Combine distortion, amp simulation, and saturation for dub 'colour' — but don't overcook, since mastering boosts it further
Pheek treats saturation as the harmonic-colour engine of dub techno and recommends juggling three distinct flavours rather than relying on one: distortion (harder, more aggressive harmonics), amp simulation (warmer colour), and saturation proper (gentle harmonic enhancement). Using a combination of the three yields richer, more interesting colours. The key warning is not to overcook: mastering will boost the signal, so what sounds like a pleasant distortion in the mix can become overwhelming later. In the chain, saturation comes first — amplify harmonics — before the coloured filter and the delay/reverb.
Examples
Layer a touch of distortion, an amp sim, and a tape/tube saturator on a pad for combined colour; keep each subtle so the mastering stage doesn’t turn it harsh. Saturation sits before the filter and the delay/reverb.
Assessment
Name the three saturation flavours Pheek recommends combining, why combining beats using one, and the specific reason to keep the total amount conservative.