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Level-matching before A/B comparison is required to evaluate processing objectively

The human auditory system consistently perceives louder sounds as ‘better’ — more open, more detailed, more exciting — independent of actual quality improvements. When comparing a processed signal against an unprocessed bypass, the processed version almost always has higher loudness (because limiting/compression raises the average level). Without matching gain before the comparison, the louder processed version will nearly always win, regardless of whether the processing actually improved the sound. Level-matching — typically by reducing the processed signal by the amount of gain added — makes the comparison fair and reveals the tonal and dynamic changes clearly. Most modern DAW processors include a ‘gain match’ or ‘auto-gain’ bypass for this reason.

Examples

Enable a limiter that adds 3 dB of average gain. In the limiter’s bypass, reduce the bypass level by -3 dB so both states play at the same perceived loudness. Now the A/B reveals only the tonal/dynamic differences the limiter introduces.

Assessment

You are comparing a compressed mix to an uncompressed mix and the compressed version sounds better. How do you know if the improvement is real or just louder? Describe the test procedure.

“I've got the gain match turned on here so that when I go into bypass we will hear a level matched A/B. That's obviously the best way to hear differences between the processed version of a track and the flat version.”
corpus · are-you-listening-mixing-and-mastering-video-series-izotope · chunk 2