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Atoms

5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

Showing 1,981–2,040 of 5,034 · page 34 / 84

Electro's science-fiction imagery expresses an afrofuturist vision of Black technological futures
Concept L2 First instrument O
Electroclash's cheap, dated sound was a deliberate punk-DIY aesthetic, not a budget limit
Concept L2 First instrument OB
Electronic music leans on a handful of workhorse chord progressions, each with a genre home
Fact L2 First instrument AF
Elements moving in the same direction are perceived as a group
Principle L2 First instrument L
Encoding structure as an algorithm lets a whole arrangement be produced and restructured in one move
Concept L2 First instrument FO
Engage an input pad when a source clips the preamp even at minimum gain
Procedure L2 First instrument DM
Engaging MATHS Cycle makes the channel self-oscillate, turning the function generator into an LFO or audio-rate oscillator
Concept L2 First instrument E
Enharmonic intervals sound identical even though their spellings and names differ
Principle L2 First instrument A
Env.new specifies an envelope as arrays of levels, times, and per-segment curvatures
Procedure L2 First instrument BF
Enveloping the Modulator's amplitude brightens an FM tone over time, replacing the subtractive filter sweep
Principle L2 First instrument B
EnvGen's doneAction argument controls what happens when a finite envelope finishes
Concept L2 First instrument BF
EQ blend carves the midrange of an instrumental to make space for an incoming vocal
Procedure L2 First instrument MD
EQ cannot isolate a single instrument because every instrument's harmonics spread across the spectrum
Misconception L2 First instrument DM
EQ feathering applies small amounts of equalization at adjacent frequencies instead of a large boost at one frequency
Concept L2 First instrument D
EQ's crucial mix job is reducing frequency masking, not beautifying soloed sounds
Concept L2 First instrument D
EQ's primary mix function is achieving a stable level balance, not improving individual instruments in solo
Principle L2 First instrument D
Equal-loudness contours (Fletcher-Munson curves) show that perceived loudness varies with frequency at the same SPL
Concept L2 First instrument BD
Euclidean rhythm notation is a first-class idiom in TidalCycles/Strudel, compressing a groove to two integers
Concept L2 First instrument FA
Euclidean sequencers in modular distribute a set number of triggers evenly across a pattern length to generate rhythmic patterns quickly
Concept L2 First instrument EA
Euphoric frenchcore is a ~2016 Peacock Records offshoot that fused frenchcore with hardstyle's melodic sensibility
Concept L2 First instrument OB
Event-driven sync lets a concurrent voice block on a named cue and be woken by a broadcast — distinct from time-grid quantization
Concept L2 First instrument FA
every applies a transformation to a pattern on every nth cycle, leaving other cycles unchanged
Procedure L2 First instrument F
Every great mix requires six elements: balance, frequency range, panorama, dimension, dynamics, and interest
Concept L2 First instrument D
Every Pd message is a selector plus arguments, built from float, symbol, and pointer atoms
Concept L2 First instrument FN
Every person has a characteristic subjective color palette that reveals personality and is different from objective color harmony
Concept L2 First instrument L
Every Resolume video effect has an Opacity slider that blends the processed output with the original
Concept L2 First instrument I
Every running synth is a node in the server's Node Tree; .free removes one node, ctrl+. frees them all
Concept L2 First instrument FBN
Every Strudel mini-notation pattern has an equivalent JS function form, but mini-notation has only a handful of modifiers
Concept L2 First instrument F
Every Surge XT LFO has a built-in 6-stage DAHDSR envelope that shapes modulation depth over note lifetime
Concept L2 First instrument B
Every Surge XT LFO slot can run as a wave LFO, envelope, step sequencer, MSEG, or Lua formula
Concept L2 First instrument B
Every three.js program is built from a Scene and Camera passed to a Renderer that draws them to a canvas
Concept L2 First instrument H
every turns a static pattern into an evolving one by transforming it on every Nth cycle
Concept L2 First instrument F
Every visual animation is a parameter driven by a function of time — the character of motion is entirely in that function
Concept L2 First instrument HG
Expansion and gating reduce unwanted low-level signals by reversing dynamic range compression
Concept L2 First instrument D
Exponential (not linear) envelope segments sound perceptually linear because hearing is logarithmic
Principle L2 First instrument B
Extended (unbounded) color range allows values outside 0–1 for HDR and wide-gamut workflows
Concept L2 First instrument LG
Extracting magic numbers into named variables makes a generative sketch explorable by tuning
Principle L2 First instrument H
Fast attack catches and suppresses transients; slow attack lets them pass through before compression engages
Concept L2 First instrument D
fast(n) and slow(n) scale a whole pattern's tempo, the function forms of * and / in mini-notation
Concept L2 First instrument F
fBm in shaders is built by summing noise octaves with exponentially decreasing amplitude and increasing frequency
Procedure L2 First instrument G
FBM sums octaves at doubling frequency and halving amplitude — more octaves add finer natural detail across scales
Concept L2 First instrument HG
Feedback gain near 1 causes runaway whiteout — leave headroom and decay each frame
Principle L2 First instrument HG
Feeding a frequency-shaped copy into a compressor's detector makes it react only to those frequencies
Concept L2 First instrument D
Feeding an FM operator back into itself converts it from a default low-passed wave to a true sawtooth
Procedure L2 First instrument B
Feeding an output buffer back as its own input makes tiny changes compound into emergent patterns
Concept L2 First instrument H
FFT analysis of real sounds requires windowing to reduce spectral leakage from discontinuous segment boundaries
Concept L2 First instrument B
FFT decomposes audio into frequency bins that can be mapped to individual visual elements
Concept L2 First instrument JH
Fill factor (density times duration) determines whether a granular cloud is sparse, covered, or packed
Concept L2 First instrument B
Filter automation controls perceived energy without adding notes: opening a lowpass raises energy, closing thins for a breakdown
Principle L2 First instrument AF
Filter house's drama comes from manipulating a minimal set of elements, not from adding new ones
Principle L2 First instrument OB
Filter keytrack at 100% makes filter cutoff follow note pitch harmonically, preserving timbre across the keyboard
Principle L2 First instrument B
Filter pole count determines the steepness of frequency rolloff: each pole adds 6dB per octave of attenuation
Fact L2 First instrument B
Filter slope steepness is measured in dB/octave; each pole adds 6 dB/oct of attenuation
Concept L2 First instrument EB
Filtering a looped disco sample with a sweeping resonant filter is the core French house production move
Procedure L2 First instrument BC
Filtering an LFO with a lowpass filter smooths abrupt transitions and removes click artifacts
Procedure L2 First instrument BN
Filtering by key when selecting the next track narrows choices and improves harmonic flow
Procedure L2 First instrument MA
Finger-drumming captures natural timing and velocity variation that is hard to draw in manually
Concept L2 First instrument AN
Fixture channel type determines HTP or LTP priority: Intensity types follow HTP, all others follow LTP
Principle L2 First instrument I
Fixture Modes let one fixture definition cover multiple channel-count configurations
Fact L2 First instrument I
Flashing each pattern element as it becomes active gives a live coder direct visual feedback on timing
Concept L2 First instrument FN