GLSL uniforms must be declared before use; only glslViewer-provided names are available without declaration
Using a uniform variable in a GLSL shader without declaring it with uniform <type> <name>; causes an undeclared-identifier compile error. Additionally, only the uniforms that glslViewer actually provides are available: u_resolution, u_time, u_mouse, u_date, u_tex*, and u_camera*. Using names from other environments (Shadertoy, P5, custom) requires adding the corresponding declaration and ensuring glslViewer actually passes the value. The canonical list is in L1-instruments/glsl/names/uniforms.txt.
Examples
u_beat — undeclared error unless glslViewer provides it. u_time is available once declared as uniform float u_time;.
Assessment
List three uniforms that glslViewer provides and explain what must be done in the shader file before any of them can be used.