Microtiming — small per-hit push/pull offsets of a few milliseconds — is what separates a sampled break from a programmed one
Microtiming applies small timing offsets (a few milliseconds) to individual hits rather than shifting a whole subdivision. Snares placed slightly late read as laid-back and relaxed; hi-hats placed slightly early read as urgent and pushing. This per-hit push/pull is groove proper: it is the deviation from the quantized grid that makes a sampled human drum break feel alive where a straight programmed pattern feels mechanical. Microtiming is distinct from swing (a systematic long-short shuffle of alternating subdivisions) — microtiming is per-hit and expressive, not a fixed ratio. It pairs with velocity accents (louder on beats, softer on ghosts) to humanize a pattern.
Examples
Snare nudged +8ms late = laid-back hip-hop feel. Hats nudged -5ms early = driving urgency. Strudel: .late(0.01) on the snare, .early(0.005) on the hats.
Assessment
Explain how microtiming differs from swing. Describe the perceptual effect of placing a snare slightly late versus placing a hi-hat slightly early.