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A granular texture sounds the same played backwards because the grain is time-invariant

Truax draws an analogy to quantum physics: at the grain level, time is reversible. Reversing an individual grain — even one derived from natural sound — leaves it perceptually unchanged, and consequently a whole granular texture played backwards sounds the same as played forwards. This time-invariance is a direct result of the grain’s brevity and of the statistical, non-narrative way grains are layered: there is no long-term temporal envelope or gesture to reverse. The property is surprising because ordinary recorded sound is highly direction-dependent (attacks become reversed swells). It is also the basis for pitch-preserving time manipulation: because a grain’s content is direction- and rate-independent, playback through a sample can be slowed or sped without altering pitch.

Examples

Reverse the audio of a dense granular cloud built from a cymbal sample: it sounds essentially identical forwards and backwards, whereas reversing the raw cymbal recording turns its sharp attack into a swell.

Assessment

Explain why a granular texture is perceptually reversible while an ordinary recording is not. Connect grain time-invariance to the ability to time-stretch without changing pitch.

“if a granular synthesis texture is played backwards it will sound the same, just as if the direction of the individual grain is reversed (even if it is derived from natural sound), it sounds the same.”
corpus · granular-synthesis-grain-size-density-and-grain-streams-barr · chunk 1