Atoms
5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.
Showing 4,021–4,080 of 5,034 · page 68 / 84
Monte Carlo integration estimates the rendering-equation integral by averaging random samples
Morphing between two parameter sets gives additive synthesis a single performable control dimension
Motion blur is achieved by rendering multiple frames at sub-frame time offsets and averaging the results
MTS-ESP allows one central source instrument to retune all compatible plugins simultaneously in a session
Multi-band tape saturation on the drum bus shapes frequency balance and adds perceived loudness
Multi-purpose voice modules keep a live rig compact by each covering several sonic roles
Multi-scale SpectralLoss compares audio at multiple FFT sizes to balance time and frequency resolution
Multi-stage compression across analog and digital domains achieves high levels with less audible artifact than a single heavy stage
Multiband compression is for imbalances specific to one frequency band
Multiband dynamics fix a dynamic problem in one frequency region without touching the others
Multichannel reverb mix modulated by source-to-speaker distance models sound spatialization in SuperCollider
Multiple distinct techniques for widening stereo use different mechanisms and have different mono-compatibility profiles
Multiple LoRA weights can be loaded and fused into StreamDiffusion before inference for style mixing
MUSDB-HQ is the standard benchmark dataset for music source separation research
MUSIC V's unit generator model chains composable processing blocks to build synthesis instruments
Music-centred design extends user-centred design to privilege the needs of performers, audiences, and musical flow — not just usability metrics
Musicians can recalibrate their hearing to lower IEM levels within a few weeks of consistent practice
Nakamura treats the no-input mixer as an equal partner, surrendering control to what the system produces
Named noise colors (pink, brown, yellow) map to specific fBm spectral slopes and Hurst exponents
Naming a pattern-transformation function adds it to a system's compositional vocabulary and shapes what music is possible
Narrow EQ boosts on a synthesized drum can model the resonant chambers within the instrument
NDI and Spout outputs let a TouchDesigner rig feed any downstream software without a physical video signal
Network latency above 20-30 ms disrupts tight rhythmic ensemble playing but can be worked around with free improvisation or asynchronous structures
Network music performance has latency thresholds: below 10ms is unnoticed; 10-40ms requires tempo negotiation; above 40ms demands independent tempi
Neurofunk basslines twist and morph through complex modulation to a menacing, robotic timbre
Never tell someone your work is great before they hear it — let the work speak
New Beat is a mid-tempo (90–120 BPM) Belgian subgenre of EBM
nn~ can output audio-analysis features as control-rate signals by using a large out_ratio
nn~ is a Max/PureData external that bridges trained neural audio models (RAVE, vschaos2) into a patching environment
nn~'s void/lazy mode lets you fix inlet/outlet count before attaching a model
Node-and-wire diagrams are not just tools but a diagrammatic aesthetic that restructures how an artist perceives and generates form
NodeProxy and Ndef are SuperCollider's server-side placeholders whose synthesis source can be swapped while playing
NodeProxy.map connects a running control proxy to a synth argument without stopping synthesis
Nodes that mutually repel each other self-organise into an even spatial distribution without explicit placement logic
Noise-based fBm fills the frequency spectrum with far fewer octaves than sine-wave additive synthesis
Non-12-tet equal temperaments (7-tet, 10-tet, 19-tet, etc.) are viable musical systems matched to specific timbres
Norwegian 'Norse House' fused space disco with nu-disco into a cosmic sub-scene led by Lindstrøm, Prins Thomas and Todd Terje
Note FX process MIDI note data before the instrument, so a fixed clip can vary at performance time without editing it
Nu-disco arrangement uses drawn-out repetitive sections that ramp up and back, with filters and subtle changes keeping motion
Nudging the kick early or snare late creates urgency or drag without changing grid position
Objective color principles override personal taste when the context has fixed requirements — meat markets, confectioneries, and floral occasions all specify palette constraints
Offline rendering's trajectory from rasterization to pure ray tracing predicts interactive graphics' future
On a broken or silent output the agent must recover to a known-good state before adding new ideas
One borrowed chord from a parallel mode in an otherwise diatonic loop is a cheap, strong hook
One-time events — sounds, gestures, or processing applied exactly once — prevent loop-based music from feeling predictable
Only MIT/BSD/Apache/CC0/CC-BY non-NC code may be emitted verbatim into committed jam files; gray-licensed snippets are local-reference only
Only three frequencies — sr/3, sr/4, sr/6 — produce sine waves with zero quantization error at any amplitude
Onset detection locates the start of new sound events in an audio signal by finding rapid increases in energy or spectral flux
onset: pick in Sonic Pi selects a random transient event from a sample for instant hit variation
Operate a live sound system 6 dB below the feedback threshold to maintain stable gain
Optimal workflow is personal and must be synthesised through trial rather than copied from others
Orca's O and X operators read and write cells at an (x,y) offset from themselves
OSC lets SuperCollider send and receive timestamped musical messages over a network
Outdoor SDF shaders use three light sources: sun key light, sky dome fill, and ground bounce
Overlap-add processing reconstructs audio from overlapping FFT windows without boundary artifacts
Overlaying a structural pattern and a material (colour) pattern produces an interference result you cannot read off the code
p5.Framebuffer is an off-screen GPU surface you can draw to and then reuse as a texture
PA tuning begins with listening to known references, not measuring — verify before correcting
Pairing genres with shared cultural lineages creates combinations that feel coherent even when they sound unexpected
Paracinema identifies cinematic properties realized in non-filmic media, without the standard film apparatus