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Atoms

5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

Showing 601–660 of 5,034 · page 11 / 84

FM synthesis builds harmonic complexity up from sine waves; subtractive removes harmonics from a rich source
Concept L1 Foundations B
FM synthesis uses one oscillator (the Modulator) to vary the frequency of another (the Carrier)
Concept L1 Foundations B
Footwork evolved continuously from Chicago house and ghetto house, not as a clean break from the scene
Concept L1 Foundations OAC
Footwork music and footwork dance co-evolved — neither the tracks nor the moves make sense without the other
Concept L1 Foundations OM
Footwork settled at 160 BPM after DJs escalated the tempo to meet dancers' demands for speed
Fact L1 Foundations OA
Footwork uses recognizable samples in unrecognizable ways to make familiar source material alien
Concept L1 Foundations CO
Forward slash in mini-notation stretches a sequence over n cycles
Concept L1 Foundations F
Four foundational DJ mixer exercises establish the skills needed to begin mixing
Procedure L1 Foundations M
Four-on-the-floor places a kick drum on every beat of a 4/4 bar
Fact L1 Foundations AF
Fourier's theorem decomposes any periodic sound into sinusoidal partials, and their amplitudes fix its timbre
Concept L1 Foundations BF
Fourths and fifths come in only one standard size called 'perfect', not major or minor
Concept L1 Foundations A
Frankfurt's Dorian Gray and Omen clubs incubated early trance as a complement to techno
Fact L1 Foundations O
Frankie Knuckles helped define house by re-editing and extending disco breaks and intros for the dancefloor
Concept L1 Foundations OM
Frankie Knuckles pioneered house by mixing and manipulating records live at The Warehouse from 1977
Concept L1 Foundations OM
Freesound accepts stems, loops, and isolated elements but rejects complete songs
Concept L1 Foundations C
Freesound attribution must name the sound, the author, the URL, and the license
Procedure L1 Foundations C
Freesound's Broad Sound Taxonomy sorts sounds into five browsable top-level categories
Fact L1 Foundations C
French house is defined by filter and phaser effects over late-1970s and early-1980s disco samples at 110–130 BPM
Concept L1 Foundations OB
Frenchcore is defined by tempo above 160–185 BPM plus a loud distorted offbeat bassline
Concept L1 Foundations OB
Frequencies above the Nyquist frequency fold back into the audio band as inharmonic aliases
Concept L1 Foundations BJ
Frequency measures how many complete wave cycles occur per second, in hertz
Fact L1 Foundations B
Frequency, amplitude, and waveform are the three fundamental parameters of a sound
Fact L1 Foundations B
Future garage gets its off-kilter rhythm from 2-step garage's syncopated, non-four-on-the-floor drums
Concept L1 Foundations AO
Gabber began as an anti-establishment underground movement with illegal warehouse raves in early 1990s Rotterdam
Fact L1 Foundations O
Gabber developed a distinct youth subculture look: tracksuits, shaved heads, and Nike Air Max trainers
Fact L1 Foundations O
Gabber is characterised by fast beats (140–190 BPM), distorted heavy kickdrums, and dark themes
Concept L1 Foundations OB
Gabber was not just a music subgenre but the Netherlands' most significant 1990s youth-culture movement
Concept L1 Foundations OP
Gain and volume are different: gain sets input amplitude at the preamp; the fader sets output level downstream
Concept L1 Foundations DM
Gain staging means maintaining an appropriate signal level at every stage of the signal chain from source to output
Concept L1 Foundations D
Gain staging targets a high signal-to-noise ratio: strong enough signal to clear the noise floor, weak enough to avoid distortion
Principle L1 Foundations DM
Garage house is the piano-led, gospel-vocalled, NYC/NJ counterpart to machine-driven Chicago house
Concept L1 Foundations OA
Generative aesthetics occupy the sweet spot between order and chaos
Principle L1 Foundations H
Generative art emphasises autonomous process and distance from the author; software art embeds the human in the code
Concept L1 Foundations FO
Genres are socially constructed systems of expectation, not fixed prescriptive feature sets
Concept L1 Foundations O
German kosmische Musik / Berlin School synthesizer music laid the groundwork for ambient
Fact L1 Foundations O
Ghetto house fuses Chicago house with punchy claps, crude catchy lyrics and bass-heavy arrangements
Concept L1 Foundations OC
Ghetto house is a minimal, lo-fi 808/909-driven strain of Chicago house
Concept L1 Foundations OA
Ghetto house is the Chicago root that spawned ghettotech, juke and footwork
Fact L1 Foundations O
Glicol BPM is set at launch with `-b` and cannot be changed in-file during a session
Fact L1 Foundations F
Glicol CLI has no embedded sample bank; samples must be placed in the `samples/` folder
Fact L1 Foundations FN
Glicol CLI keeps the previous graph running on a parse error, reporting it in the TUI console
Fact L1 Foundations F
Glicol has no built-in limiter, so summed lines and high gains clip hard
Principle L1 Foundations FD
Glicol has no mini-notation, Euclidean syntax, or per-step probability operators
Fact L1 Foundations F
Glicol has no note names, scales, or chord primitives — pitches are hand-coded as MIDI integers
Fact L1 Foundations F
Glicol parameters are safest written with a decimal point, as the grammar's float rule wants a `.`
Fact L1 Foundations F
Glicol synth and drum nodes are silent without an upstream trigger (`imp`, `seq`, or `speed`)
Misconception L1 Foundations F
Glicol.org documents nodes that the CLI version 0.13.5 cannot parse
Misconception L1 Foundations F
Glicol's `seq` outputs a pitch ratio, not a frequency — feeding it straight to `sin` gives ~1 Hz
Misconception L1 Foundations F
Glide (portamento) makes synth notes slide into each other for a live-performance feel
Concept L1 Foundations B
Glitch music treats digital errors as compositional material rather than problems to eliminate
Concept L1 Foundations OBC
GLSL `mediump` precision makes large `u_time` and fine gradients visibly step — use `highp`
Principle L1 Foundations G
GLSL does not implicitly convert `int` to `float` — mixing them in an expression is a compile error
Misconception L1 Foundations G
GLSL ES requires a precision mediump float block at the top of every shader
Fact L1 Foundations G
GLSL integer division truncates: `1/2` is `0`, not `0.5`
Misconception L1 Foundations G
GLSL operations with undefined results produce NaN/Inf that spread and turn pixels black
Principle L1 Foundations G
GLSL swizzling reads or writes a vector's components in any order in one expression
Concept L1 Foundations GH
GLSL syntax must match the `#version` directive — mixing ES 1.00 and 3.00 syntax fails to compile
Fact L1 Foundations G
GLSL vector constructors are exact — you cannot assign a `vec2` to a `vec3`, and swizzles must exist
Concept L1 Foundations G
GLSL's mix() linearly interpolates between two colors by a 0.0–1.0 factor
Concept L1 Foundations GL
glslViewer in this rig has no audio input — `a.fft` does not exist and reactivity must use `u_time`
Fact L1 Foundations GJ