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Atoms

5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

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DDSP's Reverb processor can use either a predicted or a single learned impulse response for convolution
Concept L2 First instrument KB
De-essers implement sibilance reduction in different ways, so audition alternatives
Concept L2 First instrument D
Deconstructing a shape into steps enables naturalistic variance at each step
Procedure L2 First instrument H
Deep house and tech-house are opposite ends of a harmonic-density spectrum within house
Concept L2 First instrument AF
Deep house slows the tempo and fuses house with jazz and funk, pioneered by Larry Heard in 1985
Concept L2 First instrument OB
define :name do ... end creates reusable code blocks that persist and can be redefined between runs
Procedure L2 First instrument F
Deforum keyframe schedules interpolate parameter values linearly between defined frame:value pairs
Procedure L2 First instrument K
Deforum motion operators apply per-frame and accumulate, so small values compound into large movement over an animation
Concept L2 First instrument K
Deforum parameters are scoped to an animation mode — a parameter effective in one mode has no effect in another
Concept L2 First instrument K
Deforum's strength_schedule sets how much the previous frame constrains the next and also fixes the effective step count
Concept L2 First instrument K
Degradation textures (grain, scanlines, chromatic-aberration, dither) place a piece in a glitch/retro-crt/vaporwave idiom; clean noise/voronoi signals organic
Concept L2 First instrument HL
degrade and degradeBy randomly drop events from a pattern with a given probability
Concept L2 First instrument F
degradeBy removes events by probability; sometimesBy applies a function by probability
Concept L2 First instrument F
Delay and comb UGens allocate memory dynamically; increase s.options.memSize to avoid allocation failures
Procedure L2 First instrument BF
delay() adds echo repeats, with optional arguments for echo time and feedback
Concept L2 First instrument FB
Delaying a body's animation signal by a small time offset gives secondary parts inertial lag
Concept L2 First instrument G
Delaying a clock trigger by an eighth note places an extra hat on the off-beat without a separate sequence
Procedure L2 First instrument EA
DelayL creates a one-shot delay; CombL adds feedback to produce echoes with controllable decay time
Concept L2 First instrument B
Dem bow pairs a four-on-the-floor kick with a tresillo-shaped snare to drive reggaeton
Concept L2 First instrument A
Demucs automatically rescales output stems to prevent clipping but this breaks relative stem loudness
Fact L2 First instrument K
Demucs separates any audio file from the command line with a single command
Procedure L2 First instrument K
Demucs ships multiple model variants trading speed, quality, size, and stem count
Fact L2 First instrument K
Denoise strength below 1.0 in KSampler enables image-to-image sampling
Concept L2 First instrument K
Depth is implied by overlap, scale, parallax, atmospheric fade, and blur-soften on layers
Concept L2 First instrument LHG
Detailed level rides on individual notes and syllables beat any static fader
Concept L2 First instrument D
Detroit techno drew from Kraftwerk, P-Funk, Giorgio Moroder, disco, and Chicago house as its primary musical lineages
Concept L2 First instrument O
Detroit techno kicks are saturated then compressed for punch and edge without heavy distortion
Procedure L2 First instrument AB
Detroit techno was celebrated as high art in Europe while its creators remained largely anonymous in their home city
Fact L2 First instrument OM
Detroit techno's defining trait is working the interface of funk and futurism together
Concept L2 First instrument OA
Detroit techno's founding producers each launched their own record labels to maintain creative and commercial control over their music
Fact L2 First instrument OP
Diatonic triads built on each scale degree provide a closed system of chords that generate functional progressions
Concept L2 First instrument A
Difference blend mode subtracts layers and takes the absolute value, making matching areas black and differing areas bright
Concept L2 First instrument IGH
Different electronic genres use characteristic swing percentages that define their feel
Fact L2 First instrument A
Diffuse (Lambertian) brightness is the clamped dot product of the surface normal and the light direction
Concept L2 First instrument G
Diffuse path tracing recurses on random scatter directions until a depth limit terminates the chain
Concept L2 First instrument G
Diffusion inference iteratively removes predicted noise from a latent tensor until an image emerges
Concept L2 First instrument K
Digital audio sample rate does not limit time resolution — dithered audio has effectively unlimited time resolution
Misconception L2 First instrument B
Digital audio samples can represent waveforms whose continuous analog output exceeds 0 dBFS between samples
Concept L2 First instrument B
Digital clipping occurs when amplitude exceeds ±1, truncating the waveform and causing distortion
Concept L2 First instrument BD
Digital sampling lets producers cut, loop, and re-order individual break hits into wholly new patterns
Concept L2 First instrument CB
Digital sound synthesis chains unit generators — oscillators, envelopes, effects — in signal processing networks
Concept L2 First instrument HB
Diminished triads (3+3 semitones) and augmented triads (4+4 semitones) are the two unstable triad types outside major and minor
Concept L2 First instrument A
Displacement-map is static structural coordinate offset; modulation-warp is its animated cousin driving continuous motion
Concept L2 First instrument HG
Displacing an SDF's input coordinate before evaluation deforms the shape by any function
Concept L2 First instrument G
Dissolve blend mode creates a grainy stochastic transition by randomly sampling pixels from each layer based on opacity
Concept L2 First instrument IH
Distortion adds harmonics to a bass signal, making it audible on small speakers that cannot reproduce low frequencies
Concept L2 First instrument D
Distortion adds new upper harmonics that EQ cannot create when a sound is too thin
Concept L2 First instrument D
Dither converts correlated quantization distortion into uncorrelated white noise, making it perceptually benign
Principle L2 First instrument B
Dither must be applied only once, at the very end of the mastering chain, when reducing word length
Concept L2 First instrument D
Diva house is characterised by powerful gospel-infused female vocals at gay clubs in the 1990s
Concept L2 First instrument O
Divide blend mode divides the base by the top layer, so a darker top brightens the base and any colour over black becomes white
Concept L2 First instrument IGH
DJ EQ comes in two models: full kill (silences the band completely) and shaping (attenuates but never silences)
Concept L2 First instrument MD
DMX Dump captures a live DMX snapshot into a new or existing Scene for immediate reuse
Procedure L2 First instrument I
DnB bass stacks a sine wave sub with harmonics above the fundamental for low-end fullness
Concept L2 First instrument B
DnB creates a two-speed illusion: fast drums at ~174 BPM over a half-time-feel bass at ~87 BPM
Concept L2 First instrument AF
DnB drums combine processed breakbeats with engineered hits emphasizing tight snappy transients
Concept L2 First instrument BA
DnB splits the bass into a mono sub-bass and a mid-frequency reese-bass occupying different bands
Principle L2 First instrument BD
DnB sub-bass is a synthesised or sampled deep pattern felt physically through powerful sound systems, not just heard
Concept L2 First instrument BD
DnB subgenres split into 'light' and 'heavy' poles, with ambient/jazz on one end and industrial/sci-fi on the other
Concept L2 First instrument O
Dodge modes lighten and burn modes darken as mirror images: dodging equals burning the negative
Principle L2 First instrument IGH