Craft F
Sonic Pi listens on port 4560 for OSC messages and routes them into Time State automatically
Procedure L3 Craft F
Sonic Pi sends MIDI messages in sync with music via midi, midi_note_on, and related functions
Procedure L3 Craft F
Sonic Pi's :tb303 synth emulates the Roland TB-303 with a dedicated cutoff envelope and resonance
Concept L3 Craft FB
Sonic Pi's randomness is deterministic so a 'random' pattern you like can be reproduced and performed
Principle L3 Craft FN
Sonic Pi's Time State (get/set) provides deterministic shared state across live_loops
Concept L3 Craft F
Sonic Pi's Time State paths support OSC-style wildcard pattern matching for sync and get
Concept L3 Craft F
Sonification maps non-audio data to sound parameters to convey information through the ear in SuperCollider
Concept L3 Craft FJ
Sound motion is organized as simple, complex, and compound processes that evolve spectrum, space, or both
Concept L3 Craft BF
stack layers a list of patterns to play simultaneously so one transformation can shape them all
Procedure L3 Craft F
Staggering clip boundaries across tracks softens section transitions and avoids abrupt formal cuts
Procedure L3 Craft AF
Staying 'in time' with the audience's phrase structure is the central discipline of live-coded dance music
Concept L3 Craft FM
Step-function automation envelopes with sharp edges create an additional rhythmic layer independent of note events
Concept L3 Craft AFB
Stepping kaleidoscope symmetry up on a downbeat gives a visual drop paired with an audio peak
Procedure L3 Craft HFJ
Stochastic music controls broad statistical properties of a piece rather than specifying individual events exactly
Concept L3 Craft FA
striate cuts each sample into n equal grains, reorganising them for granular-texture effects
Concept L3 Craft FB
struct imposes a new rhythmic grid on a pattern while mask only silences it where the mask is 0
Concept L3 Craft F
Subtractive synthesis removes frequencies from a rich source using resonant low-pass or high-pass filters
Concept L3 Craft FB
Sufficient repetition makes almost any pattern feel musical regardless of its harmonic content
Principle L3 Craft AF
SuperCollider allows adding new methods to existing classes via extension files placed in the Extensions folder
Concept L3 Craft F
SuperCollider can generate a complete 12-tone row matrix using nested iteration over a scrambled pitch-class array
Concept L3 Craft AF
SuperCollider classes and events both support object modeling: classes via inheritance, events via prototype chains
Concept L3 Craft F
SuperCollider methods do not auto-return their last expression; the caret (^) designates the return value
Concept L3 Craft F
SuperCollider Patterns schedule streams of synthesis events algorithmically using Pbind and combinators
Concept L3 Craft F
SuperCollider's FFT UGens enable real-time spectral processing in the frequency domain
Concept L3 Craft FB
SuperCollider's functionality is extended via Quarks (language packages) and UGen plugins (server extensions)
Concept L3 Craft FN
SuperCollider's GrainSin, GrainFM, and GrainBuf UGens generate individual grains at a specified density
Concept L3 Craft BF
SuperCollider's Pbind pattern system is comprehensive but hard to read and manipulate live, motivating constrained live-coding languages
Concept L3 Craft FN
SuperCollider's Pitch and Amplitude UGens extract frequency and loudness from audio input in real time
Concept L3 Craft FJ
SuperCollider's RandSeed and RandID make stochastic synthesis reproducible from a given seed
Concept L3 Craft FB
SuperCollider's SynthDef and Pbind together create a patterned synthesizer: SynthDef defines the voice, Pbind sequences it
Procedure L3 Craft BF
Swapping the FFT index driving a visual parameter aligns the visual energy with the new section's audio driver
Procedure L3 Craft HJF
Swinging a bassline or melodic layer against straight drums generates groove without touching the drums
Principle L3 Craft AF
sync in Sonic Pi always blocks until a future Time State event is inserted
Concept L3 Craft F
Techno's tension arcs span dozens of bars, driven by filter opening and layer subtraction rather than drops
Principle L3 Craft AF
Temporal recursion — a function calling itself with a time delay — is a core live coding time-representation technique (as in Extempore/Impromptu)
Concept L3 Craft F
Tension is built by ramping one or two dimensions over a phrase then resolving on a boundary
Principle L3 Craft FM
The :slicer FX modulates amplitude rhythmically using a control wave at a configurable phase duration
Procedure L3 Craft FB
The :slicer FX's probability: opt gates each phase on or off deterministically for random-sounding rhythms
Procedure L3 Craft F
The ~> and <~ operators shift a Tidal pattern forward or backward in time by a fraction of a cycle
Procedure L3 Craft F
The apparently simple 'reversal' operation has multiple non-equivalent implementations depending on assumptions about rests, events, and scale
Concept L3 Craft F
The ATK provides two toolsets: FOA (first-order, 4-channel) and HOA (higher-order, (n+1)² channels)
Concept L3 Craft BF
The ATK uses a right-hand coordinate system: azimuth 0°=front, positive=counter-clockwise, elevation 0°=horizon
Fact L3 Craft BF
The ATK workflow is encode → transform → decode, each stage operating on B-format
Procedure L3 Craft BF
The Cognitive Dimensions of Notation framework describes trade-offs in programming language design using named dimensions
Concept L3 Craft FN
The complement of a Euclidean rhythm is also Euclidean
Fact L3 Craft AF
The default livecoding agent mode is copilot: the human leads, the agent proposes and waits rather than acting autonomously
Principle L3 Craft F
The halting problem means no algorithm can decide whether another will terminate, making perfect global repetition a sign of failure
Concept L3 Craft FO
The International Conference on Live Coding (ICLC) has been live coding's primary academic and community venue since 2015
Fact L3 Craft FP
The ixi lang matrix hybridises declarative score notation with full SuperCollider code per cell, enabling grid-based algorithmic navigation
Concept L3 Craft F
The Mexican live-coding scene grew from a 2006–2014 institutional hub into a geographically dispersed network
Fact L3 Craft PF
The overarching taste check compares each intended intent-vector field against a perceived estimate within tolerance
Concept L3 Craft FMJH
The strongest section changes fire an audio and a visual transition on the same downbeat
Principle L3 Craft JFMH
The TOPLAP 'show us your screens' principle requires every livecoding change to land as a legible diff in the visible file
Principle L3 Craft F
Tidal loops the current command until a new one compiles, with a completion rule ensuring musical continuity
Concept L3 Craft FN
Tidal pattern combinators transform time — not just events — enabling rotation, reversal, and every-nth-cycle transformations
Concept L3 Craft F
Tidal provides continuous waveform functions (sine, tri, saw, square) that return smoothly varying values for use as effect parameters
Concept L3 Craft F
Tidal represents time as rational numbers so musical subdivisions are stored exactly as fractions without floating-point error
Concept L3 Craft F
Tidal schedules OSC messages to an external synthesiser, separating pattern logic from sound synthesis
Procedure L3 Craft FN
Tidal's |>, <|, |<, >|, |+| operators combine two patterns by separately controlling which side provides structure vs. values
Concept L3 Craft F
Tidal's begin and end play only part of a sample, and unit "c" makes speed stretch playback to fit the cycle
Concept L3 Craft FC
Tidal's cut stops any other sound using the same cut group, while legato controls how long a sound plays before the next one starts
Concept L3 Craft F
Tidal's higher-order pattern transformations compose freely because they operate on functions, not on stored event lists
Concept L3 Craft F
Tidal's pipe arithmetic operators (|+, |-, |*, |/) modify control values relative to an existing pattern value
Procedure L3 Craft F
Tidal's shuffle plays a random permutation of a pattern's parts (without replacement); scramble picks parts with replacement
Concept L3 Craft F
Tidal's slice and splice chop a looping sample into n equal slices for rearrangement; splice also pitch-adjusts each slice to fit its step duration
Concept L3 Craft FC
Tidal's sometimes applies a function to random individual events; somecycles applies it to entire random cycles
Concept L3 Craft F
Tidal's stripe repeats a pattern n times per cycle but with random sub-cycle durations that still fill the cycle
Concept L3 Craft F
Tidal's wchoose picks from a list with weighted probabilities, unlike choose which weights all options equally
Concept L3 Craft F
Tidal's weave function offsets multiple patterns in time while applying a shared effect pattern, creating canonic and spatial structures as side effects
Concept L3 Craft FN
TidalCycles `@N` sets an event's duration to N steps, enabling non-isochronous rhythms
Concept L3 Craft FA
TidalCycles `off` overlays a time-offset, transformed copy of a pattern to build canons
Concept L3 Craft FA
TidalCycles ascii, binary, and binaryN turn strings or integers into boolean rhythm patterns via their binary representation
Procedure L3 Craft F
TidalCycles bite slices a pattern cycle into equal-sized pieces and addresses them by index, enabling arbitrary reordering of pattern sections
Procedure L3 Craft F
TidalCycles can trigger custom SuperCollider synths using n with note names or midinote with MIDI numbers
Procedure L3 Craft FB
TidalCycles choose emits continuous random values from a list; wchoose adds probability weights to make some values more likely
Procedure L3 Craft F
TidalCycles chunk divides a pattern into n sections and applies a transform to each in turn, one per cycle
Procedure L3 Craft F
TidalCycles degrade and degradeBy randomly remove events from a pattern at a controllable probability
Procedure L3 Craft F
TidalCycles euclidInv and euclidFull produce the rhythmic complement or dual-voice Euclidean pattern
Procedure L3 Craft FA
TidalCycles loopFirst repeats only the first cycle of a pattern, freezing later cycles' content
Procedure L3 Craft F
TidalCycles mask gates a pattern with a boolean mask, letting events through only where the mask is true
Procedure L3 Craft F
TidalCycles necklace generates boolean rhythmic patterns from a list of inter-onset intervals rather than onset/total-steps parameters
Procedure L3 Craft FA
TidalCycles palindrome alternates a pattern between forward and backward playback every other cycle
Procedure L3 Craft F
TidalCycles ply repeats each event in a pattern n times within its original time slot
Procedure L3 Craft F
TidalCycles range rescales a 0–1 continuous pattern to any numeric interval
Procedure L3 Craft F
TidalCycles ribbon cuts a fixed window from a pattern's timeline and loops that window
Procedure L3 Craft F
TidalCycles rot rotates the values of a pattern leftward while preserving the original rhythmic structure
Procedure L3 Craft F
TidalCycles spread applies a function with each of a list of parameter values in turn, cycling one value per cycle
Procedure L3 Craft F
TidalCycles stripe repeats a pattern n times at random speeds while keeping total duration constant
Procedure L3 Craft F
TidalCycles struct imposes a boolean rhythmic structure on any pattern, enabling Euclidean and binary rhythm shapes
Procedure L3 Craft F
TidalCycles stutter repeats each event n times separated by a fixed time offset, creating manual echo-style delays
Procedure L3 Craft F
TidalCycles timeLoop t loops a pattern's cycle sequence every t cycles, like a modulo on cycle number
Procedure L3 Craft F
TidalCycles trunc cuts a pattern short while linger repeats the kept fraction to fill the cycle
Concept L3 Craft F
TidalCycles uses Ableton Link by default for BPM synchronization with other performers and applications
Concept L3 Craft FNJ
TidalCycles when and whenmod apply transforms based on a predicate or modular arithmetic test on the cycle number
Procedure L3 Craft F
TidalCycles' 'iter' rotates a pattern by a fraction each cycle, and the rotation amount is itself patternable
Procedure L3 Craft FA
Toggling a color inversion or hard posterize on the drop downbeat is a single-frame visual hit
Procedure L3 Craft HFJ
Transposition, inversion, retrograde, and pitch rotation are rule-based transformations that generate new patterns from existing material
Procedure L3 Craft AF
Two live_loops with slightly different sleep times produce Steve Reich-style phasing
Procedure L3 Craft FA
Two pattern-transforming functions can be composed into one and applied together in TidalCycles
Concept L3 Craft F
Tying scroll or scale speed to a rising FFT band accelerates the visual motion through a build
Procedure L3 Craft HFJ
use_real_time removes Sonic Pi's scheduling look-ahead for MIDI and OSC-driven live loops
Procedure L3 Craft F
Vary the type of energy (density, brightness, space) not only the loudness level
Principle L3 Craft FMJ
Visual live-coding work is routinely under-credited relative to audio, and the gap tracks gender
Concept L3 Craft PF
When a craft choice conflicts with the livecoding ethos, the ethos wins — it is an operating constraint, not a footnote
Principle L3 Craft F
When in doubt, an autonomous livecoding agent should wait rather than act
Principle L3 Craft FM
withValue (alias fmap) applies a function to every Hap's value without changing timing
Concept L3 Craft F
Wrapping a Pbind in Pdef allows live re-evaluation of patterns without stopping the stream
Concept L3 Craft BF
A composer can encode their own decision-making as an algorithm, automating it to free attention for intuitive aspects
Principle L4 Performance FO
A live coder's personal pattern space is a strict subset of the language's full possibility space; creativity means expanding toward the system's edges
Concept L4 Performance FO
A Markov chain trained on pitch and rhythm sequences generates new music with the same statistical patterns
Concept L4 Performance FK
A SuperCollider performance piece uses ServerBoot/Tree, Pdefs, and Groups to create a hot-swappable live structure
Principle L4 Performance F
A SuperCollider startup file auto-loads SynthDefs and buffers on server boot for live-coding readiness
Procedure L4 Performance F
A tendency mask shapes a stochastic parameter by making its random bounds move over time
Principle L4 Performance FA
Algorave requires the algorithmic process to be visible — not necessarily live-coded
Concept L4 Performance POF
Algorithmic music faces a process-product tension: system elegance does not guarantee musical result, and the ear must ultimately arbitrate
Concept L4 Performance FAO
An overdriven DFM1 filter self-oscillates into a warm drone that layers across the harmonic series
Procedure L4 Performance FNB
appLeft/appRight/appBoth choose which pattern donates structure when a pattern of functions meets a pattern of values
Concept L4 Performance F
Building constrained sub-languages inside SuperCollider creates composition environments with intentional expressive limits
Concept L4 Performance F
Computer improvisers produce 'virtual sociality' that reveals as much about human interaction as about machines
Concept L4 Performance OF
Correct Ambisonic format conversion requires matching four parameters: order, component ordering, normalization, and reference radius
Principle L4 Performance BF
Crashes and errors in live coding are perceived as humanizing and authentic by audiences, making risk integral to the aesthetic
Principle L4 Performance FM
Daily live coding practice builds a fluent repertoire of low-level activities that frees attention for structural thinking during performance
Principle L4 Performance FMP
Each NodeProxy can act as a module patched into others at audio (.ar) or control (.kr) rate
Concept L4 Performance FNE
Economy of selection — picking the salient few from a vast field — is the irreducibly human element in generative composition
Principle L4 Performance BF
Elegant formal rules do not guarantee compelling music because music works through perception, not logical consistency
Principle L4 Performance BF
Ergodynamics is an instrument's latent expressive potential and discoverability
Concept L4 Performance FE
Estuary is a zero-install browser platform for collaborative live coding in networked ensembles
Concept L4 Performance FH
Estuary maintains a single shared tempo (CPS/BPM) that all languages and ensemble members follow
Fact L4 Performance FJ
Estuary's Timer widget structures live-coding sets into named timed sections visible to the whole ensemble
Concept L4 Performance FM
Estuary's view DSL lets performers define and share named workspace layouts via terminal commands
Procedure L4 Performance F
Fell's Multistability uses independent percussion and chord layers, no fixed grid, and velocity/speed/duration focus to generate emergent rhythmic complexity
Concept L4 Performance FO
First-order Ambisonics encodes a 3D soundfield as four channels (W, X, Y, Z) decoded for any speaker layout
Concept L4 Performance BF
Heuristic algorithms pair computational power with expert judgment to guide composition, unlike borrowed formal models
Principle L4 Performance BF
In higher-order live coding, code becomes physical material sculpted in real time through sensory feedback
Principle L4 Performance FM
Interference — where combined patterns yield features present in neither — may lie at the heart of algorithmic music
Principle L4 Performance F
JITLib NodeProxies can run on remote servers for collaborative live coding over a network
Concept L4 Performance F
Live coding at an algorave produces creative flow because abstract code structures are directly experienced as sound by a responsive dancing crowd
Concept L4 Performance FM
Live coding can be performed by geographically distributed musicians sharing code over networks, challenging the conventional requirement for co-presence
Concept L4 Performance FP
Live coding involves tacit knowledge — knowing how that cannot be fully articulated — alongside explicit computational knowledge
Concept L4 Performance FP
Live coding is a kairotic practice: intervening at the opportune moment (kairos) rather than executing planned time (chronos)
Concept L4 Performance FMP
Live coding lacks the DJ's ability to preview material before presenting it, so submitted code goes straight to the audience
Concept L4 Performance FM
Live coding treats the programming language itself as a real-time musical notation
Principle L4 Performance F
Live granulation requires recording to a looping buffer first, then running GrainBuf on the buffer with a trailing pointer
Procedure L4 Performance BF
markovPat generates sequences driven by a probability transition matrix rather than a fixed pattern
Concept L4 Performance F
MFCC UGen extracts 13 spectral shape coefficients from an FFT frame for timbre classification in SuperCollider
Concept L4 Performance FJ
Music games can be 'ecooperatic' — governed by ecological forces and cooperative social dynamics rather than economistic competition and correct/incorrect evaluation
Concept L4 Performance OF
Music technology falls into three epistemes: acoustic, electronic, and digital
Concept L4 Performance OF
New digital instruments borrow work-processes and gestures from older ones (ergomimesis)
Concept L4 Performance FE
OSCdef triggers a function on incoming OSC and can be re-evaluated live to remap external data to sound
Concept L4 Performance FJN
Placing algorithms in physical robotic devices introduces real-world complexity that enriches the musical result beyond simulation
Principle L4 Performance FO
Prewrite expands an axiom by production rules to generate self-similar, non-random rhythmic sequences
Concept L4 Performance FN
Projecting code reveals process but does not by itself make a performance legible to a non-programmer audience
Principle L4 Performance FMP
Projecting the code makes live coding an honest, transparent mapping from instruction to sound
Concept L4 Performance F
Pulsar synthesis generates pitched textures by combining a waveform table with a duty-cycle envelope repeated at audio rate
Concept L4 Performance BF
Purpose-built live-coding systems gain performance power from deliberate constraint, and their vocabulary becomes a 'technology for thinking'
Principle L4 Performance F
register() adds a new method to Strudel's Pattern class and returns it as a standalone function
Procedure L4 Performance F
SCTweets are complete SuperCollider pieces in 140 characters that exploit syntax shortcuts for extreme concision
Concept L4 Performance F
set_mixer_control! applies global LPF, HPF, and amplitude adjustments to all Sonic Pi output
Procedure L4 Performance FD
Some live coding systems fold machine learning and machine listening into the performance, letting the coder train and steer models live
Concept L4 Performance FK
splitQueries breaks multi-cycle queries into per-cycle sub-queries
Concept L4 Performance F
SuperCollider classes encapsulate reusable synthesis behaviour and extend the language
Procedure L4 Performance F
Texture uses Euclidean distance to automatically wire typed values to functions, making visuospatial layout syntactically significant
Concept L4 Performance FH
The :sound_out FX routes audio to both its outer FX context and a specific hardware output channel
Procedure L4 Performance FN
The Creative Systems Framework analyses creativity as search space, traversal strategy, and evaluation — with bricolage externalising traversal into the computer
Concept L4 Performance FO
The TOPLAP manifesto prioritizes algorithm transparency over tool materiality as a performance ethic
Concept L4 Performance PF
Tidal embeds in Haskell to exploit its type system and applicative functor abstractions for pattern composition
Concept L4 Performance FN
TidalCycles fix and contrast apply transforms only to events matching a ControlPattern test, leaving others unchanged
Procedure L4 Performance F
TidalCycles inhabit maps string names to patterns, allowing a pattern of strings to select and play named sub-patterns
Procedure L4 Performance F
TidalCycles lindenmayer generates L-system strings that can be converted to playable patterns via step functions
Concept L4 Performance F
TidalCycles patterning stacks four levels: sequence, symmetry, deviation, and composition/interference
Concept L4 Performance F
TidalCycles select and pickF use a numeric pattern to switch between whole sub-patterns or transforming functions
Procedure L4 Performance F
TidalCycles sew switches between two patterns using a boolean pattern for structure; stitch uses the boolean's own structure rather than the source patterns'
Concept L4 Performance F
TidalCycles snowball applies a transform iteratively to accumulate layers, like a feedback-processed delay
Concept L4 Performance F
TidalCycles soak applies a transform repeatedly and concatenates all versions, creating an accelerating or evolving sequence
Procedure L4 Performance F
TidalCycles' weave produces an unplanned canon when sound and effect patterns are swapped, illustrating discovery through generalization
Concept L4 Performance F
Time is warped either on the query span (before) or on the hap spans (after) a pattern is queried
Concept L4 Performance F
TOPLAP prefers live coding without safety nets — no backup tracks, no pre-rendered fallback — because risk is part of the performance value
Principle L4 Performance FM
Transition functions like xfadeIn and anticipate swap patterns gradually instead of instantly
Procedure L4 Performance F
Vocable synthesis maps written phonetic symbols to physical model parameters so short words describe complex instrumental articulations
Concept L4 Performance FB
Waveset manipulation treats individual waveform cycles as grains for extreme time-stretching and morphing in SuperCollider
Concept L4 Performance BF
When two Tidal patterns are combined applicatively, the left pattern's structure is preserved and its events are matched with co-occurring right-hand events
Concept L4 Performance F
A bounded self-analysing drone with non-zero-base colour and a short crossfade is the safe Punctual recovery program
Procedure L5 Voice HF
A ChucK ADSR envelope or STK instrument stays silent until its gate is opened with keyOn/noteOn
Misconception L5 Voice F
A ChucK voice that never reaches dac produces silence with no error
Misconception L5 Voice F
A ChucK while-loop without a time-advance silently hangs the VM at 100% CPU with no audio
Misconception L5 Voice F
A failed Strudel evaluate leaves the previously running pattern playing rather than stopping audio
Concept L5 Voice F
A Glicol file with no out: line produces silence with no error message
Misconception L5 Voice F
A Glicol node name not in the reference is a parse error that leaves the graph unswapped
Fact L5 Voice F
A large mul or an unattenuated feedback bus in Glicol clips loudly with no error
Principle L5 Voice F
A minimal ChucK panic patch uses SinOsc-to-dac with a timed while-loop and no sample files
Procedure L5 Voice F
A minimal groove using only bundled synths and samples with a sleep in every loop is the safe Sonic Pi recovery
Procedure L5 Voice F
A Punctual parse or compile error leaves the previous working program running rather than tearing it down
Concept L5 Voice HF
A Sonic Pi live_loop automatically cues its own name each cycle, making sync :loop_name safe without explicit cue calls
Fact L5 Voice F
A Sonic Pi sync on a non-existent cue tag blocks the loop forever without throwing any error
Misconception L5 Voice F
A Sonic Pi syntax error aborts the run but all currently running live_loops keep playing
Concept L5 Voice F
A SuperCollider \degree pattern with no \scale defaults to C major and plays wrong pitches without error
Misconception L5 Voice F
A SuperCollider autonomous panic recovery is s.freeAll followed by a single inline graph needing no SynthDef, sample, pattern, or scale
Procedure L5 Voice F
A SuperCollider synth without doneAction:2 leaks nodes silently until CPU overload crackles
Misconception L5 Voice F
A SuperCollider SynthDef must be re-added after every edit or Synth plays the old cached graph
Misconception L5 Voice F
A SuperCollider UGen name that is miscased or not installed posts 'not understood' rather than playing
Misconception L5 Voice F
Adding .analyze('hydra') to a Strudel voice feeds it to the a.fft array that Hydra's audio-reactive mapping reads
Principle L5 Voice FJ
Algorhythms are the microrhythmical structures underlying digital computation — making inaudible electromagnetic signals audible as political-aesthetic act
Concept L5 Voice OF
An unknown sample name in Tidal produces no GHCi error but silences that voice via a SuperCollider post warning
Misconception L5 Voice F
An unknown Sonic Pi synth, sample, or fx name usually errors, though a bad sample name can just fall silent
Fact L5 Voice F
An unknown Strudel sample name produces silence with no exception rather than an error
Misconception L5 Voice F
ChucK compile errors block shred addition while runtime errors remove only the offending shred
Concept L5 Voice F
ChucK has no default master limiter, so many voices summed to dac clip unless gain is kept low
Principle L5 Voice F
ChucK has no native scale, chord, or euclidean primitive; these must be hand-rolled from arrays and Std.mtof
Fact L5 Voice F
ChucK sporked child shreds are killed the moment their parent shred exits
Concept L5 Voice F
ChucK UGen names are exact CamelCase and must be verified against the rig's ugens list
Fact L5 Voice F
Defining two Sonic Pi live_loops with the same name does not create two voices — the second silently replaces the first
Misconception L5 Voice F
Each independent Strudel voice in a multi-pattern session must be on its own $: prefixed line
Fact L5 Voice F
Estuary's ExoLang interface lets external JavaScript live-coding languages be loaded at runtime
Fact L5 Voice FN
Estuary's visual theme is controlled by a CSS file defining four core colour variables
Procedure L5 Voice FN
Every >> in Glicol must sit between two nodes; a trailing or orphaned >> is a syntax error
Fact L5 Voice F
Every Sonic Pi live_loop body must call sleep or sync or it stops with a runtime error
Principle L5 Voice F
Free/open-source live-coding tools are an ethical stance about craft and collective ownership, not just a pragmatic choice
Concept L5 Voice PF
Glicol has no native scale or chord primitive; pitches must be hand-listed as frequencies or seq integers
Fact L5 Voice F
Glicol keeps the last valid graph playing when a save introduces a parse error
Concept L5 Voice F
Glicol requires exactly one named chain per line; multiple chains on one line cause a parse error
Fact L5 Voice F
Glicol's sp sample set is separate from Strudel's dirt-samples and requires its own samples folder
Fact L5 Voice F
hush() immediately silences every Strudel voice — it is the first step of autonomous recovery from a broken mix
Procedure L5 Voice F
Integer division in ChucK silently truncates: 1/2 evaluates to 0, not 0.5
Misconception L5 Voice F
Live coding performances arc from empty to complex and back to silence, suggesting cyclic rather than linear revision control
Principle L5 Voice FM
Making algorithmic music is following the material (code as medium) rather than imposing form — discovering music that could not be imagined before hearing it
Principle L5 Voice OF
Mixing audio-rate and control-rate UGens in SuperCollider fails the SynthDef build with a 'not audio rate' post message
Misconception L5 Voice F
Most Punctual bugs produce no error — a wrong-domain function silently returns 0 and missing >> yields no output
Concept L5 Voice HF
Playing a SuperCollider synth before s.boot produces silence and a 'Server not running' post message
Misconception L5 Voice F
Punctual 0.5 removed the 0.4 output operators >> video, >> hsv, >> red, and >> left; old code silently fails or parse-errors
Fact L5 Voice HF
Punctual changes take effect at the next cycle boundary by default — use <> 0 for near-immediate switching
Fact L5 Voice HF
Punctual uses three distinct arrows: << (define), >> (output), and <> (crossfade) — mixing them causes errors or wrong behavior
Fact L5 Voice HF
Punctual's lo/mid/hi analyse the program's own audio output — they are zero if no audio statement is running
Fact L5 Voice HFJ
Referencing a Glicol bus before it is defined on its own line causes an unresolved-reference error
Fact L5 Voice F
Slub's practice establishes that source code can be simultaneously the score, the instrument, and the performance
Concept L5 Voice FOP
Sonic Pi control on a synth node requires capturing its handle and setting *_slide before calling control
Procedure L5 Voice F
Sonic Pi has no clip protection — high echo/reverb feedback or stacked loud amp: causes distortion with no error
Principle L5 Voice F
Sonic Pi sleep arguments are in beats, not seconds — use use_bpm to set the tempo that determines their duration
Fact L5 Voice F
Square brackets in Punctual create combinatorial expansion — use curly braces or colon-ops for pairwise behavior
Concept L5 Voice HF
Stacked loud Strudel voices or high delay feedback cause clipping — lower .gain toward 0.6-0.8 and reduce feedback
Principle L5 Voice F
Strudel audio requires a user gesture to unlock the AudioContext — code cannot force it
Fact L5 Voice F
Strudel method parameters accept patterns and signals, not JavaScript arrow functions — use sine/saw/rand for movement
Principle L5 Voice F
Strudel's setcpm takes cycles per minute, not BPM — use setcpm(bpm/4) for 4-beat cycles
Fact L5 Voice F
SuperCollider errors surface in the post window while the booted server keeps playing the last good nodes
Concept L5 Voice F
SuperCollider gain and feedback runaway throws no error — only rising volume, clipping, or DC blowup signals it
Misconception L5 Voice F
SuperCollider JITLib's Ndef replaces a running graph on re-eval while ProxySpace requires push before tilde-name access
Concept L5 Voice F
SuperCollider Pseq without 'inf' repeats plays once then stops silently
Misconception L5 Voice F
The Glicol panic patch is a single out: line with an oscillator, LPF, and no sample references
Procedure L5 Voice F
Tidal parse and type errors appear in GHCi while sound problems appear in the SuperCollider post window
Concept L5 Voice F
Tidal uses prefix functions rather than method-chaining, so Strudel-isms cause GHCi scope or parse errors
Misconception L5 Voice F
Tidal's # operator applies a named control to a pattern; its right side must be a control name, not a bare string
Fact L5 Voice F
Tidal's hush command silences all channels immediately and is the primary panic-stop for gain runaway
Procedure L5 Voice F
Unbalanced brackets in Tidal mini-notation produce a GHCi parse error, leaving the old pattern playing
Fact L5 Voice F
Unbalanced mini-notation brackets in Strudel throw a parse error that shows in #err while keeping the old pattern playing
Fact L5 Voice F
Weaving and live coding share deep structural analogies — computational bit operations are recognizable in loom operations, and handweaving embodies forms of tacit knowledge relevant to live coding
Concept L5 Voice FO
When Tidal cannot run in a rig, the operative recovery is to emit equivalent Strudel code that produces sound immediately
Procedure L5 Voice F