Alternating between near-identical slices of a repeated hit restores a natural, human feel
A repeating loop usually contains several slices that are similar but not identical — different takes of the ‘same’ snare or hat. Re-sequencing from a single copy of that hit makes the result sound mechanical, whereas alternating between the slight variations of the same slice reintroduces the micro-differences of the original performance and yields a more natural, human feel. It is a low-effort humanisation move specific to sample chopping: the variation is already present in the source, you just have to keep and cycle through it rather than collapsing to one pad.
Examples
Keep three captured snare slices from a break and alternate between them across the bar instead of retriggering a single snare pad.
Assessment
Explain why re-sequencing from one copy of a repeated hit sounds mechanical, and how alternating near-identical slices fixes it.