An instrument maker's role is to serve creative wishes, not to demand artists learn novel playing methods for novelty's sake
Roland founder Ikutaro Kakahashi articulated a design philosophy in his memoir: the manufacturing side should concentrate on providing useful devices to meet creative wishes, and it is not the maker’s proper role to demand that artists perform totally new playing methods merely to exploit novelty devices dreamed up by ‘arrogant designers.’ Harrison uses the quote ironically — the TB-303, a Roland product, failed by violating exactly this principle: its sequencer demanded a radically new playing method most musicians could not master. The irony doubles because the machine’s eventual success came from artists who ignored Roland’s intended methods entirely, finding creative value through misuse. The principle is a useful lens for evaluating new instruments and interfaces: does the interface serve an existing creative intent, or demand new behaviour as the price of access?
Examples
A looper pedal succeeds by mirroring the intuition of playing music and extending it (new capability, familiar gesture); an interface that requires a wholly alien conceptual system before any sound emerges risks the 303’s fate.
Assessment
State Kakahashi’s design principle in your own words. Apply it to evaluate one instrument or interface you know — does it serve creative wishes or demand new playing methods? How does the TB-303 case complicate the principle?