In ambient music reverb is the defining instrument, not an effect
Ambient production treats reverb as a primary compositional element rather than a finishing effect. A large, long reverb washes individual events into a continuous field — sources may be simple (sine waves, sparse note events) but the reverb tail is what the listener actually hears for most of the time. This means reverb size, decay time, and pre-delay are the main mix knobs, not EQ or compression. Stereo widening further extends the enveloping effect. The practical implication: budget for a very long reverb time (several seconds) and treat every sound as input to a reverberant space rather than as a foreground event.
Examples
Strudel: .room(0.9).size(5).orbit(1) on a pad — the pad itself barely matters; the reverb tail is the texture. Glicol: reverb or plate node with high size; node-level slow modulation of size over minutes.
Assessment
Without listening: describe what happens to the perceived sound when reverb size is cut from 5 to 0.2 in an ambient patch, and why that destroys the genre aesthetic.