home/atoms

Atoms

5,034 knowledge atoms — one concept each, the smallest teachable units. This is the reference library, not a course: atoms back the hands-on lessons on the two course paths and are here to look up, not to learn from in order. To find something specific, use search or browse by domain, level or type.

Showing 1,501–1,560 of 5,034 · page 26 / 84

A snare roll foreshadows a trance transition by escalating in velocity, frequency, and volume
Concept L2 First instrument AO
A soft knee makes compression progressively engage below the threshold, producing more transparent results
Concept L2 First instrument D
A solid source's resolution sets mask edge quality: higher resolution gives smoother edges
Principle L2 First instrument I
A Solo Frame in QLC+ enforces mutual exclusion so only one button is active at a time
Concept L2 First instrument I
A source assigned to a layer becomes that layer's texture, so one source can feed many layers independently
Concept L2 First instrument I
A spectrogram is a time-frequency power map created by computing the STFT frame-by-frame and plotting energy per bin
Concept L2 First instrument BJ
A spectroscope displays a signal's spectral content — amplitude vs. frequency — in real time
Concept L2 First instrument BN
A spectrum analyzer supplements limited low-frequency monitoring by visualizing octave balance at the bottom end
Procedure L2 First instrument D
A Speed Dial widget adjusts multiple functions' fade and duration speeds in real time with tap tempo
Concept L2 First instrument I
A static DC voltage (offset) can open VCAs, transpose pitch, reset sequencers, and bias any CV destination
Concept L2 First instrument E
A strong focal point is created by contrast, isolation, or convergence — not by competing elements
Principle L2 First instrument LHG
A Strudel voice must be tagged `.analyze('hydra')` to contribute to the FFT — an untagged voice is inaudible to the visuals even if loud in the speakers
Fact L2 First instrument JFH
A sub oscillator one or two octaves below the main oscillator adds low-end weight without audibly changing the main timbre
Procedure L2 First instrument B
A sub-30 ms Haas delay widens a mono signal but is mono-incompatible and lopsided
Concept L2 First instrument D
A sub-synth reinforcing a bass can thin the low end when its waveform is out of phase with the bass fundamental
Concept L2 First instrument D
A supersaw lead is built from two detuned saw-wave oscillators with many voices and a subtle LFO pitch modulation
Procedure L2 First instrument B
A swing setting of 60–65% produces the rolling feel characteristic of UK garage
Fact L2 First instrument AF
A SynthDef is a reusable named synth recipe; a Synth is a running instance of it
Concept L2 First instrument FBN
A SynthDef is a reusable recipe for sound; a Synth is one execution of that recipe
Concept L2 First instrument BF
A synthesized snare combines a pitched sine transient with white noise through a fast filter envelope
Procedure L2 First instrument BE
A synthesized snare combines a tuned membrane tone with a decaying noise component
Concept L2 First instrument B
A Synthwave bassline is built by following the root note of each chord
Procedure L2 First instrument AB
A Synthwave lead should be simple enough to whistle after one or two listens
Principle L2 First instrument A
A tan() wave drives motion that shoots off-screen and returns from the opposite side, unlike a bounded sin() wave
Concept L2 First instrument H
A tempo-matched delay sinks into the groove; an unmatched delay pops out as a distinct echo
Concept L2 First instrument D
A tempo-synced square-wave LFO on pitch produces a rhythmic octave-jumping lead
Procedure L2 First instrument BO
A three-terminal voltage regulator (78xx) turns a noisy wall-wart into a clean, fixed supply voltage
Concept L2 First instrument EB
A three.js Mesh is the combination of a Geometry (shape) and a Material (appearance) and nothing is drawn until both are combined
Concept L2 First instrument H
A Tidal pattern is a function from a time arc to a list of events, not a stored sequence
Concept L2 First instrument FNA
A TidalCycles pattern is built in two layers: a mini-notation sequence as source material, then transformations applied to it
Concept L2 First instrument F
A tone response curve encodes intensity non-linearly to match human brightness perception
Concept L2 First instrument LG
A too-fast release causes audible pumping; a too-slow release causes the compressor to ride gain continuously
Concept L2 First instrument D
A tool's affordances and omissions silently shape the musical ideas a performer can conceive
Principle L2 First instrument FBM
A trance gate rhythmically chops a sustained chord to add motion
Concept L2 First instrument BO
A trap hi-hat roll is 32nd notes whose velocities are sculpted into accents to make a stuttering texture
Procedure L2 First instrument A
A triggered drum sample must be timing- and phase-aligned to the original by hand, or it cancels instead of reinforcing
Procedure L2 First instrument D
A uniform buffer holds per-draw-call constants visible to all shader invocations, unlike per-vertex attributes or writable storage buffers
Concept L2 First instrument G
A VAE generates sound by encoding a spectrogram to a latent point, decoding it, and inverting the STFT
Concept L2 First instrument K
A variance schedule beta_t controls how quickly noise accumulates across DDPM timesteps
Concept L2 First instrument K
A VC Slider in Playback mode combines function start/stop and intensity control in one fader
Concept L2 First instrument I
A VC Submaster Slider scales the intensity of all other widgets in the same frame
Concept L2 First instrument I
A VCV Rack polyphonic cable carries up to 16 channels so one patch chain voices multiple notes
Concept L2 First instrument EB
A very short reverb behaves like EQ or a sustain enhancer rather than a spatial effect
Concept L2 First instrument D
A vignette darkens frame edges to concentrate attention inward and give a generative field coherence
Concept L2 First instrument LHG
A visual pulse is amplitude-following, not beat-locked, and will drift from the musical grid
Concept L2 First instrument HJ
A vocoder imposes a voice onto a synth carrier to produce robotic 80s-style vocals
Concept L2 First instrument B
A voltage-controlled amplifier driven by an envelope generator shapes a sound's loudness over time
Concept L2 First instrument BE
A voltage-controlled filter at maximum resonance self-oscillates into a sine-wave oscillator
Concept L2 First instrument BE
A voltage-controlled oscillator's frequency is set by an applied control voltage, not just a manual knob
Concept L2 First instrument BE
A VPT playlist auto-crossfades through a clip sequence, requiring each clip to outlast twice the crossfade
Concept L2 First instrument I
A VPT preset stores the whole live state of layers and sources, not a rendered image
Concept L2 First instrument I
A walking bass outlines the harmony by passing through chord tones and chromatic approach notes between roots
Concept L2 First instrument AF
A wavefolder reflects a wave back on itself past a threshold, creating high harmonics instead of clipping
Concept L2 First instrument EB
A waveform and its set of harmonics are two equivalent descriptions of the same sound
Concept L2 First instrument B
A wavetable oscillator scales a phasor by the table size to index a stored waveform array
Concept L2 First instrument B
A WebGPU canvas context must be configured with a device and the device's preferred texture format before drawing
Procedure L2 First instrument G
A WebGPU draw call requires setPipeline, setVertexBuffer, and draw called in sequence on a render pass encoder
Procedure L2 First instrument G
A WebGPU render loop re-records and re-submits a command buffer each frame; requestAnimationFrame or setInterval drives the cadence
Procedure L2 First instrument G
A WebGPU render pass with loadOp 'clear' and a clearValue fills the attached texture with a solid RGBA color
Procedure L2 First instrument G
A WebGPU uniform is a shader global held constant for every invocation of one draw call
Concept L2 First instrument GK