Atoms
5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.
Showing 2,581–2,640 of 5,034 · page 44 / 84
Pitching a sampled 909 snare down a couple of semitones gives a darker, grainier texture
Pitching vocal samples upward without time-stretching creates grime's chipmunk vocal effect
Pixel art as a discipline developed within the demoscene alongside the related artscene subculture
Pixel mapping replaces each pixel of a source image with a drawn element sized or coloured by that pixel's value
Placing clap and snare together on beats 2 and 4 sets the backbeat of an electro drum pattern
Placing focal elements on the thirds lines or intersections reads as dynamic; centering reads as static
Placing hi-hats 'late'/humanized between kick and snare is the defining swing move in future garage
Placing individual hits off the grid by hand creates groove that uniform swing quantize cannot
Placing percussion hits in gaps not occupied by other elements creates rhythmic density without collision
Placing the techno clap only on the second kick, not on 2 and 4, opens the groove and avoids a rock feel
Placing two hi-hats per beat from a quintuplet grid produces a 3:2 ratio — quintuplet swing
Planning module power draw in milliamps against PSU capacity prevents overloading rails when building a system
play~ is chosen over groove~ for granular synthesis because its triggering allows efficient per-grain enveloping
PlayBuf plays a Buffer at a controllable rate, with optional looping and a trigger to jump to startPos
PlayBuf.ar loads an audio buffer and plays it back with variable speed, direction, and looping
PlayBuf.ar plays back audio files loaded into server buffers; rate controls speed and direction
Playing an octave up halves ß, so the Modulator amplitude must double per octave to keep the timbre constant
Playing only the best 30 seconds of each record developed nimble crate skills that transferred directly to club DJing
Playing the same melody an octave higher reads as brighter and more intense — register is an arrangement lever
ply(n) speeds up each individual event n times within its own time slot, adding rhythmic density
Points on a circle's circumference are computed from center, radius, and angle using sin/cos
Polar coordinates (r, angle) map to Cartesian (x, y) as x = cx + r*cos(a), y = cy + r*sin(a)
Polar warp reinterprets Cartesian coordinates as (radius, angle), turning stripes into rings and scrolling into rotation
Polar-warp plus radial-symmetry forms the mandala/kaleidoscope skeleton of a psychedelic visual
Polymeter and every-n-transform generate long-form evolution in techno without changing the core pulse
Polymeter is the cheapest way to make a loop evolve without writing more notes
Polymeter, polyrhythm, and counter-melody are realized in imperative engines as genuinely separate concurrent timelines that can drift
Polyrhythm sounds two conflicting subdivisions at once, creating a rolling tension that resolves periodically
Post-dubstep is a loose umbrella term for bass-influenced club music that resists single-genre definition
Post-noise emerged when noise artists infused kosmische, ambient, and new age into the noise aesthetic
Post-war composition split between total pre-determination and deliberate abdication of control
Power electronics is a strictly noise-oriented style enabled by cheap synthesizers and non-musician participation
Prand picks a random item from a list on each event, constrained to list members
Pre-gramming is the preparatory language and code design a live coder does before performing, which merges composition with language design
Prefer EQ cuts to boosts because their artifacts are quieter and land in less critical regions
Pressing Run in Sonic Pi adds a new concurrent thread without stopping existing threads
Pressure-sensitive note repeat encodes velocity into repeated notes via finger pressure
Primitive-based SDFs define scenes as mathematical formulae rather than volumetric grids, giving infinite precision and a tiny memory footprint
Probabilistic variation at low amounts humanizes a pattern; at high amounts it thins or breaks it up
Probabilistically ratcheting a step into a 2/3/4-hit burst adds unpredictable rolls and stutters
Processing audio in short segments reduces GPU memory at the cost of segment-boundary artefacts
Processing classes bundle related fields and methods into reusable, instantiable objects
Processing displays text using pre-converted VLW bitmap fonts loaded with loadFont() and textFont()
Processing event functions like mousePressed() interrupt draw() cleanly, running once per event
Processing keyboard events use keyPressed and key variables, with keyCode for special keys
Processing maintains drawing style state until explicitly changed
Processing's beginShape/endShape with bezierVertex() enables smooth custom vector paths
Processing's PGraphics is an independent off-screen drawing layer with its own coordinate system and settings
Processing's setup() runs once and draw() repeats each frame to create animation
Producers learned to alter sample pitch, speed, and texture to avoid detection and copyright claims
Programmed drum samples need sound-design treatment to fit a track's vibe
Programmers use both discrete linguistic symbols and analogue mental imagery simultaneously when reading and writing code
Progressive house commonly uses I–V–vi–IV and vi–IV–I–V progressions for emotional melodic journeys
Projection surface is a compositional choice: bodies, smoke, water, transparent screens, and architecture reshape the spatial experience
Projector throw distance must match the venue's depth and target size
Proper CC attribution includes title, author, source URL, and license name/URL — not just the artist's name
Proper juke is fast four-to-the-floor ghetto house; proper footwork is rhythmically abstract with beat-skips, departing from house entirely
Pseq plays items from a list in order for a given number of repetitions
Pseq, Prand, and Pwhite are three core Pattern generators with distinct selection behaviors
Psychedelic palettes are highly saturated complementary/triadic hues always in motion via palette-cycle — color must never settle