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5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

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Renardo players receive SynthDef instructions via the `>>` operator and play patterns continuously
Procedure L2 First instrument F
Renardo pre-defines Roman numeral chord constants I–VII as PGroups for quick chord progressions
Fact L2 First instrument FA
Renardo requires SuperCollider installed and bootable separately before it can produce sound
Procedure L2 First instrument FN
Renardo ships a large built-in scale library covering modes, bebop, world, and symmetric scales
Fact L2 First instrument FA
Renardo startup files run automatically on launch to pre-configure the session environment
Procedure L2 First instrument F
Renardo supports SuperCollider, REAPER, Ableton Live, and MIDI as swappable audio backends
Fact L2 First instrument FN
Renardo uses scale degree integers (not MIDI notes) as pitch values, converted via `Scale.default`
Concept L2 First instrument FA
Renardo's `.fadein(n)` method ramps amplitude from 0 to full over n beats
Fact L2 First instrument F
Renardo's `lpf` and `hpf` attributes apply per-note low-pass and high-pass filters directly on players
Procedure L2 First instrument FB
Renardo's `play()` instrument uses a string of characters to define a rhythmic sample pattern
Procedure L2 First instrument F
Renardo's gatherer module enables downloading sample packs and instrument chains from a community server
Fact L2 First instrument FN
Rendering a looping animation to video: save each frame and call exit() at a target frameCount
Procedure L2 First instrument HN
Replacing a toy's clock resistor lets you continuously vary its pitch and tempo
Procedure L2 First instrument E
Replacing step with smoothstep at an SDF boundary adds anti-aliasing and glow effects
Procedure L2 First instrument G
Representation learning discovers useful features from data instead of hand-designing them
Concept L2 First instrument K
Reserve raymarched 3D for when depth adds meaning; a flat SDF composition is often stronger
Principle L2 First instrument LGH
Resolume clips launch on the next bar boundary when BPM sync is active
Concept L2 First instrument I
Resolume effects chain sequentially so each effect processes the output of the previous one
Concept L2 First instrument I
Resolume layers each play one clip and composite together into the output
Concept L2 First instrument I
Return tracks and sends enable shared effects processing across multiple tracks simultaneously
Concept L2 First instrument ND
Returning a material ID alongside the SDF distance lets the raymarcher know which object was hit for shading
Concept L2 First instrument G
rev() reverses the time direction of a pattern's events within each cycle
Concept L2 First instrument F
Reverb and delay create front-to-back depth — the mix's third dimension beyond frequency and stereo
Concept L2 First instrument DAF
Reverb bundles several enhancements at once, so design a separate patch for each subset you need
Concept L2 First instrument D
Reverb can counteract masking by extending sustain or widening a masked sound
Concept L2 First instrument D
Reverb predelay sets a gap between dry attack and reverb onset that controls clarity and perceived distance
Concept L2 First instrument D
Reynolds defines DnB's distinctive essence as 'breakbeat-science and bass-mutation' — not genre-borrowing
Concept L2 First instrument OC
RGB is a poor space for color reasoning because interpolation muddies through gray
Concept L2 First instrument LHG
Rhythm and pitch are the same phenomenon at different time scales
Principle L2 First instrument BA
Rhythmic dictation transcribes a heard rhythm into standard notation
Procedure L2 First instrument A
Rich granular textures emerge from superimposing grains that are individually trivial
Principle L2 First instrument B
Riddim is a minimalist dubstep subgenre defined by repetitive sub-bass lines and triplet percussion
Concept L2 First instrument OA
Riley's In C structures a piece as ordered phrase cells each performer repeats and advances at will, blending determinism with indeterminacy
Concept L2 First instrument AF
Ring modulation multiplies two signals, outputting sum and difference frequencies while suppressing the originals
Concept L2 First instrument BE
RMS amplitude gives a perceptually smooth loudness value between 0 and 1
Concept L2 First instrument JB
Robert Hood's Minimal Nation was made on secondhand pawn-shop gear with no reverb or compression
Fact L2 First instrument OM
Roll off an instrument’s lows to make it stick out, or its highs to make it blend back
Principle L2 First instrument D
Rollers DnB prioritizes continuous hypnotic groove over dramatic drops, enabling seamless DJ mixing
Concept L2 First instrument OM
Rolling off the lows and highs of a percussion loop lets it sit in a dense breakbeat mix
Procedure L2 First instrument CD
Room modes are standing waves between parallel boundaries at frequencies determined by room dimensions
Concept L2 First instrument D
room() adds reverberation to a pattern, from dry at 0 to increasingly wet at higher values
Concept L2 First instrument FB
Root movement by fourths is strongest, by thirds smoothest, by seconds most contrasting — all drive chord progressions
Principle L2 First instrument A
rotate() and scale() in Processing transform geometry in local coordinate space, not screen space
Concept L2 First instrument H
Rotating a diameter chord around a circle while varying its length by noise produces a wave-clock pattern
Procedure L2 First instrument H
Rotating the tonic of the pentatonic scale produces 5 distinct modes, each with a different emotional character
Concept L2 First instrument AF
Round-robin sound sampling prevents perceptible repetition by rotating through a pool of similar samples rather than replaying one sound identically
Procedure L2 First instrument IB
Routing a sine wave through a bitcrusher at 8-bit depth creates grime's characteristic lo-fi buzzy bass
Procedure L2 First instrument B
Routing an envelope to filter cutoff is the core articulation move of subtractive synthesis
Procedure L2 First instrument BE
Routing the highs band to kaleidoscope symmetry count produces a coherent coupling — fast bright content increases visual complexity
Procedure L2 First instrument JH
Routing the Mod Wheel to FM modulator amplitude gives the performer real-time control of brightness
Concept L2 First instrument B
Routing the Reese through a filter for its sub adds sub-bass that follows the main Reese's movement
Principle L2 First instrument B
rpitch: shifts a sample's pitch by semitones without manually calculating the equivalent rate
Procedure L2 First instrument F
Running reverb on a parallel channel at 100% wet gives precise blend control
Procedure L2 First instrument D
Running samples through a 12-bit engine adds the gritty crunch of classic Detroit drums
Concept L2 First instrument BA
Running two copies of a record lets a DJ loop and tease its best section in real time
Procedure L2 First instrument MO
Sambass fuses Brazilian samba and bossa nova rhythms with DnB's breakbeat and bassline framework
Concept L2 First instrument OA
Sample & Hold turns a continuous signal into stepped fixed values, the basis of digital audio
Concept L2 First instrument BE
Sample and hold creates stepped random CV by sampling a noise source at each trigger, producing a stochastic melody or modulation
Concept L2 First instrument E
Sample chopping turns a recorded phrase into triggered slices that are re-sequenced into something new
Procedure L2 First instrument C
Sample envelopes auto-set sustain to remaining sample length unless overridden
Concept L2 First instrument F