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Atoms

5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

Showing 2,821–2,880 of 5,034 · page 48 / 84

Slowing the master tape before recording vocals raises their pitch on playback — the trick behind Newcleus's cartoon voices
Procedure L2 First instrument CB
Smoothstep with adjustable limits controls where a procedural pattern transitions from dark to light
Concept L2 First instrument G
smoothstep() creates smooth transitions between two thresholds, enabling anti-aliased edges in shaders
Concept L2 First instrument G
Soft Light is a gentler Overlay where pure black or white inputs do not produce pure black or white outputs
Concept L2 First instrument IGH
Some founding artists of electroclash rejected the genre label, signing an anti-electroclash manifesto against commercial co-optation
Concept L2 First instrument OP
sometimes/often/every apply transformations probabilistically or periodically in Strudel
Concept L2 First instrument F
Sonic Pi is a strongly-timed language where sleep controls when events occur rather than pausing execution
Concept L2 First instrument F
Sonic Pi plays external audio files by passing a file path string to sample
Procedure L2 First instrument F
Sonic Pi ring chain methods transform rings immutably, returning a new ring without modifying the original
Concept L2 First instrument F
Sonic Pi, SuperCollider, Strudel, and Tidal are theory-native for harmony; Glicol, ChucK, and Punctual require hand-spelling frequencies
Fact L2 First instrument AF
Sonic Pi's live_loop runs each named loop as a concurrent thread you can edit while it plays
Concept L2 First instrument FN
Sonic Pi's onset: option indexes a sample's drum hits like a list, so you can play individual hits by number
Procedure L2 First instrument FN
Sonic Pi's start: and finish: opts play arbitrary sub-sections of a sample
Procedure L2 First instrument F
Sonification maps data to sound to convey scientific meaning; music creates self-contained meaning in form — the same audio can be both
Concept L2 First instrument OF
Soulful house foregrounds gospel-influenced vocals with verse-chorus song structure over house beats
Concept L2 First instrument OB
Sound objects have time-varying properties; notes are homogeneous abstractions
Concept L2 First instrument B
Sound pressure drops 6 dB for every doubling of distance from a point source in free field
Principle L2 First instrument BN
Sound reaches Hydra through exactly one path: a 4-element FFT array filled from Strudel's Web-Audio analyser — no MIDI, OSC, or per-instrument bus exists
Fact L2 First instrument JHF
SoundIn reads from hardware audio input buses; use headphones to prevent feedback
Concept L2 First instrument BF
SoundIn.ar reads from the sound card's input buses; use headphones to prevent feedback
Concept L2 First instrument FN
Sounds uploaded to Freesound are automatically processed then manually moderated before appearing publicly
Fact L2 First instrument C
SOURCE automatically logs every used sound to a dated file, creating a ready-made CC attribution record
Concept L2 First instrument CN
SOURCE treats a CC-licensed sound library as a live instrument rather than a static sample bank
Concept L2 First instrument CN
Spatial montage presents multiple images simultaneously rather than sequentially, enabling parallel narratives and immersive environments
Concept L2 First instrument IJ
Speaker cable must be large-gauge to minimize resistance and preserve amplifier damping factor
Fact L2 First instrument NM
Spectral mixing assigns each sound its own frequency space to prevent masking
Principle L2 First instrument D
Spectral tilt (filter cutoff) is the single most expressive timbral move and the primary brightness control
Principle L2 First instrument BF
speed() changes sample playback rate; negative values reverse the audio waveform
Fact L2 First instrument FB
Spend mixing time where it sells the production, not evenly across every track
Principle L2 First instrument D
Spiegel's 1981 taxonomy of twelve pattern-transformation classes underpins algorithmic pattern libraries
Concept L2 First instrument FA
splice time-stretches each chopped segment to its event duration; chop does not
Concept L2 First instrument F
Spout (Windows) and Syphon (macOS) share live video between applications on one machine
Fact L2 First instrument IH
spread() generates a Euclidean boolean ring for rhythmic hit placement in Sonic Pi
Procedure L2 First instrument FA
Spreading a tuned kick sample across a sampler's keys lets you play the kick itself as a melodic bassline
Procedure L2 First instrument OB
Square brackets in Tidal mini-notation create sub-patterns that fit multiple events into a single step
Procedure L2 First instrument F
Squaring a band value produces a soft onset-ish punch that pops on loud hits without requiring true onset detection
Procedure L2 First instrument JH
Squash and stretch give animated objects the illusion of weight and volume
Concept L2 First instrument LH
Squash-and-stretch animation preserves volume by inversely scaling perpendicular axes
Concept L2 First instrument G
stack() layers multiple independent patterns into one simultaneous polyphonic output
Concept L2 First instrument F
Stacking colors darkest-on-top makes the eye read a transparent veil even though every layer is opaque
Principle L2 First instrument LG
Stacking multiple 'stereo' sources hard left and right creates Big Mono — width without real stereo
Concept L2 First instrument D
Staging presents an idea so that it reads clearly to the audience
Principle L2 First instrument LH
Starting modular with a minimal voice then expanding incrementally is recommended over buying many modules at once
Principle L2 First instrument E
Stem separation is a practical on-ramp to building personal sample banks from any released track
Principle L2 First instrument KC
Step sequencing builds patterns fast but its dead-on-grid timing must be loosened for feel-driven genres
Concept L2 First instrument AN
Stepwise melodic motion sounds smooth while leaps sound dramatic and should resolve back by step
Concept L2 First instrument AF
Strobe/flash is a high-impact accent that must be used sparingly because of photosensitivity risk, never as a default
Principle L2 First instrument HL
Strudel and Hydra have no shared clock — Hydra's bpm and Strudel's transport are independent and will drift
Fact L2 First instrument JFH
Strudel samples may not sound on the first play until you stop and restart
Procedure L2 First instrument F
Strudel signals are continuous time functions that drive parameters smoothly between values
Concept L2 First instrument F
Strudel's built-in signals (sine, saw, square, rand, perlin) continuously modulate effect parameters
Concept L2 First instrument F
Sub-bass at extreme volumes produces physical, full-body crowd responses that feel like a delayed wave through the audience
Fact L2 First instrument OB
Subgrouping routes related tracks to a shared bus controlled by one fader
Procedure L2 First instrument D
Subtle tube simulation or overdrive warms a bassline, but too much distortion undoes it
Procedure L2 First instrument B
Subtractive synthesis sculpts a complex source by filtering away unwanted frequencies
Concept L2 First instrument FB
Summing a stereo mix to mono lifts centred sounds ~3 dB relative to edge-panned ones
Fact L2 First instrument D
Summing many oscillators in additive synthesis accumulates noise floor whereas subtractive synthesis can filter noise away
Concept L2 First instrument B
Summing N oscillators multiplies amplitude by N; dividing by N after summing prevents clipping
Procedure L2 First instrument BN
SuperCollider has four enclosure types: () for argument lists and code blocks, [] for arrays, {} for functions, and "" for strings
Fact L2 First instrument F
SuperCollider IDE workflow requires Shift-Cmd-B to select a code block and Shift-Enter to evaluate it
Procedure L2 First instrument BF