Atoms
5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.
Showing 4,441–4,500 of 5,034 · page 75 / 84
The DDPM U-Net assembles encoder, bottleneck, and decoder stages using ModuleList, with skip connections via concatenation
The DDSP autoencoder encodes loudness and f0 plus a learned latent z, then decodes to synthesizer parameters
The default livecoding agent mode is copilot: the human leads, the agent proposes and waits rather than acting autonomously
The demoscene has functioned as a training ground and talent pipeline for the European games industry
The denoising U-Net uses sinusoidal position embeddings to communicate the current noise level (timestep) to every layer
The Digitakt II Euclidean mode uses two independent pulse generators with Boolean logic
The Digitakt II's master compressor supports flexible sidechain routing including individual track sources
The dramatic arc — exposition, rising action, climax, falling action, dénouement — structures musical time at any scale
The dub techno chord is a one-note trigger expanded to a minor triad over detuned oscillators, filtered low with a tight envelope
The elliptical equalizer sums low-frequency energy toward mono to prevent groove damage during vinyl cutting
The expressive meaning of each color is the complement of its complementary's meaning — mixed colors inherit blended meanings
The eye spontaneously groups scattered same-color areas into a visible shape — these 'simultaneous patterns' are independent organizational elements in composition
The forward diffusion process adds scheduled Gaussian noise over T steps until the signal becomes isotropic noise
The forward method runs a neural model as an audio effect: audio in, neural-transformed audio out
The four core radiometric quantities for rendering are energy, flux, irradiance, and radiance
The fract() function repeats space by tiling UV coordinates into a 0–1 grid, enabling fractal-like layering
The grain envelope shape determines the spectral spread and character of a grain
The granular paradigm is a universal representation for sound: any signal decomposes into time-frequency grains
The Grid is Bitwig's patchable modular environment for building custom synths and effects inside the DAW
The halting problem means no algorithm can decide whether another will terminate, making perfect global repetition a sign of failure
The hi-hat can function as an atmosphere-and-energy lifter, not only a timekeeper
The Hurst exponent directly encodes the fBm's statistical self-similarity: zooming in by U horizontally scales amplitude by U^(-H)
The imprecision of analog gear at its operating edge is a sound-design asset, not a defect
The Interest element — finding and emphasizing the song's most compelling focal point — separates great mixes from merely good ones
The International Conference on Live Coding (ICLC) has been live coding's primary academic and community venue since 2015
The ixi lang matrix hybridises declarative score notation with full SuperCollider code per cell, enabling grid-based algorithmic navigation
The J Dilla drunk snare places the snare deliberately behind the backbeat
The leap-year patterns of the Jewish and Islamic calendars are Euclidean necklaces
The Link quantum value sets the loop length for phase synchronization, aligning loop boundaries across apps
The Loopback plugin routes QLC+ DMX output back as input, enabling Scenes to control Virtual Console sliders
The MATHS OR output passes whichever channel is currently highest, acting as a maximum-voltage selector and half-wave rectifier
The mesh editor extends corner-pin mapping to a grid of draggable points for curved surfaces
The Mexican live-coding scene grew from a 2006–2014 institutional hub into a geographically dispersed network
The MIDI 2.0 Protocol raises resolution on all Channel Voice Messages and adds per-note expression
The mix engineer steers the listener's single-focus attention to what matters each moment
The N2 denominator of the FM frequency ratio determines which harmonic series members are absent
The odd/even warp selects only odd or only even harmonics from a waveform, converting a saw into a square
The ofxAssimpModelLoader addon loads and draws 3D model files in openFrameworks
The overarching taste check compares each intended intent-vector field against a perceived estimate within tolerance
The phase vocoder converts audio to a time-varying spectrum enabling pitch-time manipulation
The phase vocoder enables independent time-stretching and pitch-shifting by operating on FFT analysis frames
The Phong model sums ambient, diffuse, and specular components to shade 3D surfaces
The ping-pong pattern uses two alternating state buffers — one read-input, one write-output — to prevent in-place mutation corruption in GPU simulations
The playback system a producer designs for shapes the basslines they write
The QLC+ Script function automates sequences of function start/stop and DMX channel commands with wait times
The reverse diffusion process is a neural network that approximates the intractable denoising posterior at each timestep
The Roland TR-808 cymbal uses six detuned square waves mixed and heavily filtered to create metallic noise
The Show Manager places QLC+ functions on a multitrack timeline for time-driven light shows
The simplest AR envelope is a gate fed through a one-pole filter whose coefficient sets attack and release time
The Slice machine lets you manually define and sequence individual sample regions
The slope of the grain envelope controls the spectrum: sharper attacks produce broader bandwidths
The squarified treemap algorithm keeps each cell near-square by filling rows until adding the next item would worsen the aspect ratio
The Stochastic Similarity Filter skips GPU work probabilistically when consecutive frames are nearly identical
The StreamDiffusionTD operator wraps StreamDiffusion as a TouchDesigner node for diffusion-based real-time visuals inside a TD network
The strongest section changes fire an audio and a visual transition on the same downbeat
The surprise a performer feels discovering a visual effect in real time is not automatically shared by the audience
The t_index_list selects which diffusion timesteps to apply, controlling quality–speed trade-off
The techno kick has a pitch that every other voice must be tuned to
The TOPLAP 'show us your screens' principle requires every livecoding change to land as a legible diff in the visible file
The TR-808 hi-hat circuit mixes six oscillators through a bandpass filter and is impractical to replicate in modular