home/ atoms/ processing-frame-loop

Processing's setup() runs once and draw() repeats each frame to create animation

Processing uses two special function blocks for animation: setup() and draw(). Code inside setup() executes once when the program launches — use it to initialize canvas size, background color, and variables. Code inside draw() is called repeatedly at the frame rate, redrawing each frame. Use frameRate(n) to target n frames per second. State persists between draw() calls in global variables, allowing values to accumulate or animate over time. Key consequence: to clear the frame each loop, call background() inside draw(); to leave traces (accumulate marks), omit background() from draw(). The frame loop is the basis of all Processing animation.

Examples

Growing circle: declare int diam = 10; globally, inside draw() call ellipse(centX, centY, diam, diam); diam += 10;. Leaving traces: remove background() from draw() and each frame’s marks accumulate — each circle is drawn over previous ones, creating layering.

Assessment

Write a Processing sketch skeleton (setup + draw) that moves a circle from left to right across the screen, wrapping back to the left edge when it passes the right edge.

“setup() function block is called once when the program launches, so it should contain all your initialization code”
corpus · generative-art-a-practical-guide-using-processing-matt-pears · chunk 13