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Atoms

5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

Showing 2,581–2,640 of 5,034 · page 44 / 84

Pitching a sampled 909 snare down a couple of semitones gives a darker, grainier texture
Procedure L2 First instrument AB
Pitching vocal samples upward without time-stretching creates grime's chipmunk vocal effect
Procedure L2 First instrument BC
Pixel art as a discipline developed within the demoscene alongside the related artscene subculture
Fact L2 First instrument OHL
Pixel mapping replaces each pixel of a source image with a drawn element sized or coloured by that pixel's value
Procedure L2 First instrument H
Placing clap and snare together on beats 2 and 4 sets the backbeat of an electro drum pattern
Procedure L2 First instrument AO
Placing focal elements on the thirds lines or intersections reads as dynamic; centering reads as static
Principle L2 First instrument LHG
Placing hi-hats 'late'/humanized between kick and snare is the defining swing move in future garage
Procedure L2 First instrument A
Placing individual hits off the grid by hand creates groove that uniform swing quantize cannot
Procedure L2 First instrument ADF
Placing percussion hits in gaps not occupied by other elements creates rhythmic density without collision
Principle L2 First instrument A
Placing the techno clap only on the second kick, not on 2 and 4, opens the groove and avoids a rock feel
Concept L2 First instrument A
Placing two hi-hats per beat from a quintuplet grid produces a 3:2 ratio — quintuplet swing
Concept L2 First instrument A
Planning module power draw in milliamps against PSU capacity prevents overloading rails when building a system
Procedure L2 First instrument E
play~ is chosen over groove~ for granular synthesis because its triggering allows efficient per-grain enveloping
Principle L2 First instrument BN
PlayBuf plays a Buffer at a controllable rate, with optional looping and a trigger to jump to startPos
Concept L2 First instrument BF
PlayBuf.ar loads an audio buffer and plays it back with variable speed, direction, and looping
Procedure L2 First instrument FBC
PlayBuf.ar plays back audio files loaded into server buffers; rate controls speed and direction
Concept L2 First instrument FN
Playing an octave up halves ß, so the Modulator amplitude must double per octave to keep the timbre constant
Principle L2 First instrument B
Playing only the best 30 seconds of each record developed nimble crate skills that transferred directly to club DJing
Principle L2 First instrument M
Playing the same melody an octave higher reads as brighter and more intense — register is an arrangement lever
Principle L2 First instrument AF
ply(n) speeds up each individual event n times within its own time slot, adding rhythmic density
Concept L2 First instrument F
Points on a circle's circumference are computed from center, radius, and angle using sin/cos
Procedure L2 First instrument H
Polar coordinates (r, angle) map to Cartesian (x, y) as x = cx + r*cos(a), y = cy + r*sin(a)
Concept L2 First instrument H
Polar warp reinterprets Cartesian coordinates as (radius, angle), turning stripes into rings and scrolling into rotation
Concept L2 First instrument LGH
Polar-warp plus radial-symmetry forms the mandala/kaleidoscope skeleton of a psychedelic visual
Concept L2 First instrument HG
Polymeter and every-n-transform generate long-form evolution in techno without changing the core pulse
Principle L2 First instrument AF
Polymeter is the cheapest way to make a loop evolve without writing more notes
Principle L2 First instrument AF
Polymeter, polyrhythm, and counter-melody are realized in imperative engines as genuinely separate concurrent timelines that can drift
Concept L2 First instrument FA
Polyrhythm sounds two conflicting subdivisions at once, creating a rolling tension that resolves periodically
Concept L2 First instrument AF
Post-dubstep is a loose umbrella term for bass-influenced club music that resists single-genre definition
Concept L2 First instrument O
Post-noise emerged when noise artists infused kosmische, ambient, and new age into the noise aesthetic
Concept L2 First instrument O
Post-war composition split between total pre-determination and deliberate abdication of control
Concept L2 First instrument OF
Power electronics is a strictly noise-oriented style enabled by cheap synthesizers and non-musician participation
Fact L2 First instrument O
Prand picks a random item from a list on each event, constrained to list members
Concept L2 First instrument F
Pre-gramming is the preparatory language and code design a live coder does before performing, which merges composition with language design
Concept L2 First instrument F
Prefer EQ cuts to boosts because their artifacts are quieter and land in less critical regions
Principle L2 First instrument D
Pressing Run in Sonic Pi adds a new concurrent thread without stopping existing threads
Concept L2 First instrument F
Pressure-sensitive note repeat encodes velocity into repeated notes via finger pressure
Procedure L2 First instrument AE
Primitive-based SDFs define scenes as mathematical formulae rather than volumetric grids, giving infinite precision and a tiny memory footprint
Concept L2 First instrument G
Probabilistic variation at low amounts humanizes a pattern; at high amounts it thins or breaks it up
Concept L2 First instrument AF
Probabilistically ratcheting a step into a 2/3/4-hit burst adds unpredictable rolls and stutters
Concept L2 First instrument AF
Processing audio in short segments reduces GPU memory at the cost of segment-boundary artefacts
Principle L2 First instrument K
Processing classes bundle related fields and methods into reusable, instantiable objects
Concept L2 First instrument H
Processing displays text using pre-converted VLW bitmap fonts loaded with loadFont() and textFont()
Concept L2 First instrument H
Processing event functions like mousePressed() interrupt draw() cleanly, running once per event
Concept L2 First instrument H
Processing keyboard events use keyPressed and key variables, with keyCode for special keys
Concept L2 First instrument H
Processing maintains drawing style state until explicitly changed
Concept L2 First instrument H
Processing's beginShape/endShape with bezierVertex() enables smooth custom vector paths
Concept L2 First instrument H
Processing's PGraphics is an independent off-screen drawing layer with its own coordinate system and settings
Concept L2 First instrument HL
Processing's setup() runs once and draw() repeats each frame to create animation
Procedure L2 First instrument H
Producers learned to alter sample pitch, speed, and texture to avoid detection and copyright claims
Concept L2 First instrument C
Programmed drum samples need sound-design treatment to fit a track's vibe
Principle L2 First instrument AB
Programmers use both discrete linguistic symbols and analogue mental imagery simultaneously when reading and writing code
Concept L2 First instrument FO
Progressive house commonly uses I–V–vi–IV and vi–IV–I–V progressions for emotional melodic journeys
Fact L2 First instrument OA
Projection surface is a compositional choice: bodies, smoke, water, transparent screens, and architecture reshape the spatial experience
Concept L2 First instrument I
Projector throw distance must match the venue's depth and target size
Concept L2 First instrument I
Proper CC attribution includes title, author, source URL, and license name/URL — not just the artist's name
Procedure L2 First instrument P
Proper juke is fast four-to-the-floor ghetto house; proper footwork is rhythmically abstract with beat-skips, departing from house entirely
Concept L2 First instrument OA
Pseq plays items from a list in order for a given number of repetitions
Concept L2 First instrument F
Pseq, Prand, and Pwhite are three core Pattern generators with distinct selection behaviors
Concept L2 First instrument FN
Psychedelic palettes are highly saturated complementary/triadic hues always in motion via palette-cycle — color must never settle
Concept L2 First instrument HL