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Atoms

5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

Showing 1,441–1,500 of 5,034 · page 25 / 84

A MIDI-CV interface converts MIDI notes into the pitch voltage and gate a modular understands
Concept L2 First instrument EB
A mix is a finite budget — spectrum, stereo width, and headroom shared between all voices
Concept L2 First instrument DAF
A mix's low-frequency rolloff point reflects its bass instrumentation and genre
Concept L2 First instrument D
A model's depth can be measured either as computation-graph length or as concept-hierarchy depth
Concept L2 First instrument K
A modular kick drum is synthesized by modulating a sine wave's pitch downward with a fast envelope
Procedure L2 First instrument BE
A module reads any voltage above about +3V as a high gate and below 1V as low
Fact L2 First instrument E
A monosynth's note-priority setting decides which held key sounds and has a drastic effect on playing
Concept L2 First instrument BE
A naive digital sawtooth resets only on sample boundaries, causing aliasing
Concept L2 First instrument B
A NAND-gate Schmitt-trigger oscillator can be gated on/off by a control input, letting one oscillator modulate another
Concept L2 First instrument EB
A near-monochrome ground with one saturated accent — letting contrast do the work, not hue variety — is the geometric palette recipe
Principle L2 First instrument HGL
A nn~ model's methods each define a distinct processing pipeline with its own inlet/outlet count
Concept L2 First instrument KN
A no-input rig patches outputs back to inputs and is recorded live because settings are unrepeatable
Procedure L2 First instrument E
A normalized parabola 4t(1−t) is a clean parametric signal for bounce, squash, and stretch animations
Concept L2 First instrument G
A passive resistor mixer sums multiple audio signals without amplification and is inherently bidirectional
Procedure L2 First instrument E
A path tracer is technically a type of ray tracer that accumulates indirect lighting via random sampling
Misconception L2 First instrument G
A Pd object only fires from its leftmost (hot) inlet; other inlets are cold and merely store
Principle L2 First instrument FN
A pedal-tone holds one pitch while chords change above it, anchoring ambiguous harmony and adding tension
Concept L2 First instrument AF
A percussive noise stab is made from a noise source through a fully open filter with a fast envelope
Procedure L2 First instrument B
A PerspectiveCamera's frustum determines exactly what is visible and what is clipped in three.js
Concept L2 First instrument H
A phaser with feedback adds sweeping notches and a resonant peak that animate a static chord
Concept L2 First instrument B
A photoresistor between audio signal and ground acts as a passive, optically controlled audio gate with no batteries needed
Procedure L2 First instrument EB
A photoresistor converts light intensity into resistance, serving as a hands-free gestural controller
Concept L2 First instrument E
A physically meaningful base albedo is around 0.18–0.2, not 1.0, for correct lighting response
Concept L2 First instrument G
A Piezo driver and contact mic on a resonant object create a cheap plate reverb or sculptural signal processor
Procedure L2 First instrument E
A plagal cadence is chord IV to chord I — the 'amen' ending heard in hymns
Concept L2 First instrument A
A projector must be an extended (not mirrored) display before launching projection software
Procedure L2 First instrument I
A pulse wave's duty cycle sets its harmonic content: 50% is a pure square of odd harmonics, and moving away introduces even harmonics and thins the timbre
Concept L2 First instrument B
A Pure Data object's creation argument only sets an initial value; incoming signal or messages override it
Concept L2 First instrument N
A pure sine wave plus EQ and light reverb is sufficient to build a controlled sub-bass patch
Procedure L2 First instrument B
A random-walk melody uses small steps through scale degrees so stepwise motion reads as a tune
Principle L2 First instrument AF
A ratchet-retrigger subdivides a single step into a fast burst while a drum roll retriggers across multiple steps
Concept L2 First instrument AF
A ray is modeled as the parametric function P(t) = A + t*b to enable intersection math
Concept L2 First instrument G
A reactive Hydra parameter must be written as a () => … thunk — a bare expression is evaluated once at eval time and frozen
Misconception L2 First instrument HJ
A reactive visual parameter that spends most of its time pinned at its min or max fails the sanity check and needs its base, gain, or scale retuned
Misconception L2 First instrument JH
A real drummer has only two hands and two feet — programming more simultaneous hits than limbs allow breaks realism
Principle L2 First instrument AC
A Reese bass gets its characteristic movement from overlapping glide notes that trigger portamento
Concept L2 First instrument B
A Reese bass is a detuned, filtered bass whose beating oscillators give warm, moving low-end
Procedure L2 First instrument B
A reference-list SDF is dropped into a shader by adding an offset parameter subtracted from p
Procedure L2 First instrument G
A render pipeline's fragment targets array must match the texture format of the color attachments used in the render pass
Concept L2 First instrument G
A Resolume composition is the top-level container for one whole performance setup
Concept L2 First instrument I
A rhythm necklace is an equivalence class of cyclic rhythms that disregards the starting point
Concept L2 First instrument AF
A rhythmic motive is a short, identifiable rhythmic cell that can be repeated and varied to drive a groove
Concept L2 First instrument AF
A rising audio energy arc can be mapped to rising visual motion rate or scale so that both domains accelerate together during a build
Procedure L2 First instrument JHF
A room reverb over a sliced break restores the sonic cohesion lost by rearranging the hits
Principle L2 First instrument CD
A salvaged tape head wired to an amplifier becomes a hand-played instrument reading any magnetic media
Procedure L2 First instrument E
A Scene captures a snapshot of selected channel values and fades to them on playback
Concept L2 First instrument I
A semi-looping random CV source (Turing-Machine style) balances a repeating loop against occasional new random values
Concept L2 First instrument EF
A Sequence is a Chaser bound to a single Scene whose steps share the same channel set
Concept L2 First instrument I
A sequencer controls an oscillator with two connections: pitch (V/Oct) and gate (trigger)
Procedure L2 First instrument EB
A sequential voltage source steps through programmed voltages, driving pitch, amplitude and duration at once
Concept L2 First instrument EF
A shared reverb across the drum bus places every hit in one acoustic space, gluing separate samples into one kit
Procedure L2 First instrument DA
A shift-register sequencer like the Turing Machine generates evolving CV by looping a window of random bits, steered rather than programmed
Concept L2 First instrument EF
A short downward pitch envelope models the higher-tension membrane transient at drum impact
Principle L2 First instrument B
A short pitch-envelope sweep at note onset adds punch to a modular bass sound without a distortion stage
Procedure L2 First instrument EB
A signed distance function (SDF) returns positive distances outside a shape, negative inside, and zero at its boundary
Concept L2 First instrument G
A single 'energy' scalar driving multiple motion parameters makes the whole image rise and fall coherently
Principle L2 First instrument HJ
A single label (International DeeJay Gigolos) functioned as the 'germ cell' of the electroclash scene by gathering its key artists
Concept L2 First instrument OP
A slow phasor~ scaled and passed through mtof~ produces a repeating one-octave pitch sweep
Procedure L2 First instrument NB
A slow warp of a simple texture is the richest single source of visual complexity — it beats a complex static texture
Principle L2 First instrument HG
A small single-driver mono speaker spotlights midrange balance and mono compatibility
Concept L2 First instrument D