Atoms
5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.
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Renardo players receive SynthDef instructions via the `>>` operator and play patterns continuously
Renardo pre-defines Roman numeral chord constants I–VII as PGroups for quick chord progressions
Renardo requires SuperCollider installed and bootable separately before it can produce sound
Renardo ships a large built-in scale library covering modes, bebop, world, and symmetric scales
Renardo startup files run automatically on launch to pre-configure the session environment
Renardo supports SuperCollider, REAPER, Ableton Live, and MIDI as swappable audio backends
Renardo uses scale degree integers (not MIDI notes) as pitch values, converted via `Scale.default`
Renardo's `.fadein(n)` method ramps amplitude from 0 to full over n beats
Renardo's `lpf` and `hpf` attributes apply per-note low-pass and high-pass filters directly on players
Renardo's `play()` instrument uses a string of characters to define a rhythmic sample pattern
Renardo's gatherer module enables downloading sample packs and instrument chains from a community server
Rendering a looping animation to video: save each frame and call exit() at a target frameCount
Replacing a toy's clock resistor lets you continuously vary its pitch and tempo
Replacing step with smoothstep at an SDF boundary adds anti-aliasing and glow effects
Representation learning discovers useful features from data instead of hand-designing them
Reserve raymarched 3D for when depth adds meaning; a flat SDF composition is often stronger
Resolume clips launch on the next bar boundary when BPM sync is active
Resolume effects chain sequentially so each effect processes the output of the previous one
Resolume layers each play one clip and composite together into the output
Return tracks and sends enable shared effects processing across multiple tracks simultaneously
Returning a material ID alongside the SDF distance lets the raymarcher know which object was hit for shading
rev() reverses the time direction of a pattern's events within each cycle
Reverb and delay create front-to-back depth — the mix's third dimension beyond frequency and stereo
Reverb bundles several enhancements at once, so design a separate patch for each subset you need
Reverb can counteract masking by extending sustain or widening a masked sound
Reverb predelay sets a gap between dry attack and reverb onset that controls clarity and perceived distance
Reynolds defines DnB's distinctive essence as 'breakbeat-science and bass-mutation' — not genre-borrowing
RGB is a poor space for color reasoning because interpolation muddies through gray
Rhythm and pitch are the same phenomenon at different time scales
Rhythmic dictation transcribes a heard rhythm into standard notation
Rich granular textures emerge from superimposing grains that are individually trivial
Riddim is a minimalist dubstep subgenre defined by repetitive sub-bass lines and triplet percussion
Riley's In C structures a piece as ordered phrase cells each performer repeats and advances at will, blending determinism with indeterminacy
Ring modulation multiplies two signals, outputting sum and difference frequencies while suppressing the originals
RMS amplitude gives a perceptually smooth loudness value between 0 and 1
Robert Hood's Minimal Nation was made on secondhand pawn-shop gear with no reverb or compression
Roll off an instrument’s lows to make it stick out, or its highs to make it blend back
Rollers DnB prioritizes continuous hypnotic groove over dramatic drops, enabling seamless DJ mixing
Rolling off the lows and highs of a percussion loop lets it sit in a dense breakbeat mix
Room modes are standing waves between parallel boundaries at frequencies determined by room dimensions
room() adds reverberation to a pattern, from dry at 0 to increasingly wet at higher values
Root movement by fourths is strongest, by thirds smoothest, by seconds most contrasting — all drive chord progressions
rotate() and scale() in Processing transform geometry in local coordinate space, not screen space
Rotating a diameter chord around a circle while varying its length by noise produces a wave-clock pattern
Rotating the tonic of the pentatonic scale produces 5 distinct modes, each with a different emotional character
Round-robin sound sampling prevents perceptible repetition by rotating through a pool of similar samples rather than replaying one sound identically
Routing a sine wave through a bitcrusher at 8-bit depth creates grime's characteristic lo-fi buzzy bass
Routing an envelope to filter cutoff is the core articulation move of subtractive synthesis
Routing the highs band to kaleidoscope symmetry count produces a coherent coupling — fast bright content increases visual complexity
Routing the Mod Wheel to FM modulator amplitude gives the performer real-time control of brightness
Routing the Reese through a filter for its sub adds sub-bass that follows the main Reese's movement
rpitch: shifts a sample's pitch by semitones without manually calculating the equivalent rate
Running reverb on a parallel channel at 100% wet gives precise blend control
Running samples through a 12-bit engine adds the gritty crunch of classic Detroit drums
Running two copies of a record lets a DJ loop and tease its best section in real time
Sambass fuses Brazilian samba and bossa nova rhythms with DnB's breakbeat and bassline framework
Sample & Hold turns a continuous signal into stepped fixed values, the basis of digital audio
Sample and hold creates stepped random CV by sampling a noise source at each trigger, producing a stochastic melody or modulation
Sample chopping turns a recorded phrase into triggered slices that are re-sequenced into something new
Sample envelopes auto-set sustain to remaining sample length unless overridden