home/ atoms/ processing-velocity-acceleration

Physics simulation models position with velocity plus acceleration, where each value updates the next

Simple physics in code separates position, velocity, and acceleration: velocity += acceleration; position += velocity. Positive acceleration increases velocity each frame, producing non-linear speeding up. Negative acceleration decelerates. This two-step update (Euler integration) approximates Newtonian motion. Friction is modelled by multiplying velocity by a factor just below 1.0 (e.g., 0.99) each frame, causing gradual slowdown. Bounce is modelled by reversing the sign of velocity when an object hits a boundary.

Examples

float y=50, velocity=0, acceleration=0.01; void draw() { velocity += acceleration; y += velocity; if (y > height) { y = 0; velocity = 0; } }

Assessment

Write a sketch where a circle falls under gravity, bounces realistically off the bottom (reducing speed each bounce via a restitution factor), and eventually comes to rest.

“velocity = velocity + acceleration y = y + velocity”
corpus · processing-handbook-no-login-mirror-pdf-reas-and-fry · chunk 98