home/atoms

Atoms

5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

Showing 2,641–2,700 of 5,034 · page 45 / 84

Publishing an SDK as open source accelerates adoption of a protocol across diverse software
Principle L2 First instrument JN
Punctual runs audio and visuals in one program, eliminating the need for an external AV bridge — audio reacts to its own sound natively
Fact L2 First instrument JH
Punctual uses a normalised -1 to 1 coordinate space with (0,0) at the centre of the screen
Fact L2 First instrument HF
Punctual uses the same signal notation for audio and visuals, routed by the >> target
Concept L2 First instrument FH
Pure Data connections run from an outlet (object bottom) to an inlet (object top), never the reverse
Concept L2 First instrument N
Pure Data has two modes — Edit Mode for building patches and Run Mode for playing them
Concept L2 First instrument N
Pure Data opens with DSP off, so no audio is produced until DSP is explicitly turned on
Procedure L2 First instrument N
Pure Data's auto-patching creates each new object already connected to the previous one
Procedure L2 First instrument N
Purely tonal EQ is legitimate, where analog colorations matter as much as the curve
Principle L2 First instrument D
push() and pop() isolate transformations so they do not accumulate globally in p5.js
Procedure L2 First instrument H
Pushing extreme frequency ranges makes playback-system limits part of the artistic statement
Concept L2 First instrument OD
Pwhite generates uniformly-distributed random numbers across a continuous range
Concept L2 First instrument F
Pythagorean integer triplets provide exact normalized rotation matrices without trigonometry
Concept L2 First instrument G
q_sample implements the 'nice property' — corrupting an image to any noise level in one operation
Procedure L2 First instrument K
QLC+ transmits DMX over Ethernet using Art-Net UDP with universe-numbering offset by 1
Fact L2 First instrument IJ
QLC+ uses OSC over UDP with auto-assigned ports derived from universe numbers
Fact L2 First instrument IJ
Quantized launch makes apps wait for the next quantum boundary before starting, enabling tight ensemble starts
Concept L2 First instrument JN
Quintuplet, sextuplet, and septuplet grids place hits between 16th notes without manual millisecond nudging
Procedure L2 First instrument AN
Raising a uniform random value to a power skews its distribution toward one end of its range
Concept L2 First instrument H
Raising the pitch of a synthesized kick drum patch turns it into a tom sound
Principle L2 First instrument BE
Random horizontal flipping during training improves sample quality in image diffusion models
Fact L2 First instrument K
random() produces uniform random values while noise() produces smooth correlated pseudo-random values
Concept L2 First instrument H
randomSeed() makes a p5.js sketch's random output deterministic so results can be saved, shared, and re-created
Concept L2 First instrument H
Rate scaling on a DX7 operator makes higher keyboard notes sweep faster, mimicking acoustic brightness-by-register
Concept L2 First instrument B
Ratio 2:1 for gentle bus glue, 4:1 is a starting point for individual parts, higher ratios for heavy control
Fact L2 First instrument D
RAVE dataset quality needs a balance between homogeneity and diversity
Principle L2 First instrument K
RAVE is a variational autoencoder that encodes audio into a compact latent space and decodes it back in realtime
Concept L2 First instrument KB
RAVE models must be exported with --streaming to avoid click artifacts in realtime hosts
Procedure L2 First instrument KN
RAVE perceptual quality must be judged by ear, since adversarial loss values do not track it
Principle L2 First instrument K
RAVE requires hours of homogeneous audio preprocessed into a chunked database before training
Procedure L2 First instrument K
RAVE supports mute, compress, and gain augmentations to improve generalization on small datasets
Principle L2 First instrument K
RAVE training is monitored via TensorBoard distance, fidelity, and adversarial-loss logs
Procedure L2 First instrument K
RAVE uses gin-config to define and override model hyperparameters without modifying code
Procedure L2 First instrument KN
Rave's aesthetics and its drug culture co-evolved, so a shift toward ecstasy's 'dark side' turned the music darker
Fact L2 First instrument OA
RAVE's generate script applies a model to large collections of audio files offline in batch mode
Procedure L2 First instrument K
RAVE's lazy dataset mode avoids disk conversion by loading raw audio files at training time
Concept L2 First instrument KN
Ray tracing renders by following the paths of light rays as they interact with scene objects and lights
Concept L2 First instrument G
Ray tracing's main advantage over rasterization is computing secondary effects: reflections, refractions, and shadows
Principle L2 First instrument G
Raymarching finds ray–surface intersections by stepping along the ray using the SDF value as the safe step distance
Concept L2 First instrument G
Re-Pitch warp mode maintains the original character of a breakbeat by changing pitch with tempo
Concept L2 First instrument CN
Reading a.fft[4] or higher returns undefined, causing NaN arithmetic and a frozen or black Hydra frame
Fact L2 First instrument HJ
Real-time audio computes each sample on demand inside a callback that must meet its deadline and never block
Concept L2 First instrument B
Real-time in live cinema has multiple levels: mixing pre-recorded clips, generating visuals algorithmically, and processing live camera feed
Concept L2 First instrument IJ
Reason in scale degrees and resolve to pitch class late so an arrangement transposes by changing one number
Principle L2 First instrument AF
ReBirth RB-338 (1997) was an early software emulation of the TB-303 and TR-808/909, democratising the classic techno sound
Fact L2 First instrument NB
Recording a part at slow tempo then speeding up the tape hides timing errors and shifts the timbre
Procedure L2 First instrument OB
Recording a part twice and panning the takes hard left/right widens it in stereo
Procedure L2 First instrument D
Recording as hot as possible to maximize SNR was necessary for 16-bit recording but is counterproductive at 24-bit
Misconception L2 First instrument D
Recording performed gestures as animation data creates more natural motion than keyframing
Concept L2 First instrument HI
Recursive functions in Processing call themselves to generate self-similar, branching forms
Concept L2 First instrument H
Recursive grid subdivision generates fractal-like layouts by splitting cells into sub-grids
Procedure L2 First instrument H
Reducing bit depth adds harmonic quantization noise; dithering trades it for benign broadband noise
Concept L2 First instrument BJ
Regular or varied spacing of repeated visual units creates rhythm across the frame even in a still image
Concept L2 First instrument HL
Reich's phasing runs two identical loops at slightly different speeds to generate emergent shifting patterns
Concept L2 First instrument AF
Relative keys share notes with a different tonic; parallel keys share a tonic with different notes, and swapping between parallels is modal interchange
Concept L2 First instrument AF
Removing a point from its conventional context awakens its inner tensions and makes a silent element speak
Concept L2 First instrument L
Removing chord tones while always keeping the 7th makes deep house progressions cleaner in the mix without losing their harmonic character
Principle L2 First instrument AD
Removing compression from a mix collapses front-to-back depth and causes elements to wander in level
Principle L2 First instrument D
Renardo Patterns are cyclic sequences that support arithmetic, slicing, and algorithmic manipulation
Concept L2 First instrument F
Renardo player attributes (`dur`, `amp`, `pan`, `sus`, `oct`) control timing and expression per note
Concept L2 First instrument F