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Atoms

5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

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Disabling time-stretching links pitch transposition to tempo change, creating rhythmic variation from a single sample
Concept L3 Craft CA
dispatchWorkgroups takes the number of workgroups, not invocations — total invocations equals workgroup count times workgroup size
Concept L3 Craft G
Distortion plus a high-feedback delay turns a dry vocal chant into an EBM industrial texture
Procedure L3 Craft BD
Dividing a shader build into named checkpoint stages lets you resume from a stable state and avoid rabbit holes
Principle L3 Craft G
Divisive rhythm subdivides a fixed cycle; additive rhythm builds sequences by adding or removing beats
Concept L3 Craft AF
DJ Fulltono of Osaka pioneered Japanese footwork from 2008, persisting past crowds who found the tempo too fast
Fact L3 Craft OP
DnB distribution shifted from 12-inch vinyl singles to digital download to streaming, tracking the wider EDM market
Fact L3 Craft OP
DnB producers like Droppin' Science used polyrhythmic breakbeats to produce kinesthetic, bodily responses rather than purely sonic ones
Concept L3 Craft OA
DnB producers switch between two different breaks each bar to create rhythmic variety and tension
Procedure L3 Craft CA
DnB with 'flavour' (musical identity, replay value) outlasts technically-competent but disposable tracks
Concept L3 Craft OA
Dragging (behind the beat) creates a heavy laid-back feel; rushing (ahead) creates urgency and forward drive
Concept L3 Craft A
Drexciya extended electro's afrofuturism into a sustained science-fiction aquatic mythology
Fact L3 Craft O
Driving percussion above 0 dB into StageLimiter compresses the whole mix on each hit for a sidechain-style pump
Procedure L3 Craft FN
Dropping the bass one bar before a structural change signals the transition and eases the landing
Procedure L3 Craft A
Drum and bass is dominated by independent labels run by DJ-producers, which maintained genre control outside major labels until 2016
Fact L3 Craft OP
Drum sound replacement doubles (not replaces) subpar drums with samples to improve consistency while preserving human feel
Procedure L3 Craft D
Drumfunk foregrounds rhythmic complexity of breakbeats by minimizing bass and melody
Concept L3 Craft OA
Dub techno bass is deliberately simple — often a single sustained sine note pushed forward in the mix
Fact L3 Craft B
Dub techno chord voicing stacks fixed semitone offsets to build a minor chord from one incoming note
Procedure L3 Craft EB
Dub techno drums are low-passed to cut the top end and then saturated — the opposite of clean, punchy minimal-techno drums
Principle L3 Craft BD
Dub techno is a vibe and aesthetic, not a specific toolset — any synth becomes dub via saturation, a coloured filter, then delay and reverb
Principle L3 Craft BD
Dub techno melody ranges from old-school one-note to structured lines, usually in a minor key with D a common root
Fact L3 Craft BA
Dub techno percussion is pushed into dub territory with amp distortion, delay, and added noise
Procedure L3 Craft DB
Dub techno sub bass is made from the kick sample by cutting its transient and keeping only the subby tail
Procedure L3 Craft BO
Dub techno uses only a few elements filtered down low and sparse, filling the space with delays and reverbs
Principle L3 Craft ODB
Dub techno's live feel comes from slowly automating filter, delay feedback, and reverb decay across the section
Procedure L3 Craft BDM
Dub techno's space comes from two shared sends: an overdriven reverb and a 100%-wet ping-pong echo
Procedure L3 Craft DO
Duplicating a snare slice and tuning each copy up produces the classic drum-and-bass ascending pitch fill
Procedure L3 Craft C
Each arc should reserve its single highest-energy move for one boundary it has built toward
Principle L3 Craft FM
Each Buchla 200e module type has a module ID that lets the preset manager and internal bus address multiple identical modules independently
Concept L3 Craft E
Each genre has characteristic groove parameters: drag/rush amounts, swing ranges, and which elements vary
Concept L3 Craft A
Each grain can carry an independent spatial position for three-dimensional microsound projection
Concept L3 Craft B
Each hue has a perceived brightness (luminosity) that peaks at yellow/cyan/magenta and dips at red/green/blue
Concept L3 Craft LG
Each Live scene can carry its own tempo and time signature, settable via OSC
Concept L3 Craft J
Each livecoding edit should introduce or retire exactly one concept-id so the diff is legible and attributable
Principle L3 Craft F
Each polyphonic grain in Max/MSP needs a unique instance ID to avoid shared-state collisions
Procedure L3 Craft BN
Each Surge XT LFO exposes three independent outputs: full LFO, raw waveform only, and envelope only
Concept L3 Craft B
Each track can have an independent length and speed to create polymetric patterns
Concept L3 Craft EA
Each VCV Rack cable adds a one-sample delay, which can cause clock/reset ordering bugs
Principle L3 Craft E
Early sampling culture predated rights-clearance, leaving source performers uncompensated
Fact L3 Craft CO
EBM and industrial draw on pre-modern British Isles ballad repetition patterns, not only African-diaspora groove traditions
Concept L3 Craft OA
EBM's 'body music' ideology demanded an aggressive physical performance style, rejecting the static synthesizer act
Concept L3 Craft OM
EBM's use of totalitarian and military imagery is an ironic-provocative strategy inherited from punk, not political endorsement
Concept L3 Craft O
Echoic memory lasts only ~20 seconds, making accurate cross-room comparison unreliable
Fact L3 Craft MD
Editing non-overlapping repetitions of a single track to create a fake double-track adds width without phase cancellation
Procedure L3 Craft D
Effective chance in art is never blind — it is planned, constrained, and then surprising within those constraints
Principle L3 Craft OH
Effective counterpoint requires rhythmically independent voices that each function as standalone melodies
Concept L3 Craft A
Effective live visual sets balance continuity (flow) and surprise (break): too little novelty is boring, too much destroys coherence
Principle L3 Craft IM
Effects such as delays can be constituent parts of sound creation, not just post-processing
Principle L3 Craft BE
Electroclash's core stance was double-coded — critiquing the excess it simultaneously celebrated
Concept L3 Craft O
Electronic tracks stay engaging by having a sense of direction and propulsion rather than a static repeating loop
Principle L3 Craft BA
Emergence is complex organized behavior arising from many simple local interactions
Concept L3 Craft H
Emulate the dub mixing board by driving the delay/reverb chain into saturation — overdrive placed after the wet effects
Concept L3 Craft BD
Enabling pitch tracking on a noise oscillator makes it follow the played MIDI note for melodic noise effects
Concept L3 Craft B
Envelope following maps smoothed audio amplitude over time to continuously control visual parameters
Concept L3 Craft HB
EQ boosts on multimiked tracks change comb-filtering relationships unpredictably; cuts are safer
Concept L3 Craft D
EQ swaps do not fix key clashes — mismatched keys still clash after a bassline swap
Principle L3 Craft MA
EQ treats speaker-to-room interactions — it cannot fix fundamental room acoustic problems
Misconception L3 Craft MD
EQing a parallel dynamics return aims the processing at specific frequency regions
Procedure L3 Craft D
Equal temperament divides the octave into 12 equal semitones; just intonation uses pure frequency ratios — the two differ by cents
Concept L3 Craft AB