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Atoms

5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

Showing 4,081–4,140 of 5,034 · page 69 / 84

Parallel compression blends a heavily compressed copy under the dry signal to add sustain while preserving transients
Procedure L3 Craft D
Parallel distortion adds harmonic density to a specific frequency range without altering the dry signal's dynamics
Concept L3 Craft D
Parallel harmony transposes a fixed voicing by the same interval for each chord, producing the signature sound of house and electronic music
Concept L3 Craft AF
Parameterising phase offset across objects produces overlapping-action animation generatively without per-object keyframing
Procedure L3 Craft IH
Parameterized randomness lets artists control how much chance enters a system via explicit ranges
Procedure L3 Craft HL
Parody qualifies as fair use because it requires conjuring the original to comment on it
Concept L3 Craft CO
Partial quantization, selective instrument quantization, and manual velocity editing create human feel in programmed drums
Procedure L3 Craft AF
Patching an oscillator to Maths trigger input and mixing EOR with the main VCO generates sub-harmonics
Procedure L3 Craft E
Patching Maths Variable OUT back to RISE or FALL CV independently controls each slope's response curve
Principle L3 Craft E
Pattern chains sequence multiple patterns for one-shot playback without a saved song
Concept L3 Craft E
Pattern trigger sequencers that run from a clock alone give an always-on rhythmic foundation
Concept L3 Craft E
Pbindef modifies individual keys of a running Pbind without restarting the stream
Concept L3 Craft F
Pbjorklund2(k,n) emits Euclidean duration patterns that can be modulated by nesting other pattern classes
Procedure L3 Craft FN
Pchain and Ppar compose event patterns by layering key sources or running multiple patterns in parallel
Concept L3 Craft F
Pdef and Tdef are SuperCollider's client-side proxies for live-replacing running patterns and scheduled tasks
Concept L3 Craft F
Pdefn holds a named pattern value that can be derived and reused across multiple running streams in SuperCollider
Concept L3 Craft F
Pelog is a seven-note Indonesian scale whose pitches do not correspond to any notes in 12-TET
Fact L3 Craft A
Per-grain processing applies a different transformation to each grain, producing granular heterogeneity
Concept L3 Craft B
Perceived loudness comes from arrangement space and saturation — a mix with gaps sounds louder than a full, crushed one
Principle L3 Craft DAF
Perceptual quality depends on the group character of spectral evolution, not the precise amplitude curve of each partial
Principle L3 Craft B
Performance modulation sources each route to up to four parameter destinations with independent depth
Concept L3 Craft EB
Performing live coding requires accepting public errors and resisting the pressure to meet conventional definitions of music
Principle L3 Craft FM
Perlin noise is a repeatable pseudo-random function of 3D position used for procedural textures
Concept L3 Craft G
Perlin noise mapped to angles at each grid cell creates a smooth flow field that steers particles or arrows organically
Concept L3 Craft H
perlin produces smooth cycle-to-cycle random modulation unlike the per-event jitter of rand
Concept L3 Craft F
Pfunc generates pattern values by calling a function, and Pkey cross-references values from an earlier key
Concept L3 Craft F
Physical model pitch is inversely proportional to delay time, requiring reciprocal computation from note number
Principle L3 Craft BE
Physical modeling synthesis approximates acoustic instrument physics using mathematical models of wave propagation
Concept L3 Craft BE
Physical modelling synthesis uses an excitation signal driving a resonant body model
Principle L3 Craft FB
Pink (1/f) noise has equal energy per octave and models the long-range correlations found in many natural signals including music
Concept L3 Craft AFJ
Pitch correction should fix obvious errors while preserving the micro-variations that make a voice sound human
Procedure L3 Craft D
Pitch-synchronous granular synthesis aligns grain envelopes with the waveform period to reduce audio artifacts
Concept L3 Craft B
Placing an exceptional track between average ones amplifies its impact through the contrast effect
Principle L3 Craft M
Placing with_fx inside a loop creates one FX instance per iteration, wasting CPU
Principle L3 Craft F
Planet Mu's Bangs and Works compilations (2010–11) and Hyperdub broke footwork to an international audience
Fact L3 Craft OP
play, synth, and sample return a SynthNode reference that enables post-trigger parameter changes
Concept L3 Craft F
Playing at slow tempos exposes the quality of individual sounds because sparse arrangement gives each element nowhere to hide
Principle L3 Craft MB
Playing dubplates for a year before vinyl release uses live audience response as A&R
Principle L3 Craft MO
Playing on a large sound system immediately exposes production problems that studio monitors mask
Principle L3 Craft DM
Playing records at the wrong RPM (33 instead of 45, or heavily pitch-shifted) reveals hidden qualities and creates new textures
Procedure L3 Craft MB
Plunderphonics proposes crediting source artists rather than seeking permission as the appropriate norm for transformative sampling
Concept L3 Craft CO
ply n repeats each event in a pattern n times within the event's original time slot
Concept L3 Craft F
ply subdivides each event into n repeats; segment resamples the whole pattern at n events per cycle
Concept L3 Craft F
Points on a sphere's surface are computed from two angles using nested sin and cos
Procedure L3 Craft H
Poking contacts on an LCD display with a battery wire causes segments to distort and produces audible signals from the display's own oscillator
Procedure L3 Craft E
polymeter aligns patterns by step so patterns of different lengths phase against each other
Concept L3 Craft F
Polynomial smooth-min functions preserve SDF shape outside the blend zone; exponential versions distort the whole field
Concept L3 Craft G
Polyphonic MIDI in SuperCollider uses an array of 128 Synths indexed by note number
Concept L3 Craft BF
Polyphonic overlapping grains form a grain cloud — granular synthesis's characteristic dense texture
Concept L3 Craft B
Portamento on the Digitakt II offers constant-rate and constant-time glide with legato and gating options
Concept L3 Craft EB
Postminimalism builds soundscapes through expressive timbre rather than harmonic complexity
Concept L3 Craft AO
PRE and NEI conditions chain trig outcomes across steps and tracks
Concept L3 Craft E
Pre-computing KV-cache for the text prompt eliminates repeated text-encoder work across frames
Concept L3 Craft K
Pre-rendered audio analysis APIs supply timestamped beats and pitch for offline sync
Concept L3 Craft JH
Preparing the studio environment before inspiration arrives prevents creativity-killing interruptions
Principle L3 Craft A
Preset locks swap a track's sound mid-pattern to a different preset from the pool
Concept L3 Craft E
Procedural sound synthesis layers independent filtered noise generators to build one complex texture
Principle L3 Craft B
Procedurally painted occlusion using model-aware distance signals fills gaps left by sampled AO
Concept L3 Craft G
Process only when you can name what you are hearing that needs to change
Principle L3 Craft D
Processing all drums together on a shared bus glues them into one cohesive instrument
Procedure L3 Craft DC