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Ears, rooms, and microphones: perception and sound capture

  • learner can explain how microphones convert pressure to voltage and how polar patterns and mid-side shape a stereo capture
  • learner can describe room acoustics phenomena — standing waves, critical distance, reverberant field — and their effect on what we hear

Plan a mic setup for capturing a single sound source in a small room: choose mic type and polar pattern, position it relative to critical distance, and note which room modes could color the recording.

Every sample you mangle on stage started as air pressure hitting a diaphragm in a real room. Live coders and electronic producers who record their own material — a vocal fragment for a dub techno pad, a struck object for a granular engine, field ambience for a set’s intro — get radically better source material when they understand what happens between the sound source and the recorder. This module builds toward one authentic whole task: planning a complete mic setup for a single source in a small room, the exact scenario of a bedroom studio or improvised recording session.

The arc starts supported: first, sketch how a signal chain converts pressure to voltage, leaning on the condenser and dynamic microphone atoms as just-in-time references for how each transducer works and what that implies (phantom power, robustness, sensitivity). Next, practice choosing a pickup: the polar patterns atom is your pointer for predicting what a cardioid rejects versus what an omni hears, and the mid-side decoding atom shows how a two-mic matrix yields adjustable stereo width. Then the room enters: use the standing-waves atom to predict which low frequencies a given room dimension will exaggerate or null, and the critical-distance atom to reason about how far back you can place a mic before the reverberant field swallows the direct sound. The capstone integrates all of this unsupported.

The six required atoms gate the capstone — each corresponds to a decision you must justify in the plan. The supporting atoms enrich the picture: perceptual thresholds (Haas fusion, binaural cues, the rhythm–pitch continuum) explain why capture choices are audible at all, while the soundsystem-resonance anecdote and analog-character material connect room physics and transducer imperfection to real performance practice.

Atoms in this module

Required — these gate the capstone

A condenser microphone uses a charged capacitor whose capacitance varies with diaphragm movement
Concept L2 First instrument BN
A dynamic microphone uses electromagnetic induction — a coil moving in a magnetic field generates voltage
Concept L2 First instrument BN
A microphone's polar pattern defines how its sensitivity varies with the direction of incoming sound
Concept L2 First instrument BN
Mid-Side recording decodes to stereo via matrix multiplication: L = M+S, R = M-S
Concept L2 First instrument BD
Standing waves form when a sound's wavelength matches a room dimension, creating fixed nodes and antinodes
Concept L3 Craft BN
Critical distance is where direct sound energy equals reverberant sound energy in a room
Concept L3 Craft BN

Supporting — enrichment, not gating

An analog signal is literally an electrical analogy of the physical quantity it represents
Fact L1 Foundations B
The theremin is played by moving hands in an electromagnetic field with no physical contact
Fact L2 First instrument BE
An undamped bass-heavy soundsystem in a small room can hit the room's resonant frequency, causing mechanical feedback through objects on the DJ table
Principle L3 Craft B
Impulses fuse into a continuous tone at about 20 impulses per second
Principle L2 First instrument B
Below ~200ms, auditory perception switches into a different mode
Concept L2 First instrument B
Sound objects have time-varying properties; notes are homogeneous abstractions
Concept L2 First instrument B
Music spans nine time scales from infinite to infinitesimal
Concept L1 Foundations BA
The micro time scale spans from ~200 microseconds to ~100ms
Fact L1 Foundations B
Rhythm and pitch are the same phenomenon at different time scales
Principle L2 First instrument BA
Delays shorter than ~25-35 ms are heard as timbre or doubling, not as distinct echoes
Concept L1 Foundations BD
Humans localise sound using interaural time, level, and spectral cues from the pinnae
Concept L3 Craft BJ
Voltage controls oscillator pitch: higher voltage produces higher pitch
Fact L1 Foundations BE
The imprecision of analog gear at its operating edge is a sound-design asset, not a defect
Concept L3 Craft BC
Mixing on an analog console trains ear-based instinct that digital screens cannot replicate
Principle L3 Craft BDM