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One-shot mode plays a drum sample to its full decay; gate mode ties sample length to note length

When loading a sound into a sampler, you choose how note length controls playback. In one-shot mode the sample plays its full length regardless of how long the MIDI note is held — a kick plays its whole decay whether the note is a 16th or a quarter. In gate mode the sample plays only as long as the note is held. Most drum programming uses one-shot so hits ring out naturally. The key exception is the trap 808: gate mode lets note length control sustain, so a short note gives a punchy 808 and a long note gives a sustained bass tone. Terminology differs by DAW — Ableton’s Simpler calls it Classic vs. One-Shot; Logic’s Quick Sampler uses a One Shot toggle.

Examples

In Ableton Simpler, set a kick to One-Shot so it always plays its full decay. Then load an 808 in Classic (gate) mode: draw a short note for a punch, a long note for a sustained sub — the MIDI note length now shapes the 808’s tail.

Assessment

Explain why one-shot mode is standard for kicks but gate mode is preferred for trap 808s. Predict what happens to a one-shot kick’s decay if you shorten its MIDI note to a 32nd.

“one-shot mode (the sample plays its full length regardless of how long you hold the note) and gate mode (the sample plays only as long as you hold the note). For most drum programming, use one-shot”