Atoms
5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.
Showing 1,921–1,980 of 5,034 · page 33 / 84
Domain-warping noise with noise — feeding noise into modulation-warp — produces turbulent, liquid, marbled texture and is the richest cheap texture
Domain-warping noise with noise is the core organic visual move — turbulent, liquid, marbled
doneAction: 2 tells a UGen to free its enclosing synth node when it finishes, preventing silent zombie synths
Double tresillo divides a 16-step bar as 3-3-3-3-2-2, extending the tresillo cycle
Downtempo emerged from the late-1980s Bristol scene that fused hip-hop with electronic music as trip hop
Downtempo is closely related to ambient but gives greater emphasis to rhythm
Downward compression attenuates peaks above a threshold; upward compression raises quiet passages below one
Drawing a semi-transparent black rectangle each frame creates a motion trail by gradual fade
Driving a shape's radius or count from audio is realizable now; making a shape appear on-the-kick is not
Driving gain into a saturator and lowering its ceiling clips the waveform peaks into distortion
Driving several unrelated visual parameters from the same FFT band reads as everything-pumping-together mud — one band should map to one dominant target
Driving visual motion from band energy rather than Hydra's clock produces a tighter in-time feel because energy rises and falls with the groove
Drone metal slows distorted guitar to sustained tones, fusing minimalist drone with extreme metal
Drone technique spread from the avant-garde into rock and electronic music via key transmitting figures
Drone's apparent monotony resolves into micro-tonal detail only under sustained, attentive listening
Dropping or adding a full layer on a bar line is an instant, effective transition natural to live coding
Drum and bass developed from jungle by emphasising speed and industrialism while shedding reggae influence, enabling mainstream crossover
Drumfunk transforms obscure or resampled breakbeats into constantly shifting drum patterns unlike standard DnB
Drumstep (halftime) combines DnB sub-bass and tempo with a half-time beat structure borrowed from dubstep
Dub plates were the primary mechanism for DJs to play and share unreleased music before digital distribution
Dub techno builds spatial depth by applying heavy delay and reverb to percussive and melodic elements
Dub techno is designed for immersive, meditative listening, giving every element breathing space
Dub techno snares double a clean snare with a bit-crushed clap layer for gritty lo-fi texture
Dub techno sub bass uses two pitch-tuned copies of one sub sample for a minimal two-note riff
Dub techno treats the mixing desk as a creative instrument, a technique borrowed directly from Jamaican dub
Dub techno uses a four-to-the-floor kick with off-beat open hat as its rhythmic foundation
Dub techno's core critique is that its repetition and adherence to the Basic Channel template veer on monotony
Dubplate culture gave DJs a weapon of exclusivity that kept them booked and kept the scene's music development internal
Dubplate culture was inherited from jungle and dub, creating a continuous soundsystem lineage
Dubstep at 140 BPM feels like 70 BPM because the half-time feel contradicts the body's trained response to house and D&B tempos
Dubstep tracks characteristically use minor keys, Phrygian mode, and tritone dissonance for darkness
Dubstep wobble bass is produced by an LFO modulating a synth's volume, filter cutoff, or distortion
Dubstep's 'bass drop' pauses percussion before sub-bass enters with intensity, but is a trope not a rule
Dubstep's half-step rhythm places the snare at beat 3 (half-time) with complex percussion filling the negative space between beats
Dubstep's minimal production was made viable by Plastic People's soundsystem, which could make even sparse tracks feel physical
Dutch hardcore was reborn from gabber's ashes via DJ Promo's darker, PCP-inspired sound
DX7 algorithm 32 enables additive synthesis by running all six operators as independent carriers
E1.31 (sACN) sends DMX over multicast UDP, with universe numbers matching QLC+ numbers directly
Each frequency band of an electronic mix has designated owners; the low-mid 250-500 Hz 'mud zone' is easiest to overfill
Each hue has characteristic psychological and symbolic expressive values that shift with context but retain a core identity
Each of the four sides of the basic plane carries a distinct sound: above (freedom), left (adventure), right (home), below (earth)
Each Resolume layer has separate A, V, and M sliders fading audio, video, and both
Each step up the cycle of fifths adds one sharp; each step down adds one flat — encoding all 12 major keys
Each timbre intent adjective maps to a specific direction on the synthesis parameters, and combined tags stack additively
Each TR-808 pattern has a 1st Part and 2nd Part that play sequentially to create 32-step phrases
Ear fatigue causes progressively worse mixing decisions and requires active management
Early Detroit techno producers completed tracks in single 24-hour studio sessions, often within 12 hours
Early Detroit techno was self-distributed by car, sold COD to Chicago record stores
Early UK garage producers deliberately chose a snappy, heavy bass drum over the standard 909 kit used in US garage
Easing moves a value toward a target by a fraction of the remaining distance each frame
EBM was the first style to blend synthesized sounds with an ecstatic style of dancing (e.g. pogo)
EBM's visual and lyrical aesthetics blend militarism with goth and occult imagery
Editing film to music's rhythm — including the body's biorhythm — produces a profound physiological impact on viewers
EEVEE and Cycles share the same shader-node material system, so a scene's materials preview and render across both engines unchanged
EEVEE is Blender's real-time renderer that uses rasterization, trading physical accuracy for speed
EEVEE uses rasterization to estimate lighting in real time, trading physical accuracy for interactive speed
Effective generative music constrains the output space first so every random result is musically acceptable
Effective sound library metadata uses four description layers: macro event, meso components, micro timbre, and technical capture info
Electro drum patterns emulate breakbeats mechanically while sampled breakbeats keep a human feel
Electro-industrial adds layered complex sound to EBM's minimal clean production, spawning dark electro and aggrotech