Grouping scene elements rather than distributing them uniformly prevents visual noise and creates organic set design
Nature groups things (flowers grow in patches, not uniform white noise). A uniform random distribution of many small objects reads as synthetic noise. Artistic set design requires clustering: a group of similar elements here, a few isolated ones there, large shapes defining silhouettes that smaller shapes fill. IQ applies this to candy placement: 2D cell tiling ensures they cluster near instances of the repeating cell, and per-cell displacement prevents perfect grid alignment. The principle transfers to any visual domain — avoid uniformly random scatter, prefer intentional grouping that creates readable shapes at multiple scales.
Examples
Instead of placing trees at random(seed) positions, tile in 3×3-unit cells (domain repetition) with a per-cell random offset ≤ 0.3 units from center.
Assessment
Describe the visual difference between a scene with 100 random-positioned small spheres vs 100 spheres placed in 10 groups of 10 with tight clustering. Which reads more naturally?