All Strudel voices default to orbit(0), so their reverb and delay sends share one bus — split voices with .orbit(n) for independent wet levels
Strudel’s effects (room, delay, etc.) are applied per orbit. All voices that share the same orbit number route through the same shared effect bus. Since orbit(0) is the default, every voice’s reverb and delay sends are combined by default. If you want a kick to be dry and a pad to be wet, assign them to different orbits with .orbit(1), .orbit(2). Additionally, runaway feedback is possible: high delayfeedback (approaching 1) or large room values combined with long feedback times build up and never decay — keep delayfeedback below 0.85 and use hush to reset.
Examples
.orbit(1) for the pad, no orbit call (defaults to 0) for the drums — independent reverb/delay sends.
Assessment
Explain why two voices that both specify .room(0.8) might sound identical in reverb level even if one has a much smaller room size. What is the fix?