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Modulating partial frequencies and amplitudes with noise spreads each sine into a band, letting additive synthesis approximate noisy timbres

Pure additive synthesis struggles with inherently noisy instruments (drums, flutes, cymbals) because a noise-like spectrum needs a huge number of overtones. A practical workaround is to modulate the frequency and amplitude of the partials with noise signals: a sine wave is a single impulse in the frequency domain, and noise-modulating it spreads that impulse into a broader band of frequencies. Applying this per-partial replaces an impractically large partial count with a smaller set of noise-broadened partials, giving the breathy or metallic energy those instruments need. Additive synthesis is otherwise at its best on quasi-periodic (pitched, stable) sounds.

Examples

Nord Modular: patch a noise source into the FM and AM inputs of slave sine oscillators so each partial jitters in pitch and level, broadening the flute’s blow-noise band. Contrast with an un-modulated additive patch, which stays glassy and pure.

Assessment

Explain why a flute or cymbal is hard to render with pure sine partials, and describe how noise-modulating the partials’ frequency and amplitude helps — what does it do to a single sine in the frequency domain?

“modulating the overtone frequencies and amplitudes with noise signals. This has the effect of spreading the sinewave frequency, which is itself just an impulse in the frequency domain, to a broader range of frequencies.”
corpus · chapter-6-additive-synthesis-nord-modular-book-james-clark · chunk 1