A SuperCollider SynthDef must be re-added after every edit or Synth plays the old cached graph
SuperCollider compiles SynthDefs and sends them to the server. If you edit a SynthDef source but do not re-run .add, calling Synth(\name) either fails with ‘FAILURE /s_new SynthDef not found’ or silently plays the original cached graph. The fix is to always re-run SynthDef(\name, {…}).add before Synth(\name). For livecoding, Ndef(\name, {…}) is preferred because it recompiles and replaces the running node on every re-evaluation.
Examples
SynthDef(\kick, {|gate=1| ...}).add; Synth(\kick) — edit the SynthDef body, skip .add, call Synth(\kick) again → old sound, no error.
Assessment
Explain why Ndef is preferred over SynthDef+Synth for SuperCollider livecoding and state what server message appears when Synth references an un-added SynthDef name.