Atoms
5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.
Showing 1,501–1,560 of 5,034 · page 26 / 84
A snare roll foreshadows a trance transition by escalating in velocity, frequency, and volume
A soft knee makes compression progressively engage below the threshold, producing more transparent results
A solid source's resolution sets mask edge quality: higher resolution gives smoother edges
A Solo Frame in QLC+ enforces mutual exclusion so only one button is active at a time
A source assigned to a layer becomes that layer's texture, so one source can feed many layers independently
A spectrogram is a time-frequency power map created by computing the STFT frame-by-frame and plotting energy per bin
A spectroscope displays a signal's spectral content — amplitude vs. frequency — in real time
A spectrum analyzer supplements limited low-frequency monitoring by visualizing octave balance at the bottom end
A Speed Dial widget adjusts multiple functions' fade and duration speeds in real time with tap tempo
A static DC voltage (offset) can open VCAs, transpose pitch, reset sequencers, and bias any CV destination
A strong focal point is created by contrast, isolation, or convergence — not by competing elements
A Strudel voice must be tagged `.analyze('hydra')` to contribute to the FFT — an untagged voice is inaudible to the visuals even if loud in the speakers
A sub oscillator one or two octaves below the main oscillator adds low-end weight without audibly changing the main timbre
A sub-30 ms Haas delay widens a mono signal but is mono-incompatible and lopsided
A sub-synth reinforcing a bass can thin the low end when its waveform is out of phase with the bass fundamental
A supersaw lead is built from two detuned saw-wave oscillators with many voices and a subtle LFO pitch modulation
A swing setting of 60–65% produces the rolling feel characteristic of UK garage
A SynthDef is a reusable named synth recipe; a Synth is a running instance of it
A SynthDef is a reusable recipe for sound; a Synth is one execution of that recipe
A synthesized snare combines a pitched sine transient with white noise through a fast filter envelope
A synthesized snare combines a tuned membrane tone with a decaying noise component
A Synthwave bassline is built by following the root note of each chord
A Synthwave lead should be simple enough to whistle after one or two listens
A tan() wave drives motion that shoots off-screen and returns from the opposite side, unlike a bounded sin() wave
A tempo-matched delay sinks into the groove; an unmatched delay pops out as a distinct echo
A tempo-synced square-wave LFO on pitch produces a rhythmic octave-jumping lead
A three-terminal voltage regulator (78xx) turns a noisy wall-wart into a clean, fixed supply voltage
A three.js Mesh is the combination of a Geometry (shape) and a Material (appearance) and nothing is drawn until both are combined
A Tidal pattern is a function from a time arc to a list of events, not a stored sequence
A TidalCycles pattern is built in two layers: a mini-notation sequence as source material, then transformations applied to it
A tone response curve encodes intensity non-linearly to match human brightness perception
A too-fast release causes audible pumping; a too-slow release causes the compressor to ride gain continuously
A tool's affordances and omissions silently shape the musical ideas a performer can conceive
A trance gate rhythmically chops a sustained chord to add motion
A trap hi-hat roll is 32nd notes whose velocities are sculpted into accents to make a stuttering texture
A triggered drum sample must be timing- and phase-aligned to the original by hand, or it cancels instead of reinforcing
A uniform buffer holds per-draw-call constants visible to all shader invocations, unlike per-vertex attributes or writable storage buffers
A VAE generates sound by encoding a spectrogram to a latent point, decoding it, and inverting the STFT
A variance schedule beta_t controls how quickly noise accumulates across DDPM timesteps
A VC Slider in Playback mode combines function start/stop and intensity control in one fader
A VC Submaster Slider scales the intensity of all other widgets in the same frame
A VCV Rack polyphonic cable carries up to 16 channels so one patch chain voices multiple notes
A very short reverb behaves like EQ or a sustain enhancer rather than a spatial effect
A vignette darkens frame edges to concentrate attention inward and give a generative field coherence
A visual pulse is amplitude-following, not beat-locked, and will drift from the musical grid
A vocoder imposes a voice onto a synth carrier to produce robotic 80s-style vocals
A voltage-controlled amplifier driven by an envelope generator shapes a sound's loudness over time
A voltage-controlled filter at maximum resonance self-oscillates into a sine-wave oscillator
A voltage-controlled oscillator's frequency is set by an applied control voltage, not just a manual knob
A VPT playlist auto-crossfades through a clip sequence, requiring each clip to outlast twice the crossfade
A VPT preset stores the whole live state of layers and sources, not a rendered image
A walking bass outlines the harmony by passing through chord tones and chromatic approach notes between roots
A wavefolder reflects a wave back on itself past a threshold, creating high harmonics instead of clipping
A waveform and its set of harmonics are two equivalent descriptions of the same sound
A wavetable oscillator scales a phasor by the table size to index a stored waveform array
A WebGPU canvas context must be configured with a device and the device's preferred texture format before drawing
A WebGPU draw call requires setPipeline, setVertexBuffer, and draw called in sequence on a render pass encoder
A WebGPU render loop re-records and re-submits a command buffer each frame; requestAnimationFrame or setInterval drives the cadence
A WebGPU render pass with loadOp 'clear' and a clearValue fills the attached texture with a solid RGBA color
A WebGPU uniform is a shader global held constant for every invocation of one draw call