Maths creates an Arcade Trill complex LFO by triggering CH.1 from CH.4 EOC and patching CH.4 output back to CH.1 Both IN
The Arcade Trill patch on Maths creates a complex two-stage LFO: CH.4 runs as a slow cycling LFO with RISE/FALL at noon and Attenuvertor at 9 o’clock. Patch CH.4 EOC to CH.1 Trigger IN, and CH.4 Signal OUT to CH.1 Both IN. Set CH.1 RISE to noon, FALL full CCW. Engage CH.4 CYCLE. Signal OUT CH.1 is the trill output. The result is a main LFO (CH.4) that periodically triggers a fast secondary response (CH.1), creating a trill effect. CH.4 Attenuvertor, RISE, and VariResponse control trill character. This is a foundational multi-channel interaction pattern on Maths.
Examples
CH.4: CYCLE on, RISE+FALL at noon, Attenuvertor at 9 o’clock. CH.4 EOC → CH.1 TRIG IN. CH.4 Signal OUT → CH.1 Both IN. CH.1: RISE noon, FALL full CCW. Output from CH.1 Signal OUT to filter cutoff.
Assessment
Explain the role of each channel in the Arcade Trill patch, and describe what changes if you adjust CH.4 Attenuvertor vs. CH.1 RISE.