Synthesizing drum sounds gives more parametric control than samples
Drum sounds can be built from synthesis rather than loaded from sample libraries. The trade-off is expressive flexibility vs. instant authenticity: a synthesized drum is fully parametric — frequency, decay, phase, and modulation depth are all live variables — while a sample is a static recording. This matters when you want a sound that does not exist in any library, or when you need to morph a drum voice continuously (e.g., automate pitch or decay). The cost is time and knowledge; the payoff is complete ownership of the texture. A common misconception is that synthesis produces inferior drums — many classic machines (808, 909) had no samples at all.
Examples
An 808 kick at 70 Hz with a pitch-decay envelope is built entirely from a sine oscillator — no sample involved. The same patch at 55 Hz or with a slower decay produces a sub-bass boom unavailable in the original hardware ROM.
Assessment
Name two parameters you can continuously automate on a synthesized kick that you cannot change on a fixed sample. Then explain a situation where a sample is the better choice.