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A drop is one cycle of near-silence followed immediately by the full groove returning

The drop transition is triggered at the peak of a build. One bar of near-silence is created by masking the whole stack to a single downbeat hit, then the very next save (on the bar line) removes the mask, returning the full groove. The gap must be kept to exactly one cycle — longer reads as a mistake rather than a drop. This is the primary peak moment; it requires a genuine build preceding it and is paired with a visual hit (invert snap) on the same downbeat. The drop is the resolution of all the built tension.

Examples

stack(s(“bd4”), n(“0 3 5 7”).s(“sawtooth”), s(“hh16”)).mask(“1 0 0 0”) — only beat 1 sounds on the hold cycle, then the next save removes .mask().

Assessment

What is the maximum recommended gap length for a drop, and what does violating it communicate to the audience? Which visual transition is recommended as a pair?

“Keep the gap to **one cycle**; longer reads as a mistake, not a drop. Pair with V3 (invert snap) on the same downbeat.”
context/ · L6-craft/transitions.md · chunk 1