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Atoms

5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

Showing 3,961–4,020 of 5,034 · page 67 / 84

Making the raymarching hit threshold proportional to distance implements view-dependent level-of-detail
Concept L3 Craft G
Mala's production philosophy was that contributing by removing elements is as valid as adding them
Principle L3 Craft B
Manipulating individual latent dimensions of a RAVE model morphs continuously between audio-effect and synthesizer behavior
Concept L3 Craft KB
Many self-timed audio voices and many self-timed visual agents are the same concurrent-agents structure expressed in two domains
Concept L3 Craft JHB
Mapping a per-track OSC envelope to visual parameters turns a music sequencer into a precise visual accent machine
Procedure L3 Craft IJ
Mapping source brightness to tile size rasterizes an image into a halftone-like grid where dark areas make smaller tiles
Procedure L3 Craft H
Marbles separates random rhythm (t) from random voltage (X) as two independently controllable stochastic layers
Concept L3 Craft E
Marbles' Y output is a slow smooth random source, immune to DEJA VU, ideal for self-patched modulation
Fact L3 Craft E
Markov chains model context-dependent musical choices by making each event depend probabilistically on prior states
Concept L3 Craft FA
Masking human scent on microphone windshields lets you place mics near scent-sensitive animals without disturbing them
Procedure L3 Craft C
Master-buss compression applied early in the mix allows individual tracks to be balanced against the buss processing
Principle L3 Craft D
Mastering a small, specific tool set can produce deeper work than a large gear inventory
Principle L3 Craft EB
Mastering engineers apply objective technical skills but aesthetic outcomes vary — choose one whose taste aligns with yours
Principle L3 Craft M
Matching vocal rhythm to the natural stress pattern of lyrics produces natural-sounding vocal melodies
Concept L3 Craft A
MATHS builds a full ADSR by chaining Channel 1 and Channel 4 with EOR as the link
Procedure L3 Craft E
Maths compares two signals and outputs a gate when one exceeds the other via SUM-based subtraction
Procedure L3 Craft E
Maths creates an Arcade Trill complex LFO by triggering CH.1 from CH.4 EOC and patching CH.4 output back to CH.1 Both IN
Procedure L3 Craft E
Maths divides an incoming clock by a ratio set by the RISE parameter of a triggered channel
Procedure L3 Craft E
MATHS divides an incoming clock by setting Rise time longer than the interval between triggers
Concept L3 Craft E
MATHS extracts a gate from a CV by comparing it to a threshold and firing an instant EOR pulse
Procedure L3 Craft E
MATHS implements a 1-bit set-reset flip-flop with CH1 Trigger as Set and BOTH CV as Reset
Procedure L3 Craft E
Maths mirrors a control voltage around an offset point by inverting it on one channel and summing a fixed offset from another
Procedure L3 Craft E
Maths multiplies two control signals by patching both to a channel with RISE full CW and FALL full CCW
Procedure L3 Craft E
Maths performs full-wave rectification by multing a signal to CH.2 (normal) and CH.3 (inverted) into OR OUT
Procedure L3 Craft E
Maths simulates a bouncing-ball physics envelope by chaining two channels with decaying amplitude
Procedure L3 Craft E
Maths soft-syncs to a sawtooth oscillator by patching it to the lag input in audio-rate cycling mode
Procedure L3 Craft E
mc.nn~ processes multiple audio channels through one RAVE model instance to cut CPU and RAM
Fact L3 Craft KN
mc.nn~ runs several audio streams through one model as a batch, saving CPU and RAM versus duplicating nn~
Concept L3 Craft KN
mcs.nn~ packs all of one instance's inlets/outlets into a single multi-channel connection, enabling per-batch latent operations
Concept L3 Craft KN
Meantone and well temperaments trade unlimited modulation for purer intervals and distinct key colors
Concept L3 Craft A
Melody on chord tones sounds resolved; on tensions it pulls — good lines put tension on weak beats and resolution on strong beats
Principle L3 Craft AF
Micro timing shifts individual trigs ahead of or behind the beat grid
Concept L3 Craft E
Micro-power FM radio is the modern pamphlet — a community speech technology suppressed by spectrum-scarcity doctrine
Concept L3 Craft CO
Microfacet models represent rough surfaces as collections of tiny facets described by a normal distribution
Concept L3 Craft G
Microfiltration applies a unique filter to each grain for spectrally animated textures
Procedure L3 Craft B
Micromontage assembles micro-sound particles manually or algorithmically on a timeline
Concept L3 Craft B
Microsound composition operates simultaneously on multiple time scales
Concept L3 Craft B
Mid/Side encoding separates the mono centre from the stereo-only sides for independent control
Concept L3 Craft D
MIDI 2.0 extends MIDI 1.0 rather than replacing it, so existing devices and messages stay valid
Misconception L3 Craft JN
MIDI tracks use the same p-lock and condition system to sequence external gear with up to 4-note chords
Concept L3 Craft E
MIDI-CI is MIDI 2.0's discovery-and-negotiation layer, delivering profiles, property exchange, and process inquiry
Concept L3 Craft JN
MIDI-CI Property Exchange uses JSON over SysEx to get and set device data with no bespoke software
Concept L3 Craft JN
MIDI-CI runs over any MIDI 1.0 transport because it is carried in System Exclusive messages
Fact L3 Craft JN
MIDIOut sends MIDI from SuperCollider to a DAW via the macOS IAC Driver virtual MIDI bus
Concept L3 Craft F
Minimal techno creates groove by nesting rhythmic layers inside each other rather than layering sounds
Concept L3 Craft OA
Minimal techno layers 'rhythms inside rhythms' so sustained listening reveals hidden structure
Concept L3 Craft AF
Minimising voice movement between chords through inversions creates smoother, more playable progressions
Concept L3 Craft A
MiniTidal's continuous signals (sine, saw, tri, square, rand) can modulate any control parameter
Concept L3 Craft FB
Minor ninth chords (m9) add a major ninth above a minor-seventh chord, producing a beautiful mellow sound used in deep house and ambient
Concept L3 Craft AF
MIR uses content-based audio feature extraction and machine learning to automate musical analysis and similarity search
Concept L3 Craft JF
Mirror neurons fire both when performing and when observing an action, enabling embodied perception of musical effort
Concept L3 Craft OF
Mirroring the intro, looping with subtraction, or fading out are three distinct strategies for ending a track
Concept L3 Craft A
Mixing a dry kick and a processed copy on separate channels lets each be balanced independently
Procedure L3 Craft E
Mixing on an analog console trains ear-based instinct that digital screens cannot replicate
Principle L3 Craft BDM
Modern New Beat (2010s) is more futuristic and cinematic than Old New Beat and directly precedes Midtempo Bass
Concept L3 Craft O
Modern real-time rendering uses rasterization + ray tracing + denoising together, not pure ray tracing
Principle L3 Craft G
Modulating partial frequencies and amplitudes with noise spreads each sine into a band, letting additive synthesis approximate noisy timbres
Procedure L3 Craft B
Modulating the decay envelope length with a clock divider creates alternating open and closed hi-hat patterns
Procedure L3 Craft E
Modulation changes the tonal center mid-song; the dominant seventh of the new key is the primary agent
Concept L3 Craft A
Monte Carlo integration converges at O(n^-1/2) regardless of problem dimension, unlike quadrature methods
Principle L3 Craft G