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5,034 knowledge atoms — one concept each, the smallest teachable units. To find something specific, use search or browse by domain, level or type.

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Spreading gain across multiple converters and level controls allows maximum loudness with minimal distortion
Concept L3 Craft D
Stable-Fast compiles the full diffusion pipeline with Triton + CUDA graphs for an intermediate speed tier
Concept L3 Craft K
stack layers a list of patterns to play simultaneously so one transformation can shape them all
Procedure L3 Craft F
Stage visibility allows audiences to distinguish live VJ performance from pre-recorded playback and validates the VJ as a performer
Concept L3 Craft IM
Staggering clip boundaries across tracks softens section transitions and avoids abrupt formal cuts
Procedure L3 Craft AF
Staggering harmonic attack times in additive synthesis simulates a low-pass filter sweep
Concept L3 Craft B
Standing waves form when a sound's wavelength matches a room dimension, creating fixed nodes and antinodes
Concept L3 Craft BN
Starting an arrangement from a maximally dense section and subtracting layers is faster and more musical than building left to right
Procedure L3 Craft A
Starting from the bottom, from memory, or from an instrument breaks blank-slate paralysis
Principle L3 Craft A
Starting with over-saturated colors and pulling back is more reliable than building up from grey
Principle L3 Craft G
Staying 'in time' with the audience's phrase structure is the central discipline of live-coded dance music
Concept L3 Craft FM
Staying present-focused rather than planning career trajectories keeps a performer responsive to what is actually happening
Principle L3 Craft MP
Step-function automation envelopes with sharp edges create an additional rhythmic layer independent of note events
Concept L3 Craft AFB
Stepping kaleidoscope symmetry up on a downbeat gives a visual drop paired with an audio peak
Procedure L3 Craft HFJ
STEPS carves notes out of a scale in order of least-used first, so one knob thins harmonic density
Concept L3 Craft E
Stochastic music controls broad statistical properties of a piece rather than specifying individual events exactly
Concept L3 Craft FA
Stopping the music briefly raises crowd anticipation more reliably than continuous sound because silence signals an imminent change
Principle L3 Craft M
Storage buffers are large, compute-shader-writable GPU buffers declared var<storage> in WGSL, contrasting with size-limited read-only uniforms
Concept L3 Craft G
StreamDiffusion achieves 106 fps txt2img and 93 fps img2img on RTX 4090 with SD-Turbo plus TensorRT
Fact L3 Craft K
StreamDiffusion achieves real-time AI image generation by batching denoising steps and skipping redundant frames
Concept L3 Craft K
StreamDiffusion can process offline video frame-by-frame with img2img to produce a stylised output video
Procedure L3 Craft KI
StreamDiffusion requires CUDA GPU, Python 3.10, PyTorch 2.1, and optional TensorRT for optimal performance
Procedure L3 Craft K
StreamDiffusion's IO queues decouple the input capture rate from the diffusion throughput via multiprocessing
Concept L3 Craft K
StreamDiffusion's stream batch runs multiple denoising steps in parallel to sustain real-time frame rates
Concept L3 Craft K
StreamDiffusionWrapper provides a high-level production interface; the raw StreamDiffusion class gives full control
Concept L3 Craft K
Streaming loudness normalization adjusts gain at playback only — the uploaded file is never altered
Misconception L3 Craft D
Streaming loudness normalization weakens the payoff of extreme limiting
Principle L3 Craft D
Stretching a video clip to bar length couples visual rhythm directly to musical tempo
Procedure L3 Craft JI
striate cuts each sample into n equal grains, reorganising them for granular-texture effects
Concept L3 Craft FB
Strict sampling law creates a two-tier system: artists rich enough to clear samples, and outlaws who can't afford to
Concept L3 Craft CO
Strings of Life was performed live on a keyboard, not sequenced — it was a real-time production
Fact L3 Craft OBM
struct imposes a new rhythmic grid on a pattern while mask only silences it where the mask is 0
Concept L3 Craft F
Structuring a TouchDesigner performance rig as Control, World, Core, and UI containers separates concerns and speeds iteration
Principle L3 Craft I
Subtle automation or randomisation of envelope and pitch parameters emulates the organic variability of live instruments
Procedure L3 Craft BA
Subtractive analogue synthesis cannot realistically replicate an acoustic guitar
Concept L3 Craft B
Subtractive synthesis removes frequencies from a rich source using resonant low-pass or high-pass filters
Concept L3 Craft FB
Sufficient repetition makes almost any pattern feel musical regardless of its harmonic content
Principle L3 Craft AF
Summing a signal with a delayed copy creates a comb filter: evenly-spaced spectral peaks and nulls set by the delay time
Concept L3 Craft BD
Summing bus overdrive occurs before the master fader — pulling master fader down does not fix it
Principle L3 Craft DN
SuperCollider allows adding new methods to existing classes via extension files placed in the Extensions folder
Concept L3 Craft F
SuperCollider can generate a complete 12-tone row matrix using nested iteration over a scrambled pitch-class array
Concept L3 Craft AF
SuperCollider classes and events both support object modeling: classes via inheritance, events via prototype chains
Concept L3 Craft F
SuperCollider methods do not auto-return their last expression; the caret (^) designates the return value
Concept L3 Craft F
SuperCollider Patterns schedule streams of synthesis events algorithmically using Pbind and combinators
Concept L3 Craft F
SuperCollider's FFT UGens enable real-time spectral processing in the frequency domain
Concept L3 Craft FB
SuperCollider's functionality is extended via Quarks (language packages) and UGen plugins (server extensions)
Concept L3 Craft FN
SuperCollider's GrainSin, GrainFM, and GrainBuf UGens generate individual grains at a specified density
Concept L3 Craft BF
SuperCollider's Osc UGen requires a buffer in wavetable format, not a plain Signal
Concept L3 Craft B
SuperCollider's Pbind pattern system is comprehensive but hard to read and manipulate live, motivating constrained live-coding languages
Concept L3 Craft FN
SuperCollider's Pitch and Amplitude UGens extract frequency and loudness from audio input in real time
Concept L3 Craft FJ
SuperCollider's RandSeed and RandID make stochastic synthesis reproducible from a given seed
Concept L3 Craft FB
SuperCollider's SynthDef and Pbind together create a patterned synthesizer: SynthDef defines the voice, Pbind sequences it
Procedure L3 Craft BF
Surge XT supports full microtonal retuning via Scala SCL/KBM files with two options for how pitch modulation tracks the tuning
Concept L3 Craft BA
Surge XT's Alias oscillator deliberately generates aliasing artifacts as a creative digital noise source
Concept L3 Craft B
Surge XT's comb filter delays the signal by a pitch-tuned amount to create resonant coloration and physical-model waveguides
Concept L3 Craft B
Surge XT's Ensemble effect models BBD bucket-brigade delay lines for authentic analog chorus character
Concept L3 Craft BD
Surge XT's FM2 targets musical FM sounds; FM3 adds a fixed-frequency third modulator for inharmonic timbres
Concept L3 Craft B
Surge XT's Modern oscillator blends aliasing-suppressed saw, pulse, and triangle via DPW algorithm
Concept L3 Craft B
Surge XT's MSEG provides fully editable multi-segment envelopes with looping, node types, and curve controls
Concept L3 Craft B
Surge XT's Nimbus effect ports Mutable Instruments Clouds granular texture processing into a plugin effect
Concept L3 Craft BE