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Atoms

5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

Showing 3,781–3,840 of 5,034 · page 64 / 84

Fusing LCM-LoRA into an SD model enables 2–4 step diffusion inference without retraining the base model
Concept L3 Craft K
Gamelan metallophones have inharmonic spectra, and their scales (pelog and slendro) are related to those spectra
Concept L3 Craft AB
Garage drum beats need light-touch bus compression because the genre depends on dynamic range
Principle L3 Craft D
Generative composition means defining a rule-system and running it, not fixing every note
Principle L3 Craft FA
Genre labels create implicit rules that constrain what producers feel they can make within a scene
Concept L3 Craft OP
Genres pass through four stages from avant-garde to scene-based to industry-based to traditionalist
Concept L3 Craft O
Geometry Nodes builds geometry procedurally as a node tree flowing from Group Input to Group Output
Concept L3 Craft HN
Gestural interfaces require a visible, immediate correspondence between the performer's movements and the audiovisual output
Principle L3 Craft IMJ
Gibber maps audio objects directly to visual properties using bias and scalar for range control
Procedure L3 Craft JH
Gin's @gin.register limits side-effects by only injecting defaults when a function is used as an argument
Concept L3 Craft K
Give each element its own ambient environment so reverbs and delays do not clash
Concept L3 Craft D
Glicol uses the LCS algorithm to update only changed nodes when code is re-evaluated
Concept L3 Craft F
glicol_synth is a standalone graph-based Rust audio DSP library usable outside Glicol
Fact L3 Craft FB
Glicol's JavaScript API embeds the audio engine in any browser app via CDN or NPM
Procedure L3 Craft F
Glicol's meta node allows inline Rust DSP code inside a live session
Concept L3 Craft FB
Glisson synthesis gives each grain an independent frequency trajectory (chirp)
Concept L3 Craft B
Glitch music treats digital malfunction as critique of the myth of technological perfection
Concept L3 Craft O
Glitch pieces strip electronic music to minimum information — atomic, anechoic, 1-3 minute durations — inverting electronica's layering ethos
Concept L3 Craft O
Global Mute affects all patterns simultaneously while Pattern Mute affects only the active pattern
Concept L3 Craft E
Glue a drum kit with gentle bus compression, letting the sculpted sounds lead rather than heavy-handed processing
Principle L3 Craft D
GPU compute/ALU capacity growing faster than memory bandwidth made primitive-based SDFs increasingly competitive from 2007 onward
Principle L3 Craft G
GPU ray tracing adds five programmable shader types to the graphics pipeline
Concept L3 Craft G
Grain-by-grain pitch shifting produces chorus, noise, or melodic elaboration depending on grain size
Concept L3 Craft B
GrainBuf granulates a Buffer with independently controllable trigger rate, grain duration, pitch, and position
Concept L3 Craft B
Grainlet synthesis links any synthesis parameter to any other parameter
Concept L3 Craft B
Grains shorter than about 50 ms transition from perceived pitch to timbre or click as duration decreases
Concept L3 Craft BF
Granular studio composition generates clouds with a synthesis tool then arranges them on a DAW timeline
Procedure L3 Craft B
Granular synthesis constructs sounds from thousands of short grains (10–100 ms) with independent parameters
Concept L3 Craft FB
Granular time-pitch changing in SuperCollider decouples playback speed from pitch by varying grain rate and position
Concept L3 Craft BF
Granulation enables independent control of pitch and duration
Procedure L3 Craft B
Group humanization plugins link multiple tracks so instruments respond to each other's timing, mimicking an ensemble
Concept L3 Craft AN
Group normalization divides channels into groups and normalizes within each group, working well with small batch sizes unlike batch normalization
Concept L3 Craft K
Grouping harmonically related partials under a single envelope reduces the parameter count in additive synthesis
Procedure L3 Craft BE
Grouping scene elements rather than distributing them uniformly prevents visual noise and creates organic set design
Principle L3 Craft GL
Hardware sequencers lack a shared protocol for jumping song sections together, so producers fake structure by muting tracks
Concept L3 Craft EA
Harmonic rhythm — the rate of chord change — is independent of surface rhythm and shapes perceived energy
Concept L3 Craft A
Harmonically complex FM waveforms (saws, squares) generate richer inharmonic sidebands than sines for percussion
Principle L3 Craft EB
Hearing intervals in tonal context requires naming both the interval distance and each note's scale degree simultaneously
Concept L3 Craft A
Heavy distortion on an analog audio signal creates a pseudo-square wave that CMOS digital circuits can process as a clock signal
Concept L3 Craft EB
High-level abstractions reduce cognitive load in live coding but may constrain musical affordances; some practitioners prefer lower-level control
Principle L3 Craft FN
High-passing a reverb's input keeps low frequencies out of the tail and prevents low-end mud
Procedure L3 Craft D
Higher-order granulation re-granulates already-granulated sound to spawn new mesostructures
Procedure L3 Craft B
Hip-hop and electronic sampling proliferated during a brief window when copyright enforcement lagged behind the technology
Concept L3 Craft CO
Hip-hop and industrial converged on the sampler as a shared political tool at the same historical moment
Concept L3 Craft OC
Historically, 'consonance' and 'dissonance' refer to five distinct concepts, not one unified notion
Concept L3 Craft A
Hocket distributes a single melodic line across two or more instruments to create timbral variety and rhythmic texture
Concept L3 Craft AF
Holding FM modulation depth steady and enveloping separate spectrum bands gives more natural timbres than sweeping the index
Principle L3 Craft BE
Hood performed Minimal Nation by punching everything in live on a pocket sequencer for human feel
Principle L3 Craft AM
Hood structured Minimal Nation as a coherent narrative where each track is a chapter, not an isolated piece
Principle L3 Craft AM
Hood's production philosophy is 'pace yourself like a turtle' — momentum through endurance, not speed
Principle L3 Craft AM
House and techno's affective power draws on the Black gospel tradition of repetition and collective trance
Concept L3 Craft O
House uses long DJ-friendly phrase forms: filtered intros, additive builds, chord/vocal breakdowns, kick+bass drops
Principle L3 Craft AF
Humanization addresses three independent axes: timing, velocity, and note duration — swing alone is insufficient
Principle L3 Craft A
Humans localise sound using interaural time, level, and spectral cues from the pinnae
Concept L3 Craft BJ
Hybrid source separation processes audio in both waveform and spectrogram domains simultaneously
Concept L3 Craft K
Hydra can use other browser windows as live video sources via WebRTC peer-to-peer streaming
Concept L3 Craft HJ
Hydra modulate functions use one source's colors to warp another source's geometry
Principle L3 Craft H
Hydra video feedback is created by routing output into a named buffer and reading that buffer back
Procedure L3 Craft H
Hydra's loadScript() imports arbitrary JavaScript libraries (Three.js, Tone.js, p5.js) into the live editor
Procedure L3 Craft H
Hypnotic techno achieves trance by stripping arrangement to expose repetition rather than adding elements
Concept L3 Craft O