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5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

Showing 2,881–2,940 of 5,034 · page 49 / 84

SuperCollider Patterns are lazy descriptions of streams; asStream materialises them one value at a time
Concept L2 First instrument F
SuperCollider Pbind's pitch hierarchy supports alternative tunings via stepsPerOctave and scale
Concept L2 First instrument AF
SuperCollider responds to incoming MIDI by registering callback functions on MIDI message types
Concept L2 First instrument FN
SuperCollider routes audio between synths on numbered buses; Out.ar writes, In.ar reads, and Bus.audio allocates free buses
Concept L2 First instrument FBN
SuperCollider Routines and Tasks are coroutines that yield time to the clock between musical events
Concept L2 First instrument F
SuperCollider sends and receives OSC messages over UDP, enabling integration with other software and hardware
Concept L2 First instrument FN
SuperCollider sounds are built from networks of Unit Generators (UGens) wired by nesting
Concept L2 First instrument FB
SuperCollider's cross-platform GUI builds windows, sliders, and views by composing View objects in layout managers
Concept L2 First instrument FN
SuperCollider's Env class defines a breakpoint envelope that EnvGen (or the .kr shortcut) plays back as a control signal
Concept L2 First instrument FB
SuperCollider's Event system dispatches sound by type, making note, rest, group, and bus events uniform
Concept L2 First instrument F
SuperCollider’s GUI redirect system returns the active kit’s class when you request a generic Window
Concept L2 First instrument F
SuperCollider's Out UGen writes a signal to a numbered audio bus, not directly to hardware
Concept L2 First instrument BF
SuperCollider's PMOsc implements phase modulation synthesis, producing FM-like timbres with modulator-as-ratio control
Concept L2 First instrument BF
Superimposing two live images creates a 'third space' that belongs to neither source
Concept L2 First instrument JL
Surge XT Filter 2 offset mode links its cutoff and resonance to Filter 1 as relative offsets
Concept L2 First instrument B
Surge XT LFO trigger modes determine whether the LFO phase resets on each new note
Concept L2 First instrument B
Surge XT macros are eight assignable MIDI-CC controllers that act on both scenes simultaneously
Concept L2 First instrument B
Surge XT portamento supports constant-rate glide, glissando quantization, and envelope retrigger at scale degrees
Concept L2 First instrument B
Surge XT provides digital ring modulation between oscillator pairs in the mixer and as a filter configuration
Concept L2 First instrument B
Surge XT provides four inter-oscillator FM routing topologies controlling which oscillators modulate each other
Concept L2 First instrument B
Surge XT routes modulation by selecting a source, engaging routing mode, then dragging a blue depth slider
Procedure L2 First instrument B
Surge XT stores two independent synthesis scenes in every patch
Concept L2 First instrument B
Surge XT's 16-step sequencer can retrigger envelopes per-step and shape transitions with the Deform control
Concept L2 First instrument B
Surge XT's Classic oscillator blends pulse, sawtooth, and dual-saw waveforms with sub-oscillator and hard sync
Concept L2 First instrument B
Surge XT's Delay supports independent L/R times, crossfeed, and LFO modulation for stereo widening
Concept L2 First instrument DB
Surge XT's eight filter configurations control serial, parallel, stereo, feedback, and ring-mod signal paths
Concept L2 First instrument B
Surge XT's mono play modes combine note priority, single-trigger legato, and fingered portamento independently
Concept L2 First instrument B
Surge XT's scene high-pass filter at the end of the voice chain removes DC and unwanted low end per scene
Concept L2 First instrument BD
Surge XT's waveshaper applies a nonlinear per-sample transfer function to add harmonic distortion
Concept L2 First instrument B
Sustained (ADSR/ASR) envelopes require a gate argument: gate=1 opens the envelope, gate=0 triggers release
Concept L2 First instrument FB
Swapping basslines cuts the low end on the outgoing track to make room for the incoming bass
Procedure L2 First instrument M
Swapping L/R channels reveals whether an instrument is truly centred in a stereo recording
Procedure L2 First instrument D
Sweeping a high-resonance (high-Q) filter is the acid-line's whole sonic identity
Concept L2 First instrument BF
Sweeping pulse width with an LFO animates a single oscillator into a thick, chorused timbre
Concept L2 First instrument BE
Swing is only audible when notes land on the delayed off-beat steps — a pattern with only on-beat hits is unaffected
Principle L2 First instrument AF
Symmetry (reflection, radial, tiling) turns a small motif into a full frame at minimal cost
Principle L2 First instrument LGH
Synchronous granular synthesis produces ordered streams while asynchronous synthesis produces stochastic clouds
Concept L2 First instrument B
Syncopation and polyrhythm in Detroit techno distinguish it from European variants — this 'funkiness' is the defining tell
Concept L2 First instrument AB
SynthDef names and stores a reusable synth recipe in the server; Synth instantiates it with specific argument values
Procedure L2 First instrument FB
Synthesis instruments must band-limit waveforms to avoid aliasing above Nyquist
Principle L2 First instrument B
Synthesizing drum sounds gives more parametric control than samples
Concept L2 First instrument B
Synthwave arrangements copy a reference track's classical verse-chorus song form
Concept L2 First instrument A
Synthwave chords use major progressions voiced on filtered analog-style pad synths
Concept L2 First instrument AB
Syphon (Mac) and Spout (Windows) share live video streams between apps as VPT sources or outputs
Concept L2 First instrument IH
Systematic pre-mix session preparation — cleaning, organizing, and routing tracks — prevents costly interruptions during the mix
Procedure L2 First instrument D
t_gate arguments in SuperCollider automatically reset to zero after one control cycle, enabling clean re-triggering
Concept L2 First instrument BF
Taking the absolute value of one coordinate in an SDF replicates geometry on both sides of a mirror plane
Concept L2 First instrument G
Tech house fuses house and techno via a distorted, off-beat bass at 120–130 BPM
Concept L2 First instrument OB
Tech-house was born as a London party aesthetic blending Chicago house swing with Detroit techno toughness
Concept L2 First instrument O
Techno composition is loop-based: overdub successive layers over a repeating sequence, then shape structure by adding and removing elements
Procedure L2 First instrument BF
Techno departs from house through pounding low-end kicks and sparser hi-hats
Concept L2 First instrument A
Techno's aesthetic is harmonic stasis: one chord, drone, or none for the whole track, never a progression
Principle L2 First instrument AF
Techno's near-zero swing and mechanical straight grid are an intentional aesthetic, not a production failure
Concept L2 First instrument AF
Techstep replaced DnB's Afrodiasporic cultural references with sci-fi soundscapes and industrial textures
Concept L2 First instrument OB
Techstep was a deliberate reaction against pop and virtuosic elements entering jungle/DnB
Concept L2 First instrument O
Television is the one area of audio where the loudest possible final level is not wanted
Concept L2 First instrument D
Tempered intervals differ slightly from just ratios: a tempered fifth is ~2 cents narrower than the natural 3:2 fifth
Concept L2 First instrument AB
Tempo sync locks time-based parameters to host BPM so rates and times stay musically aligned across tempo changes
Concept L2 First instrument B
Tempo-locked visual changes are not achievable in this rig because the bridge exposes only FFT energy with no beat-phase or onset
Fact L2 First instrument JH
Tempo-synced gain switching adds rhythmic emphasis a compressor cannot
Procedure L2 First instrument D