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Atoms

5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

Showing 3,541–3,600 of 5,034 · page 60 / 84

BRDFs model how a surface reflects light as a function of incoming and outgoing directions
Concept L3 Craft G
Breaking things and recovering fast is core livecoding practice, not a failure to hide
Principle L3 Craft F
Bresenham's algorithm for drawing digital straight lines is an implementation of the Euclidean algorithm
Fact L3 Craft A
Bricolage programming is a creative feedback loop of making a code change, perceiving the output, and reacting — without forward planning
Concept L3 Craft FO
Bridging a stereo amplifier combines both channels in mono to roughly double the power output
Fact L3 Craft NM
Bristol's Purple sound (2008) fused dubstep with 1980s synth-funk and G-funk, seeding future bass
Fact L3 Craft OB
Buchla's 1966 system included light and projector modules to control visuals from the same patch
Fact L3 Craft EI
Buchla's Multiple Arbitrary Function Generator acts as one module doing many jobs, far beyond a sequencer
Concept L3 Craft E
BufRd reads a Buffer at any frame index, enabling sinusoidal, noise-driven, and custom playback paths
Concept L3 Craft BF
Buss compression glues a mix and should be inserted during mixdown so its side effects shape mix decisions
Concept L3 Craft D
By the 2010s nu-disco production had permeated mainstream pop, with producers often working anonymously for pop acts
Fact L3 Craft OP
cables.gl operators are programmable in JavaScript with typed ports, extending the patch beyond the built-in op library
Concept L3 Craft HG
Camelot wheel major-to-minor harmonic mixing matches the number and changes the letter (A/B)
Procedure L3 Craft MA
Capacitive touch sensors report finger position by centroid-weighted averaging across multiple activated pads
Concept L3 Craft E
Capping wavetable harmonics at the limit of hearing rather than Nyquist saves memory
Principle L3 Craft B
Cascading identical biquad filters degrades the corner response — each stage needs a unique Q derived from pole spacing
Principle L3 Craft B
Cellular automata with continuous state values (0–255) produce fluid wave-like patterns
Concept L3 Craft H
Centralising all sensor inputs through a single OSC/WebSocket bridge (MAMI pattern) lets TouchDesigner focus on interaction design rather than device plumbing
Procedure L3 Craft IJ
Chaining compressors lets each stage handle a different dynamic task
Procedure L3 Craft D
Chaining single-change mutations creates descendants that diverge progressively from an ancestor idea
Procedure L3 Craft AF
Chaining two compressors in series allows independent control of different dynamic problems on the same signal
Concept L3 Craft D
Chance operations use randomness as a deliberate artistic tool, not as an absence of control
Concept L3 Craft HL
Changing filter envelope slope shape (convex vs concave) via modulation matrix produces distinct filter sweep characters
Procedure L3 Craft B
Channel Modifier curves remap DMX output values non-linearly, enabling LED linearisation and channel parking
Concept L3 Craft I
Chicago footwork battles use randomly chosen neutral judges from outside the competing crews to prevent favoritism
Fact L3 Craft OM
Choosing source material is half the creative work of sample-based production
Principle L3 Craft C
chop and striate slice a sample into n pieces; striate interleaves slices from multiple samples where chop plays each sample's slices sequentially
Concept L3 Craft FC
Chopping a sample into equal slices and playing them in random order creates beat-slicing effects
Procedure L3 Craft FC
Chopping and blending are two DJ mixing strategies with opposite tradeoffs for following the music
Concept L3 Craft M
Chord-progression identification by ear trains hearing each chord's function as a harmonic sequence unfolds
Concept L3 Craft A
ChucK shreds are sample-synchronous concurrent processes spawned with spork ~
Concept L3 Craft FB
ChucK Unit Analyzers extract audio features from a signal for real-time analysis
Concept L3 Craft FJ
CineCer0 live-codes video, image, and text as composable function chains in the browser
Concept L3 Craft HI
CineCer0's natural/every/round/chop functions align video playback to Estuary's cycle grid
Procedure L3 Craft HJ
CineCer0's ramp function linearly interpolates a style parameter over a given number of cycles
Concept L3 Craft HI
Circle packing fills a region by growing circles until they touch, then freezing each on collision
Concept L3 Craft H
Circle-circle collision is detected by comparing center distance to sum of radii
Procedure L3 Craft H
Classifier-free guidance combines conditional and unconditional model outputs at inference to steer generation without a separate classifier
Concept L3 Craft K
Classifier-guided diffusion steers generation by adding classifier-score gradients to the noise prediction
Concept L3 Craft K
CLiC models a live-coding collective as horizontal and adhocratic — no owners, directors, or teachers
Concept L3 Craft PF
Clip envelopes automate parameters only within their clip while track automation applies across the full arrangement
Concept L3 Craft N
Cloning one particle into a repeated stream builds a pitched tone from a single grain
Procedure L3 Craft B
Close omnidirectional microphone placement outperforms distant directional microphones for wildlife field recording
Principle L3 Craft C
Colorizing the shadow penumbra with warm tones rather than grey makes rendered images more cinematic
Concept L3 Craft G
Colour bass combines brostep's impact with melodic dubstep's rich tonality in vibrant mid-range sound design
Concept L3 Craft OB
Coloured noise is made by scaling each DFT bin of white noise by 1/f^B before inverse-transforming
Procedure L3 Craft B
Combine distortion, amp simulation, and saturation for dub 'colour' — but don't overcook, since mastering boosts it further
Procedure L3 Craft BD
Combining fast grid traversal with local SDF raymarching accelerates scenes where objects occupy sparse grid cells
Principle L3 Craft G
Combining one tempo-synced and one free-running delay tap creates polyrhythmic dub delay texture
Procedure L3 Craft D
Combining X-write with a movement operator animates a self-propelled operator across the grid
Procedure L3 Craft F
ComfyUI's HTTP API accepts workflows as JSON with nodes keyed by numeric IDs and links as [node_id, slot_index] arrays
Procedure L3 Craft K
Commenting a voice out or in is the most legible and reversible layer transition
Procedure L3 Craft FM
Compiling UNet and VAE to TensorRT engines delivers the largest throughput gain in StreamDiffusion
Concept L3 Craft K
Completing a production requires an immersive lock-in, not piecemeal sessions
Principle L3 Craft MB
Compressing inactive TOP networks to one-eighth resolution recovers GPU memory headroom in multi-scene VJ rigs
Procedure L3 Craft I
Compute work in WebGPU runs in a compute pass that is recorded before the render pass in the same command encoder
Procedure L3 Craft G
Concatenative synthesis drives resynthesis by selecting and joining database sound segments whose features best match a target
Concept L3 Craft BF
Connecting nodes with springs that pull toward a rest length produces force-directed layouts and elastic motion
Concept L3 Craft H
const replaces the entire playing pattern with another one
Procedure L3 Craft F
Constant-voltage (70V) distribution allows many loudspeakers to share one amplifier using impedance-transforming taps
Concept L3 Craft NM