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Tying scroll or scale speed to a rising FFT band accelerates the visual motion through a build

The scroll/zoom-acceleration visual transition is triggered during a build, so the image’s motion accelerates with the audio riser. Scroll speed or scale is made to track a rising frequency band via a reactive thunk — highs push the scroll, bass breathes the zoom — so motion energy climbs with the audio. On the drop, the reactive thunks are replaced with a slower constant to settle into the main section. The move maps audio build energy directly onto visual motion energy without changing the visual source.

Examples

noise(3).scrollX(() => 0.02 + a.fft[3] * 0.3).scale(() => 1 + a.fft[0] * 0.4).out() — highs accelerate the scroll and bass breathes the zoom; on the drop, replace the thunks with slower constants.

Assessment

During a build, which band is used to push scroll versus zoom in the example, and why? What is done to the reactive thunks on the drop, and what effect does that have?

“On the drop, replace the reactive thunks with a slower constant to "settle" into the main section.”
context/ · L6-craft/transitions.md · chunk 1