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Generative art requires an autonomous system and a degree of unpredictability

Generative art is defined not by style but by methodology: the artist creates rules and initial conditions, then triggers an autonomous process that produces the work. Two hard rules apply: (1) autonomy must be involved — the system cannot be entirely under the artist’s control; (2) there must be a degree of unpredictability — the artist can be as surprised by the outcome as anyone else. Philip Galanter’s canonical definition: ‘Generative art refers to any art practice where the artist uses a system, such as a set of natural language rules, a computer program, a machine, or other procedural invention, which is set into motion with some degree of autonomy contributing to or resulting in a completed work of art.’ The common factor of generative artworks is not style but the methodology of production. Even a programming language producing deterministic output is only generative if autonomy and unpredictability are present.

Examples

Mozart’s Musikalisches Würfelspiel assembles a minuet from pre-written sections chosen by dice rolls. Brian Eno’s Discreet Music uses a tape-loop feedback system. A 24-line Processing sketch that produces different images every run is generative; a sketch that always draws the same shape is not.

Assessment

Given a description of an artwork’s creation process, determine whether it qualifies as generative art and justify which of the two hard rules (autonomy, unpredictability) are or are not satisfied.

“To be able to call a methodology generative, our first hard-and-fast rule needs to be that autonomy must be involved. The artist creates ground rules and formulae, usually including random or semi-random elements”
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