Each Hydra save runs `hush()` then re-evals the whole file on the same GL context — frame buffers survive
In this rig, saving a Hydra file calls hush() then hydra.eval(wholeFile) on the same WebGL context — there is no page reload. The whole file is the patch, and no state persists across evals except the o0..o3 frame buffers, which survive: feedback loops keep rolling even after editing the file, sometimes surprisingly. A JS syntax error throws to #err but does not crash — the previous frame stays frozen until the fix is saved. s0.initCam() re-runs on every save, which can stutter video if called unconditionally.
Examples
// Feedback still rolling after save — expected (o0..o3 persist)
// JS syntax error → previous frozen frame → fix and save to resume
// Guard: if (!s0._init) { s0.initCam(); s0._init = true; }
Assessment
Explain why a Hydra feedback trail keeps running after you save a new non-feedback pattern, and describe two situations where surviving frame buffers are surprising rather than helpful.