Glitch motion is frantic and discontinuous — jumps, freezes, and strobe-flash accents rather than smooth transitions
Where other visual styles default to eased, smooth motion, glitch style demands the opposite: discontinuous changes, sudden freezes, and abrupt jumps between states. Hard cuts between states are the vocabulary of glitch motion, not eased transitions. The strobe-flash — rapid bright/dark alternation — is a core accent within this vocabulary. This motion character matches the source aesthetic (digital corruption) because real data glitches produce discontinuities, not smooth motion. The design rule: ease anything that eases → no. Cut. Freeze. Flash. The motion design choice encodes the aggressive, unstable, high-energy identity of the style. Strobe-flash carries a photosensitivity risk and must be used sparingly (brief, infrequent).
Examples
Hydra: alternate between two very different sources on a fast timer — no crossfade, hard switch. Add a .thresh(.5) flash on every trigger. Freeze frame by repeating src(o0) with no update for a few ticks, then hard-cut to motion.
Assessment
Contrast glitch motion with geometric motion (which is ‘restrained and mechanical-but-eased’). Name three motion operations that define the glitch vocabulary. What photosensitivity concern does strobe-flash raise, and what mitigates it?