Atoms
5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.
Showing 4,501–4,560 of 5,034 · page 76 / 84
The TR-808's Manual Play mode schedules pattern transitions and fill-ins to happen at phrase boundaries, not immediately
The TR-808's trigger output can be routed as an audio signal to create additional percussive textures
The track_data handler uses a dot-namespace format to query track, clip, clip_slot, or device properties in a single call
The two diagonals of the basic plane carry contrasting tensions: the lyric diagonal (calm) and the dramatic diagonal (complex)
The Universal MIDI Packet is one container for all MIDI, adding 16 Groups of 16 channels (256 total) and jitter-reduction timestamps
The XY Pad widget controls moving head pan/tilt with mouse, keyboard, or external controller and supports presets
Three.js AnimationMixer plays and blends AnimationClips on a 3D object by being updated each frame with a delta time
Three.js post-processing chains render passes through an EffectComposer that processes them in order of addition
Thru playback continues past a triggered slice into the rest of the sample for natural breakbeats
Tidal loops the current command until a new one compiles, with a completion rule ensuring musical continuity
Tidal pattern combinators transform time — not just events — enabling rotation, reversal, and every-nth-cycle transformations
Tidal provides continuous waveform functions (sine, tri, saw, square) that return smoothly varying values for use as effect parameters
Tidal represents time as rational numbers so musical subdivisions are stored exactly as fractions without floating-point error
Tidal schedules OSC messages to an external synthesiser, separating pattern logic from sound synthesis
Tidal's |>, <|, |<, >|, |+| operators combine two patterns by separately controlling which side provides structure vs. values
Tidal's begin and end play only part of a sample, and unit "c" makes speed stretch playback to fit the cycle
Tidal's cut stops any other sound using the same cut group, while legato controls how long a sound plays before the next one starts
Tidal's higher-order pattern transformations compose freely because they operate on functions, not on stored event lists
Tidal's pipe arithmetic operators (|+, |-, |*, |/) modify control values relative to an existing pattern value
Tidal's shuffle plays a random permutation of a pattern's parts (without replacement); scramble picks parts with replacement
Tidal's slice and splice chop a looping sample into n equal slices for rearrangement; splice also pitch-adjusts each slice to fit its step duration
Tidal's sometimes applies a function to random individual events; somecycles applies it to entire random cycles
Tidal's stripe repeats a pattern n times per cycle but with random sub-cycle durations that still fill the cycle
Tidal's wchoose picks from a list with weighted probabilities, unlike choose which weights all options equally
Tidal's weave function offsets multiple patterns in time while applying a shared effect pattern, creating canonic and spatial structures as side effects
TidalCycles `@N` sets an event's duration to N steps, enabling non-isochronous rhythms
TidalCycles `off` overlays a time-offset, transformed copy of a pattern to build canons
TidalCycles ascii, binary, and binaryN turn strings or integers into boolean rhythm patterns via their binary representation
TidalCycles bite slices a pattern cycle into equal-sized pieces and addresses them by index, enabling arbitrary reordering of pattern sections
TidalCycles can trigger custom SuperCollider synths using n with note names or midinote with MIDI numbers
TidalCycles choose emits continuous random values from a list; wchoose adds probability weights to make some values more likely
TidalCycles chunk divides a pattern into n sections and applies a transform to each in turn, one per cycle
TidalCycles degrade and degradeBy randomly remove events from a pattern at a controllable probability
TidalCycles euclidInv and euclidFull produce the rhythmic complement or dual-voice Euclidean pattern
TidalCycles loopFirst repeats only the first cycle of a pattern, freezing later cycles' content
TidalCycles mask gates a pattern with a boolean mask, letting events through only where the mask is true
TidalCycles necklace generates boolean rhythmic patterns from a list of inter-onset intervals rather than onset/total-steps parameters
TidalCycles palindrome alternates a pattern between forward and backward playback every other cycle
TidalCycles ply repeats each event in a pattern n times within its original time slot
TidalCycles range rescales a 0–1 continuous pattern to any numeric interval
TidalCycles ribbon cuts a fixed window from a pattern's timeline and loops that window
TidalCycles rot rotates the values of a pattern leftward while preserving the original rhythmic structure
TidalCycles spread applies a function with each of a list of parameter values in turn, cycling one value per cycle
TidalCycles stripe repeats a pattern n times at random speeds while keeping total duration constant
TidalCycles struct imposes a boolean rhythmic structure on any pattern, enabling Euclidean and binary rhythm shapes
TidalCycles stutter repeats each event n times separated by a fixed time offset, creating manual echo-style delays
TidalCycles timeLoop t loops a pattern's cycle sequence every t cycles, like a modulo on cycle number
TidalCycles trunc cuts a pattern short while linger repeats the kept fraction to fill the cycle
TidalCycles uses Ableton Link by default for BPM synchronization with other performers and applications
TidalCycles when and whenmod apply transforms based on a predicate or modular arithmetic test on the cycle number
TidalCycles' 'iter' rotates a pattern by a fraction each cycle, and the rotation amount is itself patternable
Tides frequency-multiplication output mode makes just-intonation chords at audio rate and polyrhythmic triggers at LFO rate
Tides is calibrated for accurate pitch tracking by feeding known 1.000V and 3.000V references into V/OCT in a button-triggered routine
Tides uses different clock-following algorithms at LFO vs. audio rate: phase-locked for swing at LFO, pitch-accurate at audio
Timeboxing breaks procrastination by making creative work feel manageable and stopping while it is still good
Toggling a color inversion or hard posterize on the drop downbeat is a single-frame visual hit
Tone matching EQ corrects spectral mismatches between tracks from different genres or eras
TouchDesigner can host real-time AI/ML pipelines for generation, tracking, and stylisation in a live AV rig
Transposition, inversion, retrograde, and pitch rotation are rule-based transformations that generate new patterns from existing material
Treating abandoned projects as a personal sample library removes the stigma of unfinished work