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Drum synthesis: kicks, snares, hats, claps, and toms from scratch

  • learner can synthesize the core drum voices — kick (pitch-enveloped sine), snare (tone+noise), hat/cymbal (filtered noise), clap (staggered noise) — from oscillators and envelopes
  • learner can shape percussion with fixed-frequency oscillators, pitch-drop transients, and trigger-mode envelopes, and morph one drum voice into another
  • learner can layer and process synthesized drums for punch and spectral fullness

Build a complete synthesized drum kit — kick, snare, closed/open hat, clap, and tom — entirely from oscillators, noise, and envelopes; tune the kick into a bassline and morph the hat into a cymbal by envelope alone.

In a live techno or electro set — whether you’re patching a eurorack, driving a soft synth from a live-coding buffer, or dialing an 808 emulation — sample packs run out fast, but a drum voice you can synthesize is infinitely tweakable mid-performance: pitch, decay, and brightness become live performance controls instead of frozen WAV data. That is the whole task here: own the recipes for every core drum voice so a full kit can be raised from nothing but oscillators, noise, and envelopes, and reshaped on the fly.

The arc starts supported: begin with the kick, the friendliest voice — follow “A modular kick drum is synthesized by modulating a sine wave’s pitch downward with a fast envelope” as your first guided patch, anchored by the physics in “A short downward pitch envelope models the higher-tension membrane transient at drum impact.” From there the same grammar generalizes with less hand-holding: add noise for the snare, swap the source entirely for the hat (“White noise through a modulated bandpass filter is the practical modular hat synthesis patch”), stagger noise bursts for the clap. The morphing objectives then remove the recipe cards: pitch the kick up into a tom, stretch the hat’s decay into a cymbal, tune and lengthen the 808 kick into a bassline — until the unsupported capstone kit is assembled voice by voice.

The required atoms gate the capstone directly: every voice recipe, the fixed-frequency and trigger-mode conventions that make drum patches behave, and the modal-layering and resonant-EQ principles that lift a kit from bleepy to convincing. Supporting atoms enrich with genre flavour and rig lore — the sampler-side one-shot/gate parallel to trigger mode, hardcore’s distorted sawtooth kick, French-touch loop-plus-hits layering, gated-reverb snares, and the 808’s six-oscillator hat circuit — context for taste, not prerequisites for completion.

Runnable examples

Generated from the context/ instrument corpus by concept (redistributable idioms only). Do not edit — regenerate with gen-module-examples.mjs.

noise-percussion

s("white").hpf(4000).decay(0.08).gain(0.3)

strudel-0207 · CC0

synth :noise, release: 0.04, cutoff: 115, amp: 0.5

sonicpi-0038 · CC0

sub-bass

osc 27.5 >> audio

punctual-0002 · CC0-1.0

synth :subpulse, note: :e1, sustain: 0.4, amp: 1.4

sonicpi-0016 · CC0

pitch-drop

s = play 84, note_slide: 0.1, sustain: 0.5; control s, note: 36

sonicpi-0037 · CC0

{ SinOsc.ar(EnvGen.kr(Env([400, 50], [0.1], \exp)), 0, EnvGen.kr(Env.perc(0.001, 0.3), Impulse.kr(2))) * 0.3 }.play

supercollider-0018 · CC0

physical-modeling

Mandolin m => dac; 0.9 => m.pluck; 220 => m.freq;

chuck-0043 · MIT

Atoms in this module

Required — these gate the capstone

Synthesizing drum sounds gives more parametric control than samples
Concept L2 First instrument B
A drum voice sets its oscillator to a fixed Hz rather than tracking MIDI pitch
Procedure L2 First instrument B
A short downward pitch envelope models the higher-tension membrane transient at drum impact
Principle L2 First instrument B
A modular kick drum is synthesized by modulating a sine wave's pitch downward with a fast envelope
Procedure L2 First instrument BE
The 808 bass drum is a sine oscillator through a low-pass filter and VCA with a decay-controlled pitch drop
Concept L2 First instrument B
Lengthening the 808 bass drum decay and tuning it to pitch converts a kick drum into a melodic bass instrument
Concept L2 First instrument BA
A synthesized snare combines a tuned membrane tone with a decaying noise component
Concept L2 First instrument B
A synthesized snare combines a pitched sine transient with white noise through a fast filter envelope
Procedure L2 First instrument BE
A hi-hat is synthesized as white noise passed through a high-pass filter with a fast decay envelope
Procedure L2 First instrument B
White noise through a modulated bandpass filter is the practical modular hat synthesis patch
Procedure L2 First instrument BE
A hat patch becomes a cymbal by lengthening the envelope decay time
Principle L2 First instrument BE
The 808 clap is synthesized as multiple staggered noise bursts that simulate several people clapping
Concept L2 First instrument B
Raising the pitch of a synthesized kick drum patch turns it into a tom sound
Principle L2 First instrument BE
Layering detuned oscillators models the multiple resonant modes of a drum membrane
Principle L3 Craft B
Narrow EQ boosts on a synthesized drum can model the resonant chambers within the instrument
Principle L3 Craft BD
Trigger mode lets a drum envelope complete its decay regardless of note-off timing
Concept L2 First instrument B
Adding a short pitch drop at note attack gives a bass synth a transient-like percussive punch
Procedure L2 First instrument B
Running a complex oscillator into a VCA produces abstract metallic hat sounds beyond noise-source patches
Procedure L3 Craft BE
A long-decaying noise layer simulates room reverb within a clap patch without an external reverb unit
Principle L3 Craft BD

Supporting — enrichment, not gating

One-shot mode plays a drum sample to its full decay; gate mode ties sample length to note length
Concept L2 First instrument BN
Layering a clicky hi-hat sample under a rounded kick adds the high-frequency presence the kick lacks
Procedure L2 First instrument BD
Layering a snare on every kick hit fills the frequency spectrum and adds attack to the kick
Procedure L2 First instrument BA
House drum tracks layer a sampled loop with individual synthesized drum hits to combine groove and punch
Procedure L2 First instrument BC
Gated reverb cuts the snare reverb tail abruptly for the signature 80s drum sound
Procedure L2 First instrument BD
FM modulation of a drum oscillator adds irregular attack-phase texture without noise
Principle L2 First instrument B
The hardcore-techno kick is a distorted sawtooth, harder and edgier than a standard techno kick
Concept L2 First instrument BO
The TR-808's trigger output can be routed as an audio signal to create additional percussive textures
Concept L3 Craft BE
The TR-808 hi-hat circuit mixes six oscillators through a bandpass filter and is impractical to replicate in modular
Fact L3 Craft BE
The character of iconic drum machines like the 808 and 909 lies in fine waveform details that are easy to state in principle but hard to replicate exactly
Principle L4 Performance B
A percussive noise stab is made from a noise source through a fully open filter with a fast envelope
Procedure L2 First instrument B
Tech house kicks use a transient-heavy punch layer plus a pitched sub layer on every beat for low-end weight
Concept L3 Craft BD
Short decay/release and low sustain on a percussion sample give the abrupt 'clipped' snap of grime beats
Procedure L2 First instrument B
Enabling pitch tracking on a noise oscillator makes it follow the played MIDI note for melodic noise effects
Concept L3 Craft B
Transient-shaping boosts a sound's attack for punch or softens it to sit back in the mix
Concept L2 First instrument BF